Tag Archives: Vernor’s Rule

Professional Wednesday: Beginnings, Middles, and Endings, part IV — Keeping Our Plots Tight

Today, I bring you one more “Middles” post in my several-weeks-long feature on “Beginnings, Middles, and Endings.” You can find past posts in the series here, here, and here.

I made the self-evident point a couple of weeks ago that the vast middle of any book is by far the largest segment, which is why I have spent a few weeks on the subject. At the same time, though, there are as many different ways to approach the middle (and the beginning, and the ending) as there are books to be written, which is to say there’s an infinite number. And so there are only so many specifics I can offer. This, it seems to me is especially true of the middle. Beginnings share a common purpose — we use them to hook our readers. Endings seek to cap off our narratives, tie off loose ends and, perhaps, hint at additional story elements to come in subsequent volumes.

The purpose of the middle is to tell the story. How’s that for vague?

As I say, the middle can take readers literally anywhere. That said, though, I believe strongly that every scene in the vast middle has to serve a narrative purpose. This is one reason why I tend to rely on an outline when I write. Even if that outline is rough and purposefully sketchy, it helps me organize my thoughts and plan out my story. I don’t do it because I’m OCD. (I mean, I am OCD, but that’s not why I outline. Or at least it’s not the only reason. Okay, moving on . . . .) I do it because I don’t want wasted pages in my manuscript. I want my pacing as taut and clean as it can be.

Shapers of Darkness, by David B. Coe (Jacket art by Romas Kukalis)I am currently reading through my Winds of the Forelands series, editing OCR scans of the books in order to re-release them sometime in the near future. Winds of the Forelands was my second series, a sprawling epic fantasy with a complex, dynamic narrative of braided plot lines. At the time I wrote the series (2000-2006) I worked hard to make each volume as coherent and concise as possible. Looking back on the books now, I see that I was only partially successful. I’m doing a light edit right now — I’m only tightening up my prose. The structural flaws in the series will remain. They are part of the story I wrote, and an accurate reflection of my writing at the time. And the fact is, the books are pretty darn good.

RADIANTS, by David B. Coe (Jacket art by Belle Books)But when I hold Winds of the Forelands up beside the Radiants books, or the Chalice War novels, or even my Islevale Cycle, which is my most recent foray into big epic fantasy, the older story suffers for the comparison. There are so many scenes and passages in WOTF that I could cut without costing myself much at all. The essence of the storyline would remain, and the reading experience would likely be smoother and quicker. — Sigh — So be it.

Again, the purpose of outlining, and the purpose of revising and editing, ought to be to make our work as concise and focused as possible. I can think of several books by big name authors that have in their vast middles scenes that meander, that serve little or no narrative purpose, that (in my opinion) actually detract from the larger story. I won’t name the books or authors, but chances are you have come across similar scenes in books you’ve read. Maybe you’ve encountered the same ones I’m thinking of. This is the sort of thing we want to avoid. Big name authors can get away with doing this occasionally. Authors seeking to break into the business, or mid-list authors looking to move up the ladder, simply can’t.

So, how do we avoid those superfluous, serve-no-purpose scenes?

Well, as I’ve said already, one way to avoid them is to outline. I know there are many dedicated so-called “organic writers” out there, and I respect that. Again, I outline loosely, precisely because I want to maintain the organic quality of my writing. Still, outlining really can help keep us from straying from our crucial plot points.

So can something called Vernor’s Rule. This is a writing principle I have discussed before in various venues. Allow me to explain it again here. “Vernor” is multiple Hugo-award winning author Vernor Vinge, who is best known for such books as A Fire Upon the Deep and A Deepness In the Sky. For a time, he and I had the same editor at Tor Books — that editor is the person who first told me of Vernor’s Rule.

Vernor’s Rule goes like this: There are basically three things we authors do as storytellers. We advance our plots, we build character, and we fill in background information. (Yes, this oversimplifies things a bit, but if you think about it you soon see that all we write can be placed under these three broad headings.) Every scene we write should be doing at least two of these things simultaneously. Preferably, each scene should do all three things at once. If a scene only accomplishes one of these things, or — heavens forbid — none of them, our narrative has stalled and we need to rework the scene.

Got that? If not, read the paragraph again — it sounds more complicated than it is. Really. It means essentially that writers need to multitask all the time. Every scene, every passage, ought to accomplish several things at once. That’s how we keep our narratives moving. That’s how we tackle the vast middle.

Next week we start endings. As it were.

Keep writing!

Professional Wednesday: It’s All Connected

One more post about my teaching weekend at the Hampton Roads Writers Conference . . . .

As I believe I mentioned last week, I taught four classes at the event. The topics were: point of view, character development, world building, and pacing/narrative arc. And something I noticed as I spoke at the event — something that had kind of escaped me during my preparation of the talks, probably because I worked on them over several weeks, rather than in a single compressed weekend — was the tremendous amount of overlap among the different subjects.

It makes sense that talks on character and point of view would have a lot in common. In fact, usually I combine the two, especially if I have more time or am teaching over the course of several sessions. But world building? Pacing? As it turns out, yep.

It’s all connected. Storytelling doesn’t care for siloing or creating artificial boundaries among various topics. Our writing is most effective when we accomplish several aims at once, when our character work reinforces our world building, which furthers our narratives, which strengthens our pacing, which ups the tension and sense of conflict, which helps us deepen our characters. And so the cycle goes on.

There is a theory about writing — an old editor of mine referred to it as Vernor’s Rule, because he first heard it from award-winning science fiction author Vernor Vinge (who he also edited). Vernor’s Rule says the following: As writers, what we do can be categorized broadly in three ways — we develop character, we advance our plots, and we fill in background information. Yes, those are broad headings, but he’s essentially right. And according to Vernor’s Rule, at any given moment in our novels, in any given scene, we should be doing at least two, and preferably all three of those things simultaneously. If we’re only doing one, or, God forbid, none of those things, our manuscripts have stalled, and we need to fix the scene in question.

It’s a simple rule, and it fits in with the realization I had at the writers conference. We should strive to do many things at once with our writing, in part because we can do many things at once. Character arc and narrative arc (plotting) work together to build tension in our stories, and ideally we want them to peak at the same time, with our protagonists coming into their “power” (in whatever sense we care to have this happen) at the same time our plots are reaching their zeniths. Keeping our readers apprised of relevant background information is actually quite helpful in tracing character development AND in deepening our world building, which should bear directly on our narratives.

And really, that is the extent of what I had on my mind today. Writing conferences and convention panels and the like function best when we can break down writing into its component parts. Handling the subjects that way simplifies and clarifies. There is absolutely value in concentrating on individual topics — on character and setting and point of view and the rest. The danger is that we will come to think of these things as operating independently of one another. Because they don’t. Yes, by all means, study each one in turn. Learn all there is to learn about them. But then apply all you can learn in such a way as to blend them together, allowing your various story elements to coalesce into something that is far, far greater than the sum of its parts. That’s where the magic happens. That’s where words on a page turn into living breathing people, into places that feel as real as our own world, and into stories that keep us turning the pages deep into the night.

Keep writing.