Last week, I began a new Professional Wednesday feature called “Beginnings, Middles, and Endings,” in which I plan to write about the various parts of story writing. In last week’s post, I focused on openings, on how to approach the beginning of a novel or short story.
This week, I take on middles, and I imagine this will be the first of a couple of essays on the subject. Because let’s be honest: By far the biggest chunk of what we write is the “middle.” Even if we take the first two or three chapters as the opening, and the last two or three as the ending, that still leaves the vast majority of our novel occupying the middle. So any discussion of how to handle that middle is going to have to touch on several topics. And today, I am beginning with a general overview — the 10,000 foot view, if you will.
First, though, it occurs to me that in writing about openings last week, I left out one crucial, but easy-to-describe story element: “the inciting event.” The inciting event of your narrative is, quite simply, the thing that jump-starts your story, that takes the characters you have introduced in your opening lines from a place of relative stasis to a place of flux, of change, of tension and conflict and, perhaps, danger. It is the commencement of the narrative path that will carry your characters through the rest of the story. In his description of the Hero’s Journey, Joseph Campbell referred to the inciting event as the “Call to Adventure.” If you’re looking for examples, think of the arrival of the first letter from Hogwarts in Harry Potter and the Sorcerer’s Stone, or the appearance of Gandalf at Bilbo Baggins’s door in The Hobbit. In pretty much all the Thieftaker books and stories, it is the arrival of whoever Ethan’s new client will be for that episode.
Your inciting event can be anything. Whatever launches your narrative, taking your lead character from a place of balance and peace to one of conflict and tension. And really, that’s it. We can make it more complicated, but it doesn’t need to be.
This description of the inciting event allows me to segue into a broader discussion of story structure, since any formula for narrative will include the inciting event. The most common storytelling model — the one that comes up most when I have conversations with fellow writers — is the three-act structure. This is a fairly simple and helpful framework by which to organize our narrative. Act One is the “Setup” and includes an introduction to our characters and setting, as well as the inciting event and an early climax. Act Two is called “Confrontation.” Here our story takes off, with ever-increasing action and tension, a series of obstacles placed in the path of our heroes, a midway-point plot-twist, and ultimately a crisis that precipitates a second story climax. Act Three, “Resolution,” features our story’s resolving climax, a diminution of action, and finally a denouement that resolves outstanding issues, eases tension, and, in most cases, leaves our characters changed, but at relative peace. You can Google “Three Act Structure” and find essays about this approach as well as visual representations of the structure. I should add as well, that there is also a five-act structure that I find less compelling and useful than this one.
Okay, confession time.
When I write, I never think in terms of “Acts” and I don’t graph out my chapters to make certain I am following the schematic one sees in the results of the aforementioned Google search. It’s not that I find fault with the three-act structure, or try to avoid it in any way. To the contrary. I expect that I use it in every project; if you were to superimpose one of those graphics onto the narrative structure of any of my novels, you would probably find that I write in three acts all the time, following the model quite closely.
What I said was, I don’t THINK in terms of “Acts.” I never have. Not even with my earliest novels. I believe by that point I had already thoroughly internalized the three-act structure, having been exposed to it in novels, movies, television shows, theater, etc. for pretty much my entire life. Writing in that form came as second nature.
Now, that is not to say that those who do organize their novels and stories using the three-act structure have somehow failed to internalize it as I did. Not in the least. The model is so prevalent that I think all of us have it ingrained to some degree, even those who don’t create stories for a living. This is why two writers, one who outlines and one who writes without any narrative plotting written down ahead of time, can both come up with tales that closely follow this structure. As with a written outline, I think of the three-act structure as a narrative tool, something some writers use to organize their thoughts ahead of time. I outline by chapter. Sometimes. I also write without an outline. Sometimes.
And without actually visualizing my story as a three-act graphic, I almost always write in three acts. So why don’t I think in those terms as I’m writing or even outlining? I suppose I am leery of imposing any predetermined structure on my story planning. Even if I wind up following the structure, I want it to happen organically, without the sort of premeditation that might convince me to plot according to pattern rather than according to the exigencies of my story, my characters, my creative vision.
Where does this leave our conversation, and what does it mean for whatever advice I might offer in this first post about story middles?
First, pay attention to the structure of movies and television shows you watch and books you read or listen to. The best learning tools at your disposal are the narratives crafted by creators you enjoy and respect.
Second, even if you don’t plot strictly according to the three-act structure, be aware of the rough pattern illustrated in those visual representations. You want to have an inciting event, a huge twist near the middle, and a deep crisis for your protagonist near the climax. You want your narrative tension to climb until your final climax. And you want there to be resolution at the end.
Third, write your story. Just write it. Get it down on paper (or phosphors). Don’t obsess over structure and whether you have every plot point in the right place. Write it. Finish it. And then, if the structure needs adjustment, handle that in revisions. Your story need not conform to anyone else’s concept of what “narrative” should look like. Write it as you imagine it. And if you decide to “fix” things later, make sure you do so in service to the story YOU want to tell, not the structure someone else says is “correct.”
Keep writing.
I fall somewhere in between. I don’t think any of my novels have a single opening sentence that grabs readers by the collar (that’s actually pretty rare), but I do try to capture my readers’ attention early. My best book opening, I believe, comes in
Let’s start with the obvious:
I’m asked quite often if I still feel the thrill of seeing a new book in print, even after so many years and so many releases. And the truth is, I do. Sure, the very first time was unlike anything I’ve experienced since. I still remember getting a call from the local bookstore here in our little college town. My author copies hadn’t arrived yet, so when the store manager reached out to let me know the hardcover edition of Children of Amarid was in stock, I rushed over to see it. I’m pretty sure Nancy came with me.
With all this in mind, I am happy to say that the releases of The Chalice War: Stone and The Chalice War: Cauldron have gone great. No new pandemics. The stock market is up. The art work looks marvelous. All the chapters are just where they should be. (I think — I should probably check to be sure . . . . Yep, they look great!) Sales? I have no idea at this point. It’s too early to know. Reviews? We’ll see about those as well. I worry, of course. I want these books to succeed. I want you to like them. And, if you do, I would love for you to tell the world.
On the other hand, do trust in your story ideas. All of them. Even the old ones that haven’t yet gone anywhere. At some point, you’ll have an idea for a story about three kids living in the subway tunnels beneath New York City. And you won’t have any idea what to do with it. You’ll give up on it. Don’t. It will become Invasives. At another time, you’ll write a story about two women interacting with Celtic deities and trying to protect an ancient, transcendently powerful magical artifact. That one, too, will seem to languish. Trust the story. That book just came out. It’s called The Chalice War: Stone. Believe in your vision.
I continue to read through and revise the books of my Winds of the Forelands epic fantasy series, a five-book project first published by Tor Books in 2002-2007. The series has been out of print for some time now, and my goal is to edit all five volumes for concision and clarity, and then to re-release the series, either through a small press or by publishing them myself. I don’t yet have a target date for their re-release.
We are often our own most unrelenting critics. This is certainly true for me in other elements of my life. I am hard on myself. Too hard. And, on a professional level, I am the first to notice and criticize flaws in my writing. So reading through old books in preparation for re-release is often an exercise in self-flagellation. It was with the LonTobyn reissues that I did through Lore Seekers Press back in 2016. And it is again with the Winds of the Forelands books.
As I have read through this first book in the story, polishing and trimming the prose, I have rediscovered that narrative. I remember far less of it than I would have thought possible. Or rather, I recall scenes as I run across them, but I have not been able to anticipate the storyline as I expected I would. There are so many twists and turns, I simply couldn’t keep all of them in my head so many years (and books) later.
As I say, “trust your reader” is essentially the same as “trust yourself.” And editors use it to point out all those places where we writers tell our readers stuff that they really don’t have to be told. Writers spend a lot of time setting stuff up — arranging our plot points just so in order to steer our narratives to that grand climax we have planned; building character backgrounds and arcs of character development that carry our heroes from who they are when the story begins to who we want them to be when the story ends; building histories and magic systems and other intricacies into our world so that all the storylines and character arcs fit with the setting we have crafted with such care.
And because we work so hard on all this stuff (and other narrative elements I haven’t even mentioned) we want to be absolutely certain that our readers get it all. We don’t want them to miss a thing, because then all our Great Work will be for naught. Because maybe, just maybe, if they don’t get it all, then our Wonderful Plot might not come across as quite so wonderful, and our Deep Characters might not come across as quite so deep, and our Spectacular Worlds might not feel quite so spectacular.
Okay, yes, I’m making light, poking fun at myself and my fellow writers. But fears such as these really do lie at the heart of most “trust your reader” moments. And so we fill our stories with unnecessary explanations, with redundancies that are intended to remind, but that wind up serving no purpose, with statements of the obvious and the already-known that serve only to clutter our prose and our storytelling.