Ideally, every new book and story we write is not just an adventure in imagination, a chance to discover new characters and settings and narratives, but also a learning opportunity. I continue to improve my writing with each project, and I try to do at least one thing new with each story or novel. For instance, while working on my short story for the Dragonesque anthology, which will be published later this year by Zombies Need Brains, I was aware that my editors (and good friends), Joshua Palmatier and S.C. Butler, both tend to cut out a few dialog tags from all the stories they edit. I was determined to make that impossible for them. And I wound up managing to write the entire story using only a single instance of “said” or “asked.” Let them find something else to cut! In doing this, I actually made the story leaner, more concise, and more fun to read.
With this in mind, I thought it might be helpful to list a few things I learned, reminded myself of, and/or tried to do differently while writing my Chalice War trilogy, which debuts on Friday, May 5 (THIS FRIDAY) with the release of The Chalice War: Stone from Bell Bridge Books.
Journal about, well, everything: The first book in the Chalice War series includes a frenzied chase/trek across the U.S., and a series of climactic scenes that are set in Las Vegas. The second book is set in Australia — in Sydney, as well as in the tourist town of Kiama along the Illawarra coast. The third book is set in Ireland. I have driven across this country a few times, and I’ve been to all the places I just mentioned. I have driven into Vegas at night, approaching from the east, as my characters do. I have spent time along the Irish coast (although not quite the same part). I have spent a good deal of time in Kiama.
And I have journaled about all of these experiences. While writing descriptive passages for the books, I drew heavily on old journal entries (and also on my old photographs). I’ll admit this is not the first time I have drawn upon personal experiences and writings for this sort of thing. When I wrote the Fearsson books, I consulted journal entries from visits to the Sonoran Desert. Whenever I write in the Thieftaker world, I draw on old entries from my college years in New England. This is not a new lesson, so much as something I was reminded of while writing the Chalice books. But the value of the point is undeniable. The more we write, the better we get, and journaling helps us keep in practice, which is reason enough to do it. But it can also be a terrific source for material that we can adapt to our fiction, be it in the form of descriptive writing, character development, or even plot points.
Dude, lighten up: My books tend to be very serious. Bad things happen all the time to good people. The fate of the world hangs in the balance again and again and again. It’s kind of like Buffy’s tombstone from the finale of the fifth season of Buffy The Vampire Slayer — “She saved the world. A lot.” I’m not suggesting this is a bad thing. People return to my books because I keep the stakes high, and they like that.
And the stakes could not be higher in the Chalice War books. The fate of our world is balanced on a knife’s edge throughout all three volumes. Serious stuff.
But people who know me know that I enjoy laughing and that I joke around a lot. And in these books, really for the first time in my career, I rely heavily on humor. I won’t go so far as to call the books “light-hearted” or “romps” — the series is action-packed, and, as I say, the stakes could not be higher. Still, there is a lot in these pages that made me laugh as I wrote, and I expect the books will make my readers laugh as well. A lot.
Limit the number of POV characters: Early in my career, when I wrote my big, fat epic fantasies (The LonTobyn Chronicle, Winds of the Forelands, Blood of the Southlands), I used a vast array of point of view characters. I was writing big sweeping stories and had a cast to match. I went from those to Thieftaker and Fearsson, which both had, basically, one POV character (the first chapters of the second and third Fearsson books were written in other POVs, but then both books reverted to Jay). Noir-style mysteries, I felt, worked best when told from the perspective of the investigator. Later books (Islevale, Radiants) fell somewhere in between — more than one, but not as many as those huge stories I told early on.
With this newest trilogy, I tried something a little different. I needed more than one POV character, but I wanted to have a maximum of three in each book. And that’s pretty much what I did. Chapter one of books I and II are from different POVs, but after that I have two POV characters in Stone, the first book, and three POV characters in the others.
And I like the way the novels read with limited casts of this sort. There is enough variety in the voices to propel the books forward with each POV shift, but there are few enough narrators that my readers can grow comfortable with the characters and their personalities. Obviously, every story is different, and what works with one series won’t necessarily work with another, but going forward, I will look for opportunities to limit my cast of narrating characters to more manageable numbers.
I hope you will check out the new series. I really do believe you’ll enjoy the books.
In the meantime, keep writing!
One idea is to write my next Thieftaker novel, either in the form of a trio of novellas, like I did with 
I want to write at least one more
Nearly two months ago, early in the new year, I posted on social media that I had some exciting professional news I couldn’t share quite yet. I was thrilled, and wanted to let people know. But I also didn’t want to say anything before all the details had been settled. So I posted my little teaser, forgetting the one immutable rule of the publishing business: Things always happen slower than one thinks they will.
For the Thieftaker novels, Tor hired the incomparable
The thing to remember about artwork, though, is that it’s not enough for the covers to be eye-catching. They also need to tell a story — your story. The Thieftaker covers work because they convey the time period, they offer a suggestion of the mystery contained within, and they hint as well at magic, by always including that swirl of conjuring power in Ethan’s hand. The Islevale covers all have that golden timepiece in them, the chronofor, which enables my Walkers to move through time. All my traditional epic fantasy covers, from the LonTobyn books through the Forelands and Southlands series, convey a medieval fantasy vibe. Readers who see those books, even if they don’t know me or my work, will have an immediate sense of the stories contained within.
And that’s what we want. Sure, part of what makes that Invasives cover work is the simple fact that it’s stunning. The eye, the flames, the lighting in the tunnel. It’s a terrific image. But it also tells you there is a supernatural story within. And while the tunnel “setting” is unusual, the presence of train tracks, wires, electric wiring, and even that loudspeaker in the upper left quadrant of the tunnel, combine to tell you the story takes place in our world (or something very much like it). And for those who have seen the cover of the first book in the series, Radiants, the eye and flames mark this new book as part of the same franchise. That’s effective packaging.
In the same vein, poor marketing practices by a publisher, even if inadvertent, can doom even the most beautiful book. I LOVE the art for Time’s Demon, the second Islevale novel. But the novel came out when the publisher was going through an intense reorganization. It got little or no marketing attention, and despite looking great and being in my view one of the best things I’ve written, it was pretty much the worst-selling book of my career.
As I mentioned in
My first book, Children of Amarid, was a fairly standard epic fantasy, though it had the seeds of more within the nuances of its plot. It was my second novel, though, The Outlanders, that convinced me I could succeed as a writer. The reason was, that second book was different. It introduced a technological, crime-ridden world unlike anything I’d ever tried writing. It created an unusual dynamic among three of my lead characters — two of the characters, who were allies, spoke different languages, and they had to rely on the third for translation. But neither of them trusted that third character.
Still, I can say this: It’s easy to grow attached to one particular franchise, one particularly world and set of characters and style of story. Certainly I have written a good deal in the Thieftaker world, and will soon be coming out with new work about Ethan Kaille, Sephira Pryce, et al. The fact is, though, each time I have moved on to a new project, I have tried (admittedly with varying degrees of success) to challenge myself, to force myself to grow.
After the LonTobyn books, I moved to Winds of the Forelands and Blood of the Southlands, which demanded far more sophisticated world building and character work. After those, I turned to Thieftaker, adding historical and mystery elements to my storytelling and limiting my point of view to a single character. I also started working on the Justis Fearsson books, which explored mental health issues and were my first forays into writing in a contemporary setting. Then I took on the Islevale books, time travel/epic fantasies that presented the most difficult plotting issues I’ve ever faced.
Let’s start with what I mean when I speak of multiple point of view characters. This is NOT an invitation to jump willy-nilly from character to character, sharing their thoughts, emotions, and sensations. That is called head-hopping, and it is considered poor writing. Rather, writing with multiple point of view characters means telling the story with several different narrators, each given her or his own chapters or chapter-sections in which to “tell” their part of the story. When we are in a given character’s point of view, we are privy only to her thoughts and emotions. In the next chapter, we might be privy to the thoughts of someone else in the story. This is an approach used to great effect by George R.R. Martin in his Song of Ice and Fire series. Martin goes so far as to use his chapter headings to tell us who the point of view character is for that section of the story. Guy Gavriel Kay uses multiple point of view quite a bit – in Tigana, in his Fionavar Tapestry, in many of his more recent sweeping historical fantasies. I have used it in my epic fantasy series – The LonTobyn Chronicle, Winds of the Forelands, Blood of the Southlands, The Islevale Cycle.
This is in contrast with single character point of view, in which we have only one point of view character for the entire story (and that point of view can be either first or third person). Think of Haith’s Yane Jellowrock series, or my Thieftaker or Justis Fearsson series, or Jim Butcher’s Harry Dresden books, or Suzanne Collins Hunger Games series, or even (for the most part) J.K. Rowling’s Harry Potter books.
For single character point of view we have essentially two kinds of books: urban fantasies that have a mystery element, and YA novels that concentrate as much on the lead character’s emotional development as on external factors. Single character POV tends to be intimate. Readers form a powerful attachment to the narrators of these books. And, of even greater importance, readers learn things about the narrative at the same time the characters do. Even in books that begin with our narrator looking back on past events, we are soon taken back in time so that this older narrative has a sense of immediacy. This is why single character POV works so well in mysteries. The reader gets information as the “detective” does. Discovery happens in real time, as it were.