Tag Archives: narrative

Professional Wednesday: Trust Yourself. No, Really.

Rules of Ascension, by David B. Coe (Jacket art by Gary Ruddell)Trust your reader.

This is editor speak for “trust yourself.” It is something I say often to many of the writers I edit.

But what does it mean?

I have had my own lesson in “trust your reader” in recent days as I have begun the long, arduous task of editing for reissue the five volumes of my Winds of the Forelands epic fantasy series, originally published by Tor Books back in the early 2000s, when I was still a relative newbie. My editor at Tor used to tell me all the time to trust my readers, and so I assumed — naïvely, it would seem — that back in the day he and I had caught all the instances where I didn’t trust my reader. But no. It seems there were so many of these moments, that he had to engage in a sort of editorial triage, catching only the most egregious and leaving the rest.

Yes, I know. I still haven’t defined the phrase.

Seeds of Betrayal, by David B. Coe (Jacket art by Gary Ruddell)As I say, “trust your reader” is essentially the same as “trust yourself.” And editors use it to point out all those places where we writers tell our readers stuff that they really don’t have to be told. Writers spend a lot of time setting stuff up — arranging our plot points just so in order to steer our narratives to that grand climax we have planned; building character backgrounds and arcs of character development that carry our heroes from who they are when the story begins to who we want them to be when the story ends; building histories and magic systems and other intricacies into our world so that all the storylines and character arcs fit with the setting we have crafted with such care.

Bonds of Vengeance, by David B. Coe (Jacket art by Romas Kukalis)And because we work so hard on all this stuff (and other narrative elements I haven’t even mentioned) we want to be absolutely certain that our readers get it all. We don’t want them to miss a thing, because then all our Great Work will be for naught. Because maybe, just maybe, if they don’t get it all, then our Wonderful Plot might not come across as quite so wonderful, and our Deep Characters might not come across as quite so deep, and our Spectacular Worlds might not feel quite so spectacular.

And that would be A Tragedy.

Shapers of Darkness, by David B. Coe (Jacket art by Romas Kukalis)Okay, yes, I’m making light, poking fun at myself and my fellow writers. But fears such as these really do lie at the heart of most “trust your reader” moments. And so we fill our stories with unnecessary explanations, with redundancies that are intended to remind, but that wind up serving no purpose, with statements of the obvious and the already-known that serve only to clutter our prose and our storytelling.

The first few hundred pages of Rules of Ascension, the first volume of Winds of the Forelands, is filled to bursting with unnecessary passages of this sort. I explain things again and again. I remind my readers of key points in scenes that took place just a dozen or so pages back. I make absolutely certain that my readers are well versed in every crucial element (“crucial” as determined by me, of course) in my world building and character backgrounds.

Weavers of War, by David B. Coe (Jacket art by Romas Kukalis)As a result, the first volume of the series was originally 220,000 words long. Yes, that’s right. Book II was about 215,000, and the later volumes were each about 160,000. They are big freakin’ books. Now, to be clear, there are other things that make them too wordy, and I’m fixing those as well. And the fact is, these are big stories and even after I have edited them, the first book will still weigh in at well over 200,000 words. My point is, they are longer than they need to be. They are cluttered with stuff my readers don’t need, and all that stuff gets in the way of the many, many good things I have done with my characters and setting and plot and prose.

I have always been proud of these books. I remain so even as I work through this process. People have read and enjoyed all five volumes as originally written despite the “trust your reader” moments. I actually think most readers pass over those redundant, unnecessary passages without really noticing them. They are not horrible or glaring (except to me); they’re just annoying. They are rookie mistakes, and so I find them embarrassing, and I want to eliminate as many as possible before reissuing the books.

But our goal as writers ought to be to produce the best stories we can write, with the clearest, most concise narratives and the cleanest, most readable prose. “Trust your reader” moments are a hindrance — one among many — to the achievement of that goal, and so we should be aware of the tendency and work to eliminate these unnecessary passages from our writing.

Mostly, we should remember the translation — “trust your reader” means “trust yourself.” Chances are we have laid our groundwork effectively, establishing our worlds, developing our characters, setting up our plot points. If we haven’t, a good editor will tell us so and will recommend places where we can clarify matters a bit.

So, remember that less is usually more, that showing is almost always better than telling, that most times when we stop to explain stuff we rob our stories of momentum.

And most of all, remember to trust yourself. You’ve earned it.

Keep writing.

Professional Wednesday: “Hidden Brain,” Perception, and Fiction

On a recent drive I began listening to the Hidden Brain podcast, with the brilliant Shankar Vedantam. I had listened to scattered episodes before, but never in a systematic way. But this was a long drive and I wound up listening to more than half a dozen episodes, each one fascinating, engaging, and informative. If you’re not familiar with the podcast, which focuses on topics related to psychology, neurobiology, and human behavior, you should check it out. It’s pretty amazing

During my drive, though, one episode in particular lodged in my thoughts, because it threatens to undermine a lot of what I do every day as a writer.

The episode, which first aired only a couple of weeks ago, is called “How to Really Know Another Person.” And the upshot of the discussion was that we can’t really know another person, that when it comes to sussing out the reactions and emotions of other people, we are, as a species, kind of inept.

When we write fiction, we present our stories from the viewpoint of our narrating or point of view characters. Sometimes we use just one point of view character. Sometimes we use several. But when we use more than one, we only switch point of view with a new scene or chapter. At any given moment in a story, we are limited to our narrating character’s perspective. We can know what they are thinking and feeling and remembering, but that’s all. The moment we start to give our readers access to the thoughts and emotions of several characters at once, we are violating point of view and falling into omniscient voice, which is out of favor in today’s literary market. The term used for this — not kindly, I might add — is “head-hopping.” It’s something we don’t want to do.

And so, in order to give our readers insights into the emotions and thoughts of actors other than our point of view characters, we have to rely on the observations and insights of the narrating character. Those characters might pick up on facial expressions, gestures, tone of voice, subtleties of spoken conversation, and any number of other clues to keep readers in the know about the feelings, motivations, thoughts, and loyalties of the people the POV characters encounter. The narrators are our readers’ guides to all elements of our stories, and so their interpretations of these interactions are crucial to furthering our plots.

But now let’s return to the Hidden Brain podcast I heard. As Vedantam points out at the beginning of the episode, recent studies have shown that “many of the clues we use to read the minds of others, are suspect.” In other words, all those things I have my point of view characters picking up on, are, in reality, less than accurate. According to his guest on the program,Tessa West, an associate professor of psychology at New York University, the best way for us to find out what others are thinking and how they are feeling is — surprise! — to ask them, and to make our questions as specific and focused as possible.

The problem with this, of course is that while this may make for better relationships in the real world, it makes for truly lousy fiction. If all the misunderstandings and intrigue and misdirection among our many characters were simply cleared up by heart-to-heart conversations, our novels would all be thirty pages long and boring as hell. More to the point, the solution offered by Doctor West — which, again, is probably really good advice for improving interactions in the real world — doesn’t account for the fact that many of our fictional relationships are adversarial. A character who asks forthright questions of a potential enemy probably isn’t going to get honest answers, at least not without making the exchanges seem incredibly contrived and unconvincing.

So what are we to do? The tools our POV characters rely on don’t really work. Should we have them habitually draw the wrong conclusions from their interactions with other characters? That is likely to tick off our readers before too long. An unreliable narrator is one thing. A buffoon is quite another.

Or do we assume that most of our readers don’t listen to the Hidden Brain, and that even if they do, what they want from us is a good story, rather than an accurate portrayal of the latest in psychological research?

It probably won’t surprise you to learn that this is the approach I recommend for others and also the one I intend to stick to myself. Let’s be honest: fiction is always an imperfect reflection of reality, and not just because of the magic systems and invented worlds we find in fantasy. As an example, our characters tend to be far more articulate than we are. If we wrote dialogue the way it sounds in the real world, it would be full of “um”s and “you know”s and “like”s and such. We would have a ton of spoken sentences that never quite get to the point or follow rules of grammar. Instead, the conversations we write for our characters sound the way we wish our real-world conversations sounded — witty, snappy, clear, natural.

In the same way, I will continue to allow my point of view characters to pick up on visual and aural clues as indicators of what others are thinking and feeling. Yes, after listening to the podcast, I may choose to have them get things wrong slightly more often. But my characters are not going to start asking questions of one another that are too frank to maintain suspense.

Sure, I want my stories to be believable. But I also want them to entertain.

Keep writing.

Professional Wednesday: It’s All Connected

One more post about my teaching weekend at the Hampton Roads Writers Conference . . . .

As I believe I mentioned last week, I taught four classes at the event. The topics were: point of view, character development, world building, and pacing/narrative arc. And something I noticed as I spoke at the event — something that had kind of escaped me during my preparation of the talks, probably because I worked on them over several weeks, rather than in a single compressed weekend — was the tremendous amount of overlap among the different subjects.

It makes sense that talks on character and point of view would have a lot in common. In fact, usually I combine the two, especially if I have more time or am teaching over the course of several sessions. But world building? Pacing? As it turns out, yep.

It’s all connected. Storytelling doesn’t care for siloing or creating artificial boundaries among various topics. Our writing is most effective when we accomplish several aims at once, when our character work reinforces our world building, which furthers our narratives, which strengthens our pacing, which ups the tension and sense of conflict, which helps us deepen our characters. And so the cycle goes on.

There is a theory about writing — an old editor of mine referred to it as Vernor’s Rule, because he first heard it from award-winning science fiction author Vernor Vinge (who he also edited). Vernor’s Rule says the following: As writers, what we do can be categorized broadly in three ways — we develop character, we advance our plots, and we fill in background information. Yes, those are broad headings, but he’s essentially right. And according to Vernor’s Rule, at any given moment in our novels, in any given scene, we should be doing at least two, and preferably all three of those things simultaneously. If we’re only doing one, or, God forbid, none of those things, our manuscripts have stalled, and we need to fix the scene in question.

It’s a simple rule, and it fits in with the realization I had at the writers conference. We should strive to do many things at once with our writing, in part because we can do many things at once. Character arc and narrative arc (plotting) work together to build tension in our stories, and ideally we want them to peak at the same time, with our protagonists coming into their “power” (in whatever sense we care to have this happen) at the same time our plots are reaching their zeniths. Keeping our readers apprised of relevant background information is actually quite helpful in tracing character development AND in deepening our world building, which should bear directly on our narratives.

And really, that is the extent of what I had on my mind today. Writing conferences and convention panels and the like function best when we can break down writing into its component parts. Handling the subjects that way simplifies and clarifies. There is absolutely value in concentrating on individual topics — on character and setting and point of view and the rest. The danger is that we will come to think of these things as operating independently of one another. Because they don’t. Yes, by all means, study each one in turn. Learn all there is to learn about them. But then apply all you can learn in such a way as to blend them together, allowing your various story elements to coalesce into something that is far, far greater than the sum of its parts. That’s where the magic happens. That’s where words on a page turn into living breathing people, into places that feel as real as our own world, and into stories that keep us turning the pages deep into the night.

Keep writing.

Professional Wednesday: Dealing With the Slog, part II — The 60% Stall

Jacket art for Bonds of Vengeance, book III in Winds of the Forelands, by David B. Coe (Jacket art by Romas Kukalis)Many years back, while I was working on one of the middle books in my Winds of the Forelands quintet, my second series, I came downstairs after a particularly frustrating day of writing and started whining to Nancy about my manuscript. It was terrible, I told her. There was no story there, no way to complete the narrative I’d begun. The book was a disaster, and I might well have to scrap the whole thing.

To which she said, mildly, “Ah. You’re at the 60% point?”

The question brought me up short, because that’s exactly where I was. And prompted by her remark, I realized something obvious to her that I’d missed up until then: To that point in my career, every book I’d written had stalled at the 60% mark.

Last week, I began a new “Most Important Lessons” feature that focused on “Dealing With the Slog.” The first post focused on meeting our self-imposed deadlines. Today’s installment will discuss how to address the 60% Stall.

I would love to tell you that as my career has progressed, I have moved past this problem, but I’d be lying. I don’t stall at 60% with every book, but I do run into problems at that point in most manuscripts. It seems to be endemic to my process. And I’m certainly not the only writer who does. The more I talk about the problem, the more I realize it’s fairly common.

The problem as it presents itself to me can be boiled down this way: When I begin a novel, I know what the main conflicts are, and I have a clear understanding of the obstacles I intend to throw in the path of my protagonist(s). And I also have a good sense of how I want my story to end. Quite often, though, as I write my story, certain elements change. I often alter plot points as I write them. My characters assert themselves in subtle ways, developing their own personalities and wills, and forcing me to rethink their arcs.

So those obstacles as I have written them are not quite the same as what I envisioned originally. On the other hand, the ending, as I imagined it, remains largely unchanged. And thus the path between the crisis point for my protagonists and the end point I want them to reach has to change as well. And the pivot point, the moment when we shift from doing all sorts of nasty stuff to our heroes to beginning to have them fight back and turn the tide, usually starts at about the 60% mark. Yes, shit still goes wrong after that. I’m not saying the last third of the novel has to be a golden time for the protagonist. Far from it. But, for me at least, 60% is when things begin to turn.

How do we address the 60% stall?

First, let me tell you what I don’t do. I don’t panic. I don’t rant and rave. I don’t freak out. Not anymore. Not since Nancy pointed out to me that this is something I go through with most of my books. Plot holes happen. The book as we planned it — whether we outline in detail or write by the seat of our pants — doesn’t always look exactly like the book as we write it. And that’s okay. There is still a story here worth telling. There is still a path between where we are at 59% and where we wish to be on the last page. Breathe. Calm down. It’s going to be all right.

The second thing I try to do is assess the deviations between what I’ve written and what I had in mind originally. Quite often, the answer to overcoming the Stall lies in those differences. Maybe (for instance) we have introduced a new character we hadn’t planned on including, and that person’s presence has set up this narrative disconnect. Most likely, that means the character in question needs to figure into the new narrative path leading us from where we are to where we need to be. Or maybe we have added a key plot twist we hadn’t anticipated originally. Again, if that’s the case, chances are our new solution needs to address the consequences of this twist.

The third thing I consider is whether I need to A) change the ending I’d had in mind, B) add an element in the final 40% to deal with the new conditions I’ve created, or C) go back and edit out some of the changes I have allowed to creep into the first 60%. Choice C) is almost always my least favorite option. Why? Because I have written the book as I have thus far for a reason. If I have strayed from my original, pre-writing vision, it’s because new stuff came to me organically, as I wrote. And generally — not always, but most of the time — I find that my organic decisions are my best decisions.

Finally, and most important, I keep writing. I keep moving forward. Even if my (temporary) solution to navigating past the Stall is flawed, I always, ALWAYS believe it is better to keep pushing through. The alternatives are to give up entirely (unthinkable!!) or to retreat into rewrites and try to fix the problem that way, which in my opinion makes the Stall harder to overcome. Every completed manuscript will require editing, and it may well be that after completing the first draft, setting it aside for a while, and then starting the revision process, we will discover solutions to our narrative issues that weren’t obvious when we were in the middle of writing.

The important thing to remember is this: The 60% Stall is not a death knell for our story. It is a temporary setback. It is not cause for panic, but rather for reflection, for brainstorming, for creative thinking about our narrative.

Keep writing!!

Professional Wednesday: Why Fantasy, Why Magic?

My oldest brother, Bill, who we lost several years ago, was an avid reader. He loved books of all sorts. Every year, he made a list of the National Book Award nominees — finalists and books on the long list — and read them all. He read fiction and non-fiction, his interests as reflected in the latter ranging from baseball to natural history to military history. He was a poet in his own right, and he revered literature of every stripe.

And yet . . .

He was always quite proud of my career, and he had a shelf among his many book cases that he reserved for my novels. But he felt on some level that I was wasting my ability by writing fantasy. Many times over the years, he suggested I try my hand at writing so-called literary fiction. Every time he did, I cringed just a little.

INVASIVES, by David B. Coe (Jacket art courtesy of Belle Books)The bias against genre fiction (fantasy, science fiction, mystery, Westerns, romance, etc.) among those who consider themselves devotees of “true” literature, is something I have encountered again and again throughout my career. Not surprisingly, I don’t believe it has any basis in reality. Fantasy (to address my speciality) like literary fiction, runs the gamut in terms of quality. One can find in all literary fields examples of brilliance and also of mediocrity. No genre has a monopoly on either. I write fantasy because I enjoy it, because I love to imbue my stories with magic, with phenomena I don’t encounter in my everyday life. I wasn’t shunted to this genre because I wasn’t good enough to write the other stuff. I don’t hide in my genre because I fear I can’t cut it in the world of “real” literature.

I said before that I cringed whenever my brother raised the issue with me. I also told him in no uncertain terms that I was writing what I enjoyed, and enjoying what I wrote, which remains true to this day. Writing fantasy demands that I create coherent, convincing magic systems. Often it requires the creation of entire alternate worlds, complete with their own histories and cultures, politics and religions, economies and social structures. These are not distractions from the fundamental elements of narrative — character development, plotting, pacing, clear and flowing prose, etc. Quite the contrary. These fantastical elements enhance those fundamentals and present unique and rewarding challenges.

Time’s Children, by D.B. Jackson © Angry Robot. Art by Jan Weßbecher.It’s not enough to create my worlds and magic systems. I have to explain them to my readers in a manner that is entirely natural and unobtrusive. And — my own preference — I also have to complete my stories and my character arcs in ways that utilize my fantasy elements without allowing them to take over my story telling. My heroes may possess magic, but in the end, I will always choose to have them prevail by drawing upon their native human qualities — their courage and resolve, their intelligence and creativity, their devotion to the people and places they love. Magic sets them apart and makes them interesting. It is often the hook the draws readers to my books. But those human attributes — those are the ones my real-world readers relate to. They form the bond between my readers and my characters. And so if those are the qualities that allow my characters to prevail in the end, then their triumphs will feel more personal and rewarding to my readers. It is the simplest sort of literary math.

I believe part of the bias against genre fiction is based in the erroneous belief that the trappings of these literary types — magic, imagined technology, romantic tension and conflict, the ticking clock of a murder investigation — somehow serve as substitutes for character development and good writing fundamentals. In truth, they are complements to solid narrative work. Genre fiction, when well done, has all that extra stuff we love AND great story telling.

I expect I am preaching to the choir a bit with this post. That’s okay. It’s not just those of us who write genre fiction who have to put up with the biases of others. Readers of our genres deal with the same sort of prejudices all the time. Fine. Those other people don’t know what they’re missing.

Plus, their book jackets aren’t nearly as cool as ours.

Keep writing. Keep reading.

Professional Wednesday: Punctuating Our Stories (Not the Way You Think I Mean It)

“Louis, I think this is the beginning of a beautiful friendship.”

We all know the line. Even people who haven’t seen Casablanca know the line. (And please, don’t get me started about not seeing Casablanca. I mean, sure, it’s dated, But it remains one of the greatest movies of all time. Humphrey Bogart, Ingrid Bergman, Claude Rains, Peter Lorre, Dooley Wilson, Paul Henreid, Conrad Veidt, and so many others. It has romance, intrigue, action, and it keeps you guessing right up to the stunning ending. See? This is why you shouldn’t get me started . . .) Anyway, the line. It is one of the great bits of closing dialogue in any movie ever made.

But it’s more than just clever. It is the perfect punctuation point for the film’s narrative. From that line, and those that come directly before it in the last minute or so of the film, we know everything we need to about what is next for our hero, Richard Blaine. We know that he’ll survive letting Ilsa go (yeah, I know: spoiler. Get over it. The movie was made, like, three centuries ago. If you haven’t seen it yet, that’s on you, not me). He’ll go on to join the French Resistance and fight the Nazis with Louis Renault by his side. And, very likely, he and Louis will be heroes in that effort.

What’s my point?

Simply this: Every story — certainly every novel — needs its own version of “Louis, I think this is the beginning of a beautiful friendship.”

I’m doing a lot of editing these days, and I have seen several manuscripts that reach endings of a sort, but that fail to tie things up in a satisfying way. To be clear, I am not saying that every book needs a pat conclusion. We can leave some questions unanswered. We can hint at futures to come. My favorite fantasy novel of all time, Guy Gavriel Kay’s Tigana, ends with a prophesy that suggests fates for three men, but we are left to wonder which future is tied to which character. It works.

I am also not talking about the climax of your novel. That is something different — also important, obviously, but different.

What I am suggesting here, rather, is that we need to have some closure for our lead characters, AFTER the final battle/confrontation/major plot point. We need to see those characters in the aftermath of all to which we have subjected them, and we need to see them moving on (or not), healing (or not), finding peace or contentment or new purpose (or not). Yes, the details are vague. I would never think to tell any writer how content-wise to end their book. We each have a vision of what awaits our characters and that is intensely private.

The Loyalist Witch, by D.B. Jackson (Jacket art by Chris McGrath)But at the very least, we need to see our main heroes grappling with what they have endured and setting their sights on what is next for them. We don’t need this for every character but we need it for the key ones. Ask yourself, “whose book is this?” For me, this is sometimes quite clear. With the Thieftaker books, every story is Ethan’s. And so I let my readers see Ethan settling back into life with Kannice and making a new, fragile peace with Sephira, or something like that. With other projects, though, “Whose book is this?” can be more complicated. In the Islevale books — my time travel/epic fantasy trilogy — I needed to tie off the loose ends of several plot threads: Tobias and Mara, Droë, and a few others. Each had their “Louis” moment at the end of the last book, and also some sense of closure at the ends of the first two volumes.

TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)Why do I do this? Why am I suggesting you do it, too? Because while we are telling stories, our books are about more than plot, more than action and intrigue and suspense. Our books are about people. Not humans, necessarily, but people certainly. If we do our jobs as writers, our readers will be absorbed by our narratives, but more importantly, they will become attached to our characters. And they will want to see more than just the big moment when those characters prevail (or not). They will want to see a bit of what comes after.

So, I am suggesting that you decide which characters matter most to your story and therefore to your readers, and then give those characters (and your readers!!) a satisfying conclusion to their narrative and personal arcs. Let us see them post-conflict, post-finale. Give us a glimpse of what life has in store for them next. They have been our friends and companions for hundreds of pages. Maybe thousands. And while we can reread the story you’re finishing, the fact is we’re saying goodbye to them. We may never encounter them again. Or maybe we will, in which case you can hint at that. But we need . . . something.

J.R.R. Tolkien did not end The Lord of the Rings with the battle in front of the gates of Mordor. He didn’t end it with the scouring of the Shire, or even with Frodo and Bilbo sailing to the Grey Havens. He ended it with Sam returning home after bidding farewell to Frodo and saying, “Well, I’m back.” Because that is the point of the story: Our heroes may be leaving these shores, Aragorn may be king far, far away and Legolas and Gimli may be back with their people, but the Shire and Middle Earth endure and go on. And Sam is the best character to make that point.

Mastering the use of that sort of story punctuation is a key element of effective storytelling. I recommend you work on it.

Keep writing!

Professional Wednesday: “Write What You Know,” part II

Put another way, I was driven . . . not merely by the fact that I “know” these things, but rather by the fascination and passion that drove me to learn about them in the first place.

With last week’s Professional Wednesday post, I began what I expect will be a multi-week conversation about the age-old writing advice, “Write what you know.” In that entry, I pointed out that “Write what you know” can be overly limiting, or, if thought of in the right way, can speak to exactly the sort of mining of our emotional experience that will enrich our narratives and character work.

Today, I would like to focus on “write what you know” as a tool in world building and plotting.

Let me start this way:

Children of Amarid, by David B. Coe (jacket art by Romas Kukalis)As many of you know, my first series, the LonTobyn Chronicle, had as its narrative core, a magic system in which mages formed psychic, magical bonds with birds of prey: hawks, owls, eagles. To this day, fans of the series mention those relationships between mages and their avian familiars, as the element of the books they enjoyed most.

What you may not know is that I have been an avid bird watcher for more than fifty years (yes, you read that right: 50 years), since I was a small boy.

Nearly all my readers are familiar with my Thieftaker Chronicles, a historical fantasy series set in pre-Revolutionary Boston. Some of you may not know that I not only love history, I also studied it extensively and have a Ph.D. in U.S. history from Stanford.

I’m not the only one who does this. I am a huge fan of the work of Guy Gavriel Kay, and perhaps you are as well. Maybe, you have read enough of his books to notice how many of his significant characters are physicians. As it happens, so was Kay’s father. He grew up in a household in which the study and practice of medicine were paramount.

I’m sure you see where I’m going with this. But I want to be equally clear about where I am NOT going. I didn’t come to the LonTobyn books, my first fiction venture, thinking “I have to ‘write what I know,’ and therefore I am going to create a world with a bird-based magic system.” Rather, I came up with the idea for the books organically. I love birds. I have always been fascinated by raptors. And at some point, it simply occurred to me that a magic system built around hawks and owls would be incredibly cool.

My choice with respect to the Thieftaker books was somewhat more deliberate. I originally conceived them as alternate-world fantasies. My editor at the time urged me to think about a historical approach instead, citing my history background. He suggested I set the books in London. And at that point I thought, “if I’m going to draw on my history background, why not do it right and set the books in the New World, whose history I know so well?”

Put another way, I was driven to write my books about hawks and about history not merely by the fact that I “know” these things, but rather by the fascination and passion that drove me to learn about them in the first place.

Again, I am far from unique in this regard. I know writers who love music and who have used it as the basis for their magic systems. I have a friend, whose family history is tied intimately to the devastation of Europe’s Jewish population by Nazism, who has written an incredibly powerful fantasy series set in Nazi-ravaged Europe. Another friend, who is a brilliant writer and editor, based her magic system literally on the written word, on the commitment of spells to vellum. And yet another friend, who is dyslexic, imparted that same trait to his lead character.

I don’t believe any of them “wrote what they know” to satisfy some arcane requirement of our profession. Rather, they came up with fiction ideas that reflected their loves and interests, their emotional pasts or that of their families, their very reality in all its complexity.

And there is no reason you can’t do the same. “Write what you know” doesn’t have to constrain us, nor does it necessarily force us in certain directions. It offers us opportunities. “Where do your ideas come from?” I’m asked this all the time, and always I respond the same way: Ideas are everywhere. We encounter them daily, though at the time we don’t always recognize the encounters for what they are. Robert Frost once said “An idea is a feat of association.” Our hobbies, our professions, our loves (and perhaps even our hates), our educational backgrounds, our family backgrounds, our emotional and physical battles and achievements — any and all of these can point us in the direction of a new story, a new character, a new world.

My point being that we don’t have to struggle to come up with ideas. Often they’re sitting right in front of us, waiting for that “feat of association,” that magical (pun intended) moment when “Where do your ideas come from?” meets “Write what you know.”

Keep writing!!

Professional Wednesday: Placing Your Inciting Moment In the Right Spot

Generally speaking, writers — from beginners to professionals — know what it means to have an inciting moment for our stories. The inciting moment is the occurrence that sets in motion all the events that constitute our narrative — Luke Skywalker’s purchase of two droids from the junk hauler on Tatooine; the unannounced arrival of dwarves at Bilbo Baggins’ otherwise peaceful and respectable home in the Shire; the chance meeting at a masquerade of Romeo and Juliet, star-crossed lovers from feuding families.

The inciting moment is not necessarily the beginning of conflict. Rebels have been battling the Galactic Empire for ages before Luke takes R2D2 to his uncle’s farm. Others have tried and failed to steal Smaug’s treasure before Gandalf employs Bilbo as a thief. And the Capulets and Montagues have hated each other for generations. Incitement is more than a beginning. It is the moment when a grander story meets our protagonist(s).

There is nothing revelatory in what I’m saying here. You’ve heard versions of it before. I have chosen to focus this week’s post on it, though, because while most of us understand inciting events, and can even identify them in the works of others, we often have trouble choosing exactly where to place them in our own work. And yes, I speak from personal experience.

I am in the process of plotting the second book in my new supernatural thriller series. I know what needs to happen, and I even know what the inciting moment looks like. I’m struggling, though, to get there, to figure out where to begin the story so that we arrive at that event both quickly enough and slowly enough. Weird, right? But here’s the thing: I want my inciting moment to hook the reader, but I also want it to happen naturally enough that the reader understands the stakes and already cares about my protagonist.

With the first book in the series, the inciting moment presented itself clearly and with perfect timing. Other moments in the narrative gave me some trouble, but not this one. The idea for the series and that first book came to me with the incitement fully formed. This second novel focuses on different characters and has a more complex plot. Hence some of the trouble I’m having.

But the truth is, lots of writers struggle to begin their stories — short fiction or novel-length — at precisely the correct moment. In editing anthologies, I have noticed again and again that writers of every experience level can miss the mark now and then. The most common error is to begin too early, giving readers far more lead-in than they need to acclimate themselves to the story background, characters, and setting. And that’s all right. Part of an editor’s job is to say, “You know, you could begin this story here, on page 3 [for example] and cut or greatly condense everything that has come before.”

Less frequently, authors will begin their stories too late in the narrative arc’s development. I actually believe this is a professional’s mistake. There is a golf truism, that professional golfers miss putts long, and novices miss them short. Novices are afraid to be aggressive and so leave their putts shy of the hole, while pros understand that a firm putt has a much better chance of going in; usually when they miss the ball winds up past the hole. In the same way, beginning writers are sometimes afraid of giving their readers too little information, and so they often start their stories way earlier than they need to. Professionals aren’t afraid to withhold a bit of information early on, understanding that keeping readers in a constant state of discovery is a great way to keep them engaged. As I say, though, occasionally this leads pros to start things a little too late in the arc.

This, then, is the dilemma I’m grappling with now. I know better than to give my readers too much information early on, but I don’t want to give them too little by rushing my inciting moment. I have no doubt that I’ll figure this out — even now, I feel like I’m circling in on the right solution. But with this new novel on my mind, and recent edits of stories that faced both problems fresh in my memory, I thought I would address the issue here.

So how do we time our inciting moments for maximum effect? That is a good question with, I am afraid, no easy, formulaic answer. The best response I can offer is this:

It should come early — chapter 1 if at all possible — but it doesn’t need to be on the first page or even the first five. We do not need to explain everything to our readers before the inciting event occurs. I cannot stress that enough. Go back to the examples I offered up front — Star Wars, The Hobbit, Romeo and Juliet. We as readers/audience still had plenty to learn after the inciting events. We knew the bare outlines of the underlying conflicts (far less than that, actually, in The Hobbit), but we didn’t have the all the details we would need to understand the rest of the story. And that’s as it should be. On the other hand, by the time the inciting event occurs, we want our readers to care — about our world and the people in it. We want them to have formed some attachment to our lead character. We want them to have some small stake in the events we’re setting in motion.

Yeah, I know: That’s pretty vague. The truth is, locating the inciting events in our stories takes practice and experience. Sometimes it takes some guesswork. But the good thing is, Beta readers and editors can help us fine-tune the timing.

And now, I am going to get back to the opening of my new novel. I’ll keep you informed as I make progress, and I am sure I will encounter other challenges that inspire additional posts.

Until then, keep writing!

Writing-Tip Wednesday: Ten Books You Should Read

Early in the year — even before the pandemic hit — I wrote a post in which I basically said that all writers should read. There are certain “rules” about the profession that are actually negotiable — writers don’t really HAVE to write every day; we don’t HAVE to outline our books to be successful; some people like to write to music while others need absolute silence.

The reading thing, however, as I said at the time, is about as close to an ironclad rule as I can think of. If we want to learn the tropes of whatever genre we write in, we have to read. If we want to learn the craft of storytelling, and continue to hone that skill over a lifetime, we have to read. If we want to be informed and culturally literate citizens of the world, we have to read.

But what should we read? As an author with many friends in the business, I find that making recommendations can be tricky. I don’t wish to insult any of my colleagues with sins of omission. But there are certain books that I have read and not only enjoyed, but learned from. That’s what I’m after in this post. The following books have taught me something about narrative, about conveying story and emotion, about crafting prose. There are some unusual, even quirky, choices here. That comes with the prerogative of writing on my own blog. I hope you find this list helpful, informative, even inspirational.

In no particular order…

The Fifth Season, by N.K. Jemisin. Okay, for starters, it’s just a great book and the start of a remarkable series, a deserving winner of the Hugo (which was actually awarded to all three books in the Broken Earth Trilogy). Her plotting is fabulous, her use of point of view innovative and striking. Jemisin has since been awarded a MacArthur Genius Grant. So, yeah, she basically rocks.

Slow River, by Nicola Griffith. This is an older novel, the 1996 winner of both the Nebula Award and the Lambda Literary Award. It’s a great story, and it makes use of point of view and voice so beautifully that I have used it for teaching on several occasions. Basically she uses three different voices for a single character, each representing different moments in her life. Brilliant.

The Lions of Al-Rassan, by Guy Gavriel Kay. Kay is probably my favorite fantasy writer, and in recent years he has become a good friend, so I’m bending my own rule here, including the work of someone I know well. But I was a fanboy way before we became friends, so… He does a lot of things very well in all his books, but the world building in this particular book is breathtaking. He borrows extensively from history — he does in most of his books — but he also constructs his worlds with the care and skill of a watchmaker.

A Wizard of Earthsea, by Ursula K. Le Guin. The entire Earthsea Trilogy is one of my all-time favorite works of fiction, but this first volume especially is masterful. It’s a relatively short work, and originally received less attention than it deserved because it was classified, somewhat patronizingly, as “children’s literature.” The worldbuilding is gorgeous, the storytelling simultaneously spare and rich, the prose understated but flawless. Even if you’ve read it, give it another look

Angle of Repose, by Wallace Stegner. The first of a couple of non-genre novels. Stegner was not only a terrific writer, but also a passionate, outspoken environmentalist and a chronicler, through his fiction, of the development of the American West. In 1972, Angle of Repose won the Pulitzer Prize for Fiction. It is a master class in narrative. He basically tells two stories at once, one set in the present, one in the past. He blends them beautifully. And his prose is golden.

Animal Dreams, by Barbara Kingsolver. Another exquisitely written novel of the American West. Kingsolver weaves together multiple narratives and employs several different points of view to tell her tale. It’s moving, sad, uplifting. Actually, writing about it makes me want to read it again…

Adventures in the Screen Trade, by William Goldman. William Goldman wrote The Princess Bride, and then adapted the novel for the screen. He wrote the scripts for Butch Cassidy and the Sundance Kid and All the President’s Men. He wrote Marathon Man, and then adapted it to the screen. And he wrote or adapted scripts for about twenty other movies you’ve heard of. In 1983, he published Adventures, which is part tell-all, part how-to. You don’t have to be an aspiring screen writer to learn from it. It is a treatise on creativity and the business of creation. It’s also entertaining as hell.

Five Seasons, by Roger Angell. Okay, this is, admittedly, a VERY quirky choice, but bear with me. Roger Angell, who recently turned 100 years old, is quite possibly the greatest baseball writer who has ever lived. He wrote regularly for The New Yorker from the 1960s through the first decade of this millennium. He has several collections of baseball essays, and Five Seasons is my personal favorite. But if you’re a baseball fan, you can’t go wrong with any of them — The Summer Game, Late Innings, Season Ticket, Once More Around the Park, Game Time. They’re all amazing. His descriptions of the game and the people he encounters are strikingly original and incredibly evocative. Even if you DON’T like baseball, you could learn from his work.

The Windup Girl, by Paolo Bacigalupi. Back to genre stuff for a moment. The Windup Girl won the Hugo and Nebula Awards in 2010, and it deserved them, along with every other honor it received. Terrific storytelling, powerful prose, mind-bending world building. This is the whole package.

Any collection of Nathaniel Hawthorne’s short fiction. Another quirky choice. Hawthorne is, I believe, one of the more underrated of American writers. He was writing speculative fiction a century before anyone knew what the hell that was. His stories are haunting, strange, and memorable. “Rappaccini’s Daughter” might be my favorite short story. By anyone. Ever.

And with that, I’ll end.

Except to say, as I did back in February, that to be a writer is, by necessity, to be a reader as well. That is one of the joys what we do.

So keep writing, and keep reading.

Writing-Tip Wednesday: Holidays As Part of World Building

I have written about the holidays a good deal in the past few weeks, but I have yet to address holidays as a topic in a Writing-Tip Wednesday post.

Now, you’re first response to this might be, “Well, why would you?”

And my answer? “World building.”

Think about the holidays that mark our calendars. Christmas, Easter, Ramadan, Passover, Yom Kippur — these are events that reveal much about our faiths, about the histories and traditions of the religions that guide the lives of so many. Veterans Day, Thanksgiving, Labor Day, Memorial Day, the Fourth of July, Martin Luther King Jr. Day, Presidents’ Day — these holidays carry meaning for our secular history, showing who and what we as a culture and society value year after year. Even Halloween and Groundhog Day, which are not holidays in any real sense of the word, offer glimpses into a pagan past that a small but significant part of our population still honors with celebrations marking Beltane, Samhain, Candlemas, the Solstices and Equinoxes.

Every culture and country has its special days, and every one of those special days comes with a story. Which is why the worlds we create for our novels and short fiction also need to have annual observances. Celebrations of this sort are something people do. They are one way of perpetuating the social norms and cultural touchstones that create communal identity. Holidays at their core, are all about story, about history and faith and tradition. And, as it happens, world building is about precisely the same things.

Seeds of Betrayal, by David B. Coe Weavers of War, by David B. CoeFor the Winds of the Forelands series (Rules of Ascension, Seeds of Betrayal, Bonds of Vengeance, Shapers of Darkness, Weavers of War) , I created what is without a doubt the most complex “calendar” I’ve ever undertaken for any project. For those of you not familiar with the world, I’ll give a very brief description. The world has two moons, Ilias and Panya, the Lovers, who chase each other across the sky. Each turn (month) has one night when both moons are full (the Night of Two Moons) and one night when both moons are dark (Pitch Night). Each turn is also named for a god or goddess, and so each Night of Two Moons and each Pitch Night has a special meaning.

For example, Adriel’s Turn (roughly equivalent to our May), is named for the goddess of fertility. According to lore, a love consummated on the Night of Two Moons in her turn will last forever. A love consummated on Pitch Night will end in betrayal. Kebb’s Turn (roughly October) is named for the god of the hunt. People believe a successful hunt on the Night of Two Moons presages good hunting throughout the cold turns. Meat from a beast killed on Pitch Night is considered cursed and cannot be eaten. Each turn has similar legends, or in some cases actual phenomena: Pitch Night in Morna’s Turn (named for the goddess of thunder) is always a night of violent storms. The first killing frost in the Forelands almost always arrives on Pitch Night in Sivan’s Turn. Several Nights of Two Moons and several Pitch Nights are observed with prayer and/or gift giving.

These beliefs and traditions make for a much richer, more believable world. If my characters were to traipse through their year without any sort of holidays or occasions, readers might still be drawn in by the rest of my storytelling, but the world would feel flat, and far less interesting.

TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)I did something similar for the Islevale Cycle novels (Time’s Children, Time’s Demon, Time’s Assassin). In this world there are two primary deities, Kheraya (female) and Sipar (male), and the calendar is structured around them. It begins with the spring equinox — Kheraya’s Emergence, a day and night of enhanced magickal power and sensuality. The spring months are known as Kheraya’s Stirring, Kheraya’s Waking, Kheraya’s Ascent. The summer solstice is called Kheraya Ascendent, a day of feasts, celebration, and gift-giving. This is followed by the hot months of summer: Kheraya’s Descent, Fading, and Settling.

Sipar’s Emergence coincides with the autumn equinox, the pivot of the year, another day and night of sensuality and enhanced power. And then the pattern of the first half of the year repeats itself — Sipar’s Stirring, Sipar’s Waking, Sipar’s Ascent. These cooler months culminate in the solstice, called Sipar Ascendent, a day of fasting and contemplation. Finally, the year ends with the winter months: his Descent, Fading, and Settling.

In part, of course, I need a calendar for my worlds in order to organize my story. The Forelands books were sprawling and complex, with multiple narrative threads and point of view characters. I had to have a detailed calendar that allowed me to track all the stories and people. And with the Islevale books, which added time travel to the mix, I REALLY needed to know where and when I was in every chapter and on every page.

But my creative work on these calendars went far beyond what I would have required had I simply been interested in a utilitarian time structure. I wanted something that would enhance my storytelling, that would give my readers insights into these worlds and the people who inhabit them. Yes, they’re complex. That’s the fun part! That’s what made this element of my world building so exciting for me.

So as you think about the worlds you’re building, consider not only geography and climate, history and religion, weaponry and food. Think about holidays as well. Create a calendar that is completely endemic to your world. And then show your readers glimpses of it. You don’t have to let them see every detail. Likely that would be too much. It would drown out your story. Give your readers just enough to hint at all the great work you’ve done in the background. And take pride in knowing that you have taken one more step toward crafting a fully realized, intricate, living, breathing world.

Keep writing!