I love villains. I love writing them. I love reading them. I love seeing them brought to life on big screen and small.
Well, let me modify that. I love villains in fiction and movies and television shows. I can’t stand real-life villains. (In the interest of keeping things civil, I won’t name any of the real-life villains I have in mind, even the one whose name rhymes with Peon Husk.) But a good fictional villain can make even the most mundane of stories shine. And a boring or ineffective villain can ruin an otherwise effective narrative. Over the years, as a reader, teacher, and editor, I have seen many beginning writers undermine their stories by making the same mistakes in the development of their antagonists.
What qualities make a villain compelling? I intend to dive into that. Who are some of my favorite villains? I’ll get into that, too. But let me offer a few quick points up front. I don’t think much of the all-powerful-evil-through-and-through villains one often encounters in the fantasy genre. Sauron, for instance — the evil god whose world-conquering designs lie at the heart of J.R.R. Tolkien’s The Lord of the Rings — is, to my mind, a very boring villain. He’s really powerful, and he’s really, really evil. And yes, he’s cunning, which is a point in his favor, and he’s scary (or his minions are). But beyond that, and unless one has gone back and read all his backstory in The Silmarillion, there isn’t really much to him. He lacks dimension and complexity.
So, let’s begin there. In my opinion (and yes, ALL of this is just my opinion), villains should be complex. There should be more to them than mere evil. Their backstory should contain the seeds of their villainy and the twisting of their world-view. Because let’s face it, most of the villains we encounter and create do some pretty messed up things in pursuit of their agendas. They’re not all there sanity-wise. But how they wound up there ought to be an interesting tale in and of itself. And the fact that their actions are working at cross purposes with those of our protagonists should not mean they can’t have some normality and even joy in their lives. They can and should have people and things that they love. They should be relatable for our readers. One of my very favorite villains is Brandan of Ygrath, the emperor-sorcerer who is the villain of Guy Gavriel Kay’s Tigana. He is charming, brilliant, loving with those he cares about, handsome, refined. He is also ruthless, merciless, temperamental, and unpredictable. He does horrible, cruel, vicious things for reasons that are both understandable and insufficient. He is nearly as easy to like as he is easy to hate.
Too often, I see young authors make their villains unintelligent and unsubtle. They give their villains lots of power, but then undermine that power by making their machinations transparent. Villains, I believe, need to be canny, keen of mind, creative. Their schemes should be the stuff of genius. Remember the old Adam West Batman series? I used to watch it after school when I was little. Invariably, Batman’s foes would leave him in a situation where he wasn’t dead yet, but he would be soon. They were sure of it. So they didn’t need to wait around to make sure. They could leave, and eventually, the pendulum on the giant clock with the medieval axehead attached to it would cleave the masked crusader in two! And, of course, their premature departure gave Batman and the Boy Wonder the opportunity they needed to escape their less-than-certain deaths. Stupid villains were entertaining and convenient when we were kids watching bad TV. But for more sophisticated fiction, stupid villains will ruin a good tale.
Think of it this way: Assuming that our protagonist eventually manages to overcome the villain in our story, the power AND intelligence AND shrewdness of the bad guy reflect well on our good guy. The easier the villain is to defeat, the less challenging their plot against the world, the less impressive our hero appears when they prevail. When we build up our villain, when we make them really smart and really cunning, our hero’s victory becomes that much more of an achievement. Consider it narrative mathematics.
Some of my favorite villains from my own work? Quinnel Orzili from the Islevale Cycle (Time’s Children, Time’s Demon, Time’s Assassin), Saorla from the second and third books in The Case Files of Justis Fearsson, and, my absolute favorite, Sephira Pryce from the Thieftaker books. Yes, she later become something other than a pure villain, but that was basically because she became SO much fun to write that I had to find a way to keep her around and relevant.
My favorite villains in the work of others? I already mentioned Brandan of Ygrath. John Rainbird, from Stephen King’s masterpiece, Firestarter, is a terrific villain. Smart, brutal, and yet also human. In Catie Murphy’s marvelous Negotiator trilogy there are two supernatural “bad guys,” Daisani and Janx, whose personal rivalry threatens the fabric of the mortal world. Their mutual animus and their own needs and desires humanize them and make them terrific foils for Magrit Knight, the series’ protagonist. And I would add that a certain writer I care not to mention in light of recent revelations has created some truly amazing villains. Too bad he wound up being a villain worthy of his own undeniable storytelling talents.
So, make your villains relatable, make them canny and dangerous and terrifying, and make their eventual defeat a true achievement for your protagonist. And try not to be villainous yourself.
Advice for this week. Cheers!!
As you know, early in 2023 I will be coming out with a new urban fantasy series that is steeped in Celtic mythology. Before working on this series, I hadn’t known much about Celtic lore. But I did my research, learned all I could, and then started to imagine ways in which I might blend those Celtic traditions with my vision for the stories I wanted to write. I tried to be respectful of traditions that are not my own, while also having fun and writing something I hoped would be fun for my readers.
Two years ago at this time, I was revising Radiants and starting to organize my plans for Invasives, the second book in the sequence. I had never written a supernatural thriller before, but I had the idea and wanted to give it a go.
Around that same time, I was also reading submissions for the Temporally Deactivated anthology, my first co-editing venture. Last year I opened my freelance editing business, and a year ago at this time, I was editing a manuscript for a client.
Last week, I wrote about planning out my professional activities for the coming year. This week, I want to discuss a different element of professional planning. My point in starting off with a list of those projects from past years is that just about every year, I try to take on a new challenge, something I’ve never attempted before. I didn’t start off doing this consciously — I didn’t say to myself, “I’m going to start doing something new each year, just to shake things up.” It just sort of happened.
As it turns out, these new challenges have brought me to a place where I can say, in all candor, that I have never been happier in my work than I am now. Each time I try something new, I reinvigorate myself as a creator. I force myself out of the tried-and-true, the comfortable. With each of the new projects I mentioned above I had a moment of doubt. I wondered if I was capable of accomplishing what I set out to do. Now, I’m a pretty confident guy when it comes to my writing chops and my ability to help others improve their writing, so those doubts didn’t last long. But they were there each time.
But those new challenges did more than that. They kept my professional routine fresh. I am a creature of habit. I try to write/edit/work every day, so in a general sense, my work days and work weeks don’t change all that much. By varying the content of my job — by writing new kinds of stories and expanding my professional portfolio to include editing as well as writing — I made the routine feel new and shiny and exciting. And at the same time, these new projects made it possible to return to some old favorites, notably the Thieftaker series, with renewed enthusiasm.

For the Thieftaker novels, Tor hired the incomparable
The thing to remember about artwork, though, is that it’s not enough for the covers to be eye-catching. They also need to tell a story — your story. The Thieftaker covers work because they convey the time period, they offer a suggestion of the mystery contained within, and they hint as well at magic, by always including that swirl of conjuring power in Ethan’s hand. The Islevale covers all have that golden timepiece in them, the chronofor, which enables my Walkers to move through time. All my traditional epic fantasy covers, from the LonTobyn books through the Forelands and Southlands series, convey a medieval fantasy vibe. Readers who see those books, even if they don’t know me or my work, will have an immediate sense of the stories contained within.
And that’s what we want. Sure, part of what makes that Invasives cover work is the simple fact that it’s stunning. The eye, the flames, the lighting in the tunnel. It’s a terrific image. But it also tells you there is a supernatural story within. And while the tunnel “setting” is unusual, the presence of train tracks, wires, electric wiring, and even that loudspeaker in the upper left quadrant of the tunnel, combine to tell you the story takes place in our world (or something very much like it). And for those who have seen the cover of the first book in the series, Radiants, the eye and flames mark this new book as part of the same franchise. That’s effective packaging.
In the same vein, poor marketing practices by a publisher, even if inadvertent, can doom even the most beautiful book. I LOVE the art for Time’s Demon, the second Islevale novel. But the novel came out when the publisher was going through an intense reorganization. It got little or no marketing attention, and despite looking great and being in my view one of the best things I’ve written, it was pretty much the worst-selling book of my career.
A couple of years ago, I put the finishing touches on the third book of a time travel/epic fantasy trilogy called the
And that next book turned out to be Radiants.
For the Winds of the Forelands series (Rules of Ascension, Seeds of Betrayal, Bonds of Vengeance, Shapers of Darkness, Weavers of War) , I created what is without a doubt the most complex “calendar” I’ve ever undertaken for any project. For those of you not familiar with the world, I’ll give a very brief description. The world has two moons, Ilias and Panya, the Lovers, who chase each other across the sky. Each turn (month) has one night when both moons are full (the Night of Two Moons) and one night when both moons are dark (Pitch Night). Each turn is also named for a god or goddess, and so each Night of Two Moons and each Pitch Night has a special meaning.
Then there are people like me. Some books, I outline in a good deal of detail. The Thieftaker novels demand preparation of this sort because I am tying together fictional and historical timelines, trying to make my story meld with established events. The Islevale books — time-travel epic fantasies — should have demanded similar planning. But for reasons I still have not fully grasped, all three books defied my efforts to outline. I simply couldn’t plot the books ahead of time. I tried for months (literally) to outline the first book, Time’s Children, and finally my wife said, “Maybe you just need to write it.”
I’ve just finished working on a set of three novellas set in the