This week I close out my Professional Wednesday feature on “Beginnings, Middles, and Endings” with some general observations about narrative structure. If you are just coming to this series of posts, I would recommend you go back and read the previous entries on openings, middles (here, here, and here), and endings.
Not surprisingly, I stand by all I have written in the preceding essays. But I also think it is worth pointing out that everything I’ve written in this series of posts thus far assumes a linear approach to narrative. And for writers who are at the start of their careers, still learning their craft and/or still trying to break into the business, that is the safest approach to storytelling, if not the most exciting or innovative. The three-act narrative structure has been around for a long time. Lots of creative careers have been built on it. One could argue that the entire movie industry was founded upon it, and did quite well for a long time, thanks very much.
But for many of us, the real fun begins when we take apart that traditional narrative structure and piece it back together again in ways that are less predictable and more challenging, for creator and audience alike. There are so many fine examples of this, I hardly know where to begin. William Faulkner’s masterpiece, The Sound and the Fury, is the first one that comes to mind. In it, Faulkner tells the story of a tragically dysfunctional Southern family by focusing on the events of four days as experienced by four different point of view characters. Each section adds crucial details of the family’s rise and fall, until the final point of view brings all the previous elements together into a coherent whole.
One of my favorite novels of all time is Angle of Repose, by Wallace Stegner, which consists of two narratives, one of an older man coming to terms with the looming end of an unhappy life, and the other tracing the life of his mother, which the man reconstructs as he reads through her journals. The two narratives intertwine and feed one another in unexpected and poignant ways.
Many of you are probably familiar with Quentin Tarantino’s film Pulp Fiction, which interweaves several storylines, playing with chronology, coincidences, and chance encounters to create a fascinating (albeit bloody and graphically violent) fractured whole.
No doubt you can think of many other examples — together we could go on for pages and pages pointing to all the innovative narrative structures we’ve encountered, be it in novels, short stories, movies, television episodes, etc.
My point in presenting these posts was to familiarize readers of my blog with the basics of traditional, linear narrative structure. Because before we as artists start breaking the rules, we need to KNOW the rules and even master them. Miles Davis and Charlie Parker didn’t start off their musical lives creating jazz classics that sounded like nothing that had come before. They started by learning their craft and by becoming virtuosos of well-established jazz styles. THEN they innovated and changed the world.
The other thing to remember is that straying from narrative traditions doesn’t always work. The examples I have given, and those you can think of, are the ones that were successful and memorable. As many as we might think of, I’m certain they represent a minute fraction of those that have been attempted. The vast majority likely fell flat. And even those that are part of successful works are not always worth emulating.
The end of The Lord of the Rings (the books, not the movies) actually has two climaxes. There is the final battle with Sauron’s army which coincides with Frodo and Sam’s final ascent of Mount Doom and the fight with Gollum over the fate of the Ring. From there the book starts to wind down, with the coronation of Aragorn and leave-takings and resolutions to so many relationships. But then the hobbits return to the Shire and we have the second climax, “The Scouring of the Shire,” which sees Frodo, Sam, Merry, and Pippin having to rally their fellow hobbits to defeat Saruman and Wormtongue. The books were successful obviously, but that is not a structural quirk I would recommend for any beginning writer or established author.
Which is another way of saying that innovation for the sake of innovation is not necessary or advised. Yes, it’s fun and challenging to write books or stories that don’t conform to simple linear narrative. I learned that with the Islevale Cycle, my time travel/epic fantasy series. And if you have ideas for playing with chronology or otherwise changing up your narrative style, by all means give it a try. But don’t feel that you have to. There are plenty of books, movies, plays, and stories out there that conform to regular old narrative form, and they do just fine. Better to write a story in the normal way and have it come out well, than to change things up just for the purpose of doing so, and thus leave your audience confused.
Keep writing!!
Those are not easy questions to answer. As with beginnings and middles, there are as many ways to approach an ending as there are stories to be written. Different authors like to do different things with their closing chapters. And so, again as with the other parts of story structure, we can learn how to write good endings, in part, by reading as many books and stories as possible. Guy Gavriel Kay’s stand-alone fantasy novel, Tigana, has one of the finest endings of any book I’ve ever read. It is haunting and beautiful and — surprisingly — uncertain. But it is incredibly effective. Of all the endings I’ve written, I believe my favorite is the closing to Time’s Assassin, the third and final book of The Islevale Cycle, my time travel/epic fantasy trilogy. Why do I think it’s the best? Because it ties off all the loose ends from my narrative. It hits all the emotional notes I wanted it to. My characters emerge from those final pages changed, scarred even, but also in a place of growth and new equilibrium. Also, it’s action-packed and, I believe, really well-written.
2) Tying off various narrative loose ends. The most important story element is the central conflict, which the climax should either settle (if the book is a stand alone or the last of a series) or advance in some significant way (if the book is a middle volume of an extended series). But there are often other narrative threads that need to be concluded to the readers’ satisfaction before our audience will feel at peace with the story’s ending. These can include unresolved relationship issues (strained friendships, burgeoning or troubled romances, conflicts between siblings or a parent and child, etc.), missing information and/or secrets that could not be revealed before the climax ran its course (this is especially common in mysteries like the Thieftaker stories), or character arc and narrative arc issues involving secondary characters and storylines. Part of the so-called “denouement” involves wrapping up these additional story threads.
I am currently reading through my Winds of the Forelands series, editing OCR scans of the books in order to re-release them sometime in the near future. Winds of the Forelands was my second series, a sprawling epic fantasy with a complex, dynamic narrative of braided plot lines. At the time I wrote the series (2000-2006) I worked hard to make each volume as coherent and concise as possible. Looking back on the books now, I see that I was only partially successful. I’m doing a light edit right now — I’m only tightening up my prose. The structural flaws in the series will remain. They are part of the story I wrote, and an accurate reflection of my writing at the time. And the fact is, the books are pretty darn good.
But when I hold Winds of the Forelands up beside the Radiants books, or the Chalice War novels, or even my Islevale Cycle, which is my most recent foray into big epic fantasy, the older story suffers for the comparison. There are so many scenes and passages in WOTF that I could cut without costing myself much at all. The essence of the storyline would remain, and the reading experience would likely be smoother and quicker. — Sigh — So be it.
I have spoken before about the recurring problem I have with manuscripts at about the 60% mark. For those unfamiliar with the phenomenon, which afflicts many writers — not just me — it is fairly simple to explain. When I write a novel, I tend to make fairly steady progress until I approach the final third of the narrative. At that point, I run into a wall. And this has been true from the very start of my career. I didn’t recognize the pattern until one afternoon, while working on my fourth or fifth book. I came downstairs after a frustrating day, and Nancy asked me how my novel was coming.
First, though, it occurs to me that in writing about openings last week, I left out one crucial, but easy-to-describe story element: “the inciting event.” The inciting event of your narrative is, quite simply, the thing that jump-starts your story, that takes the characters you have introduced in your opening lines from a place of relative stasis to a place of flux, of change, of tension and conflict and, perhaps, danger. It is the commencement of the narrative path that will carry your characters through the rest of the story. In his description of the Hero’s Journey, Joseph Campbell referred to the inciting event as the “Call to Adventure.” If you’re looking for examples, think of the arrival of the first letter from Hogwarts in Harry Potter and the Sorcerer’s Stone, or the appearance of Gandalf at Bilbo Baggins’s door in The Hobbit. In pretty much all the Thieftaker books and stories, it is the arrival of whoever Ethan’s new client will be for that episode.
Trust your reader.
And because we work so hard on all this stuff (and other narrative elements I haven’t even mentioned) we want to be absolutely certain that our readers get it all. We don’t want them to miss a thing, because then all our Great Work will be for naught. Because maybe, just maybe, if they don’t get it all, then our Wonderful Plot might not come across as quite so wonderful, and our Deep Characters might not come across as quite so deep, and our Spectacular Worlds might not feel quite so spectacular.
As a result, the first volume of the series was originally 220,000 words long. Yes, that’s right. Book II was about 215,000, and the later volumes were each about 160,000. They are big freakin’ books. Now, to be clear, there are other things that make them too wordy, and I’m fixing those as well. And the fact is, these are big stories and even after I have edited them, the first book will still weigh in at well over 200,000 words. My point is, they are longer than they need to be. They are cluttered with stuff my readers don’t need, and all that stuff gets in the way of the many, many good things I have done with my characters and setting and plot and prose.
As I mentioned in a recent post, I have been doing a tremendous amount of editing and revising these past several months. Between co-editing (with
We kept the site going for nearly a decade (thanks Todd Massey), and the site still exists, for those interested in wading through the extensive archives. We also produced a writing book, which is still available.