By now you might have seen the posts across several social media platforms: There is a new Zombies Need Brains Kickstarter campaign underway. For eleven years now, ZNB has been publishing quality short fiction from teams of established professionals and new voices found through open calls for stories. We’re doing three anthologies this year, and before I get to the advice part of the post, I wanted to take a bit of time to tell you about them.
The first anthology is Were- 2, and is edited by Joshua Palmatier and S.C. Butler. The original Were- anthology came out in 2016, and featured stories about were-creatures other than werewolves. This new anthology has a similar theme. I wrote a story for Were-, one I still love, called “A Party For Bailey.” For my were-creatures I chose bears, and that’s all I’ll say. I’m sure you’ll love Were- 2 — its anchor authors include Randee Dawn, Auston Habershaw, Gini Koch, Gail Z. Martin and Larry N. Martin, Harry Turtledove, Tim Waggoner, and Jean Marie Ward.
This year’s second anthology is Skull X Bones. It’s a pirate anthology that I will be co-editing with Joshua. We will be looking for speculative fiction stories of any sort (fantasy, paranormal, science fiction, horror), as long as they focus on pirates. Our anchor author lineup includes Rod Belcher, Alex Bledsoe, Jennifer Brozek, C.C. Finlay, Violette Malan, Misty Massey, and Alan Smale.
Finally, Joshua will be solo editing a follow up to the Ampyrium anthology that was published earlier this summer. Ampyrium is a shared fantasy world that debuted in seven novella-length stories written by Patricia Bray, S.C. Butler, Esther M. Friesner, Juliet E. McKenna, Jason Palmatier, Joshua Palmatier, and me. The new anthology, Ampyrium: Merchant War, will have anchor stories from all seven of us, plus another seven stories (or so) from an open call.
So, as a long-time ZNB editor (Skull X Bones will be my sixth ZNB anthology), and a longer-term ZNB author (in addition to those I have edited, I have written for a half dozen ZNB anthologies), what advice can I offer to writers hoping to sell stories to one collection or another? Each ZNB anthology receives literally hundreds of open call submissions. Usually we take seven or eight stories. So you want your story to stand out in good ways.
1) Pay close attention to the anthology themes. When we ask for stories written, say, about pirates, that doesn’t mean the story should merely mention pirates or have one corsair as a background character. It means pirates, of whatever sort, should be so central to the story that without them, the narrative does not exist. For an anthology like Ampyrium: Merchant War, you should probably plan to read some or all of the first anthology, to familiarize yourself with the setting and the themes of those original tales. Speaking as an editor, I can tell you that I reject more stories for not being on theme than for any other reason.
2) Read the submission guidelines. This is important for ANYTHING you submit to any market. All editors are swamped with stories and short on time. We want to find great stories, obviously, but we also want to get through our slush piles. When I get a story that’s written in a tiny font, or that is single-spaced (which makes a story MUCH harder to read), or has wonky margins, or a weird font color, I tend to start reading it with a negative attitude. The writer in question has already ticked me off by ignoring the guidelines, and now I’m looking for one more reason to reject the story and move on to the next one.
You don’t want that. You want to do everything right in terms of formatting and following directions, so that I read the story with an open mind, so that I accept or reject the story purely based on the quality of the writing and narrative elements. Follow. The. Guidelines.
3) Proof your story. Then proof your story. And then proof your story again. Look, typos happen. All of us who edit for ZNB are also professional writers. We all have typos in our own books and stories, and chances are we could read through them 100 times and still not catch every little error. But that said, again speaking as an editor, finding two or three typos on the very first page is much like receiving a story that didn’t follow the GLs (see above). It makes me wonder if the author of the story cared enough to edit. Taking pride in our work means, in part, making our manuscripts as clean as possible.
4) Think about your narrative — and how it relates to the theme — as broadly as possible. Joshua has said, in offering advice on panels, “Your first idea is not necessarily your best idea.” And he’s right. Sometimes, a great idea comes to us immediately. Those moments are magical, but relatively uncommon. More often, our first idea is the most obvious one, which can mean that it will be similar to the ideas of lots of other writers submitting to the anthology. Let your ideas for your story steep a bit. Give them time to take you in truly innovative directions.
5) Develop your ideas. My second most common reason for rejecting a story is that the idea of the narrative failed to move beyond just that: an idea. A story is more than a cool premise. A story is about characters, be they human or fantastical or alien. A story brings some sort of change or progress to the lives of those characters or to the world around them. If your synopsis of the story you’re submitting doesn’t include something about characters, their lives, and the way things change for them, chances are you need to rethink your story. And I would add this — generally speaking, if the word count of your story is under 2,500, it probably needs more development. We rarely take stories that are shorter than that, not because we want you to pad your word count, but rather because it takes time to develop a plot into something more than an idea.
The open call for stories for this year’s ZNB anthologies will begin soon after the Kickstarter ends. So, first things first: We have to fund the projects. We are already a quarter of the way to our goal, which is great. But we still have a long way to go, and we need your help!!
Thanks, and have a great week!
I have just started reading a book that I have read at least one time before. Maybe two. It is Under Heaven, by Guy Gavriel Kay, a terrific historical fantasy set in a world modeled after Tang Dynasty China. The truth is, I read many of Guy’s books more than once. I read books by other authors multiple times as well, and I would recommend that others do the same — writers AND non-writers.
But the media work I have done in the past wasn’t like that. Back in 2009-2010, I wrote the novelization of Ridley Scott’s movie Robin Hood, starring Russell Crowe and Cate Blanchett. The movie wasn’t out yet — I worked from a script — and I didn’t know whether or not I would love it. (I didn’t.) In 2018, I wrote a novel that tied in with the History Channel’s Knightfall series about the Knights Templar. In this case, I got to see all the episodes of the first season before the series was aired. I liked the show well enough.
With the Knightfall book, I had a good deal more freedom and control, and so I enjoyed the process much, much more. But still I was mostly writing from the viewpoint of someone else’s characters. There is one point of view character, though, who I made my own — a child who appears later in the series as an adult. But her childhood POV was mine and gave me that sense of ownership, of personal investment in the book.
Which is another way of saying that innovation for the sake of innovation is not necessary or advised. Yes, it’s fun and challenging to write books or stories that don’t conform to simple linear narrative. I learned that with the Islevale Cycle, my time travel/epic fantasy series. And if you have ideas for playing with chronology or otherwise changing up your narrative style, by all means give it a try. But don’t feel that you have to. There are plenty of books, movies, plays, and stories out there that conform to regular old narrative form, and they do just fine. Better to write a story in the normal way and have it come out well, than to change things up just for the purpose of doing so, and thus leave your audience confused.
Those are not easy questions to answer. As with beginnings and middles, there are as many ways to approach an ending as there are stories to be written. Different authors like to do different things with their closing chapters. And so, again as with the other parts of story structure, we can learn how to write good endings, in part, by reading as many books and stories as possible. Guy Gavriel Kay’s stand-alone fantasy novel, Tigana, has one of the finest endings of any book I’ve ever read. It is haunting and beautiful and — surprisingly — uncertain. But it is incredibly effective. Of all the endings I’ve written, I believe my favorite is the closing to Time’s Assassin, the third and final book of The Islevale Cycle, my time travel/epic fantasy trilogy. Why do I think it’s the best? Because it ties off all the loose ends from my narrative. It hits all the emotional notes I wanted it to. My characters emerge from those final pages changed, scarred even, but also in a place of growth and new equilibrium. Also, it’s action-packed and, I believe, really well-written.
2) Tying off various narrative loose ends. The most important story element is the central conflict, which the climax should either settle (if the book is a stand alone or the last of a series) or advance in some significant way (if the book is a middle volume of an extended series). But there are often other narrative threads that need to be concluded to the readers’ satisfaction before our audience will feel at peace with the story’s ending. These can include unresolved relationship issues (strained friendships, burgeoning or troubled romances, conflicts between siblings or a parent and child, etc.), missing information and/or secrets that could not be revealed before the climax ran its course (this is especially common in mysteries like the Thieftaker stories), or character arc and narrative arc issues involving secondary characters and storylines. Part of the so-called “denouement” involves wrapping up these additional story threads.
I am currently reading through my Winds of the Forelands series, editing OCR scans of the books in order to re-release them sometime in the near future. Winds of the Forelands was my second series, a sprawling epic fantasy with a complex, dynamic narrative of braided plot lines. At the time I wrote the series (2000-2006) I worked hard to make each volume as coherent and concise as possible. Looking back on the books now, I see that I was only partially successful. I’m doing a light edit right now — I’m only tightening up my prose. The structural flaws in the series will remain. They are part of the story I wrote, and an accurate reflection of my writing at the time. And the fact is, the books are pretty darn good.
But when I hold Winds of the Forelands up beside the Radiants books, or the Chalice War novels, or even my Islevale Cycle, which is my most recent foray into big epic fantasy, the older story suffers for the comparison. There are so many scenes and passages in WOTF that I could cut without costing myself much at all. The essence of the storyline would remain, and the reading experience would likely be smoother and quicker. — Sigh — So be it.
I have spoken before about the recurring problem I have with manuscripts at about the 60% mark. For those unfamiliar with the phenomenon, which afflicts many writers — not just me — it is fairly simple to explain. When I write a novel, I tend to make fairly steady progress until I approach the final third of the narrative. At that point, I run into a wall. And this has been true from the very start of my career. I didn’t recognize the pattern until one afternoon, while working on my fourth or fifth book. I came downstairs after a frustrating day, and Nancy asked me how my novel was coming.
First, though, it occurs to me that in writing about openings last week, I left out one crucial, but easy-to-describe story element: “the inciting event.” The inciting event of your narrative is, quite simply, the thing that jump-starts your story, that takes the characters you have introduced in your opening lines from a place of relative stasis to a place of flux, of change, of tension and conflict and, perhaps, danger. It is the commencement of the narrative path that will carry your characters through the rest of the story. In his description of the Hero’s Journey, Joseph Campbell referred to the inciting event as the “Call to Adventure.” If you’re looking for examples, think of the arrival of the first letter from Hogwarts in Harry Potter and the Sorcerer’s Stone, or the appearance of Gandalf at Bilbo Baggins’s door in The Hobbit. In pretty much all the Thieftaker books and stories, it is the arrival of whoever Ethan’s new client will be for that episode.