Category Archives: Winds of the Forelands

Professional Wednesday: Dealing With the Slog, part II — The 60% Stall

Jacket art for Bonds of Vengeance, book III in Winds of the Forelands, by David B. Coe (Jacket art by Romas Kukalis)Many years back, while I was working on one of the middle books in my Winds of the Forelands quintet, my second series, I came downstairs after a particularly frustrating day of writing and started whining to Nancy about my manuscript. It was terrible, I told her. There was no story there, no way to complete the narrative I’d begun. The book was a disaster, and I might well have to scrap the whole thing.

To which she said, mildly, “Ah. You’re at the 60% point?”

The question brought me up short, because that’s exactly where I was. And prompted by her remark, I realized something obvious to her that I’d missed up until then: To that point in my career, every book I’d written had stalled at the 60% mark.

Last week, I began a new “Most Important Lessons” feature that focused on “Dealing With the Slog.” The first post focused on meeting our self-imposed deadlines. Today’s installment will discuss how to address the 60% Stall.

I would love to tell you that as my career has progressed, I have moved past this problem, but I’d be lying. I don’t stall at 60% with every book, but I do run into problems at that point in most manuscripts. It seems to be endemic to my process. And I’m certainly not the only writer who does. The more I talk about the problem, the more I realize it’s fairly common.

The problem as it presents itself to me can be boiled down this way: When I begin a novel, I know what the main conflicts are, and I have a clear understanding of the obstacles I intend to throw in the path of my protagonist(s). And I also have a good sense of how I want my story to end. Quite often, though, as I write my story, certain elements change. I often alter plot points as I write them. My characters assert themselves in subtle ways, developing their own personalities and wills, and forcing me to rethink their arcs.

So those obstacles as I have written them are not quite the same as what I envisioned originally. On the other hand, the ending, as I imagined it, remains largely unchanged. And thus the path between the crisis point for my protagonists and the end point I want them to reach has to change as well. And the pivot point, the moment when we shift from doing all sorts of nasty stuff to our heroes to beginning to have them fight back and turn the tide, usually starts at about the 60% mark. Yes, shit still goes wrong after that. I’m not saying the last third of the novel has to be a golden time for the protagonist. Far from it. But, for me at least, 60% is when things begin to turn.

How do we address the 60% stall?

First, let me tell you what I don’t do. I don’t panic. I don’t rant and rave. I don’t freak out. Not anymore. Not since Nancy pointed out to me that this is something I go through with most of my books. Plot holes happen. The book as we planned it — whether we outline in detail or write by the seat of our pants — doesn’t always look exactly like the book as we write it. And that’s okay. There is still a story here worth telling. There is still a path between where we are at 59% and where we wish to be on the last page. Breathe. Calm down. It’s going to be all right.

The second thing I try to do is assess the deviations between what I’ve written and what I had in mind originally. Quite often, the answer to overcoming the Stall lies in those differences. Maybe (for instance) we have introduced a new character we hadn’t planned on including, and that person’s presence has set up this narrative disconnect. Most likely, that means the character in question needs to figure into the new narrative path leading us from where we are to where we need to be. Or maybe we have added a key plot twist we hadn’t anticipated originally. Again, if that’s the case, chances are our new solution needs to address the consequences of this twist.

The third thing I consider is whether I need to A) change the ending I’d had in mind, B) add an element in the final 40% to deal with the new conditions I’ve created, or C) go back and edit out some of the changes I have allowed to creep into the first 60%. Choice C) is almost always my least favorite option. Why? Because I have written the book as I have thus far for a reason. If I have strayed from my original, pre-writing vision, it’s because new stuff came to me organically, as I wrote. And generally — not always, but most of the time — I find that my organic decisions are my best decisions.

Finally, and most important, I keep writing. I keep moving forward. Even if my (temporary) solution to navigating past the Stall is flawed, I always, ALWAYS believe it is better to keep pushing through. The alternatives are to give up entirely (unthinkable!!) or to retreat into rewrites and try to fix the problem that way, which in my opinion makes the Stall harder to overcome. Every completed manuscript will require editing, and it may well be that after completing the first draft, setting it aside for a while, and then starting the revision process, we will discover solutions to our narrative issues that weren’t obvious when we were in the middle of writing.

The important thing to remember is this: The 60% Stall is not a death knell for our story. It is a temporary setback. It is not cause for panic, but rather for reflection, for brainstorming, for creative thinking about our narrative.

Keep writing!!

Professional Wednesday: Most Important Lessons — Trust Yourself, Trust Your Reader

Today, I’m introducing a new feature for my Professional Wednesday posts: “Most Important Lessons.”

We are coming up on the 28th anniversary of the start of my career (which I trace to the offer I received from Tor Books on Children of Amarid, my first novel). To mark the occasion, I thought about doing a “lessons I’ve learned” post. I quickly realized, though, that I could write 20,000 words on that and still not exhaust the topic. Better then, to begin this series of essays, which I will return to periodically, as I think of key lessons that I’ve learned about the business and craft of writing.

I’ve chosen to start with today’s lesson — “Trust Yourself, Trust Your Reader” — because it’s one I’ve found myself repeating to writers a lot as I edit short stories for the Noir anthology and novel length projects that come to me through my freelance editing business.

Jacket art for Bonds of Vengeance, book III in Winds of the Forelands, by David B. Coe (Jacket art by Romas Kukalis)Honestly, I think “trust yourself” is good advice for life in general, but for me, with respect to writing, it has a specific implication. It’s something I heard a lot from my first editor when I was working on my earliest series — the LonTobyn Chronicle and Winds of the Forelands.

Writers, and in particular less experienced writers, have a tendency to tell readers too much. Sometimes this manifests in data dumps, where we give way more information about our worlds or our characters than is necessary. And yes, that can be a problem. I have no doubt that in future “Most Important Lessons” posts, I will cover world building, character, and ways to avoid data dumps.

For today’s purposes, though, I refer to a different sort of writing problem that can be solved simply by trusting our readers and trusting ourselves. As I said, writers often tell readers too much. We explain things — plot points, narrative situations, personality traits. And then we tell them again. And again. And as we build to our key narrative moments, we give that information yet again, wanting to make certain that our readers are set up for the resolutions we’re about to provide.

There are several problems with doing this. First, it tends to make our writing repetitive, wordy, and slow. Nobody wants to read the same information over and over. It’s boring; worse, it’s annoying. Second, it forces us to hit the brakes at those moments when we should be most eager to keep things moving. If we’re explaining stuff as we approach the climactic scenes in our stories, we are undermining our pacing, weakening our storytelling, robbing our stories of tension and suspense. And third, we are denying our readers the pleasure of making connections on their own. We are, in a way, being like that guy in the movie theater revealing key moments in the film right before they happen on screen. And everyone hates that guy.

We have to trust that our readers have retained the things we’ve told them. We have to trust that they are following along as we fill in backstory, set up our key plot points, and build our character arcs and narrative arcs. We have to trust that they are right there with us as we move through our plots.

In other words, we have to trust that we have done our jobs as writers.

Trusting our readers means trusting ourselves. Readers are smart. They pay attention. They read our stories and books because they want to. Sure, sometimes they miss things. Sometimes they skim when they ought to be paying attention. As a reader myself, I know that I am not always as attentive as I ought to be. But I also know that when I sense I’ve missed something important, I go back and reread the sections in question. Your readers will do the same.

Trust that you have engaged them with your plot lines and characters. Trust that you have given them the information they need to follow along, and have built your stories the way you ought to. Trust that they are following the path you’ve blazed for them.

“But,” you say, “what if I haven’t done those things? Isn’t it better to be certain, to tell them more than they need to know, so that I can be absolutely sure they get it?”

It would seem that way, wouldn’t it? But that’s where trust comes in. Sure, there is a balance to be found. We don’t want to give our readers too much, but we don’t want them to have too little, either. And the vast majority of us fear the latter far more than the former. We shouldn’t. Again, readers are pretty smart. If the information is in the book, they’ll make use of it. Better, then, to trust, to say, “It’s in there. I’ve done what I could, what I had to. I am going to trust that I did enough.”

Yes, the first time or two, we might need to revise and give another hint here or there. But generally speaking, when we trust our readers — when we trust ourselves — we avoid far more problems than we create.

Trust me.

Keep writing.

Professional Wednesday: Cover Art and Why It Matters

INVASIVES, by David B. Coe (Jacket art courtesy of Belle Books)Last week, I was able to share with you the incredible art work for my upcoming novel, Invasives, the second Radiants book, which will be out February 18. And because I’m mentioning the art here, I have yet another excuse to post the image, which I love and will share for even the most contrived of reasons . . .

I have been fortunate throughout my career to have some really outstanding art work grace the covers of my novels. It began with my very first book, Children of Amarid, which had a striking wrap-around cover from artist Romas Kukalis. Romas did terrific work on the other two LonTobyn books as well, and also on the third, fourth, and fifth books of my Winds of the Forelands series (Gary Ruddell did books one and two), and the three volumes of Blood of the Southlands.

Children of Amarid, art work by Romas KukalisFor the Thieftaker novels, Tor hired the incomparable Chris McGrath, who has also done the art for the Lore Seekers Press publications of Tales of the Thieftaker (the Thieftaker short story collection) and The Loyalist Witch.

And I have had amazing art for the Islevale Cycle books (Jan Weßbecher and Robyne Pomroy) and for the Radiants series (Debra Dixon). As I say, I’ve been astonishingly lucky.

But does it matter?

“Don’t judge a book by its cover,” we’re told. And as a saying using the proverbial book as metaphor for others things in life, it makes lots of sense. But as a practical and literal (as well as literary) matter, it’s advice we ignore all the time. Of course we judge books by their covers. We do it every day, and one reason we do it is that publishers use cover art to signal genre, story-type, the age of a book’s intended readers, and even the possible series relationship between one book and another. We are programmed to judge books by their jacket art, and we have been for a long, long time.

The truth is, having cool jacket art can be a tremendous boost for a book. Need proof? Hang out by a bookseller’s table in the dealers’ room at the next convention you attend, and see which books shoppers ignore, which they linger over, and which they pick up and open. Covers matter. People are drawn to the Thieftaker books for several reasons. The blend of history, mystery, and magic helps. But few potential readers would know even that much about the books if not for the allure of those Chris McGrath covers.

Thieftaker, by D.B. Jackson (Jacket art by Chris McGrath)The thing to remember about artwork, though, is that it’s not enough for the covers to be eye-catching. They also need to tell a story — your story. The Thieftaker covers work because they convey the time period, they offer a suggestion of the mystery contained within, and they hint as well at magic, by always including that swirl of conjuring power in Ethan’s hand. The Islevale covers all have that golden timepiece in them, the chronofor, which enables my Walkers to move through time. All my traditional epic fantasy covers, from the LonTobyn books through the Forelands and Southlands series, convey a medieval fantasy vibe. Readers who see those books, even if they don’t know me or my work, will have an immediate sense of the stories contained within.

RADIANTS, by David B. Coe (Jacket art by Belle Books)And that’s what we want. Sure, part of what makes that Invasives cover work is the simple fact that it’s stunning. The eye, the flames, the lighting in the tunnel. It’s a terrific image. But it also tells you there is a supernatural story within. And while the tunnel “setting” is unusual, the presence of train tracks, wires, electric wiring, and even that loudspeaker in the upper left quadrant of the tunnel, combine to tell you the story takes place in our world (or something very much like it). And for those who have seen the cover of the first book in the series, Radiants, the eye and flames mark this new book as part of the same franchise. That’s effective packaging.

When I started in this business, and was writing for big publishing houses, I had relatively little input on my jacket art. Sometimes that was frustrating. Other times, it was fortuitous: I had an idea for the cover of the first Thieftaker book that was nothing like what Chris came up with. Thank God they didn’t listen to me.

In today’s publishing world, with so many authors self-publishing or working with small presses, which tend to be far more open to involving authors in these sorts of decisions, we have greater control over what our books look like. We also face challenges that didn’t exist back when I was starting out. Today, a cover doesn’t just need to look good in hand. It also needs to convey a sense of the story, genre, series, and audience age in thumbnail form. It doesn’t just need to stand out on a table in a bookstore. It also needs to compete with a dozen or three dozen other thumbnails on a single web page. Effective art is more important now than ever.

And yet, I don’t want to leave you with the sense that a great cover is the silver bullet for book marketing. Not even the coolest image can help you if the book within is poorly written or sloppily edited. Sure readers might fall for that once, sold on the book by the great image. But they won’t be fooled a second time.

TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)In the same vein, poor marketing practices by a publisher, even if inadvertent, can doom even the most beautiful book. I LOVE the art for Time’s Demon, the second Islevale novel. But the novel came out when the publisher was going through an intense reorganization. It got little or no marketing attention, and despite looking great and being in my view one of the best things I’ve written, it was pretty much the worst-selling book of my career.

Yes, art matters. Good art attracts readers and brands our books. But we still need to write the best story we can. And we still have to bust our butts marketing the book once it’s out.

Keep writing!

Professional Wednesday: Writing All Sorts of Stuff

Book shelfAs I mentioned in last week’s Professional Wednesday post, I have a teaching gig coming up. I’ll be leading a couple of critique workshops, and this Saturday, I’ll be giving a long talk on writing epic fantasy. This opportunity came my way because someone mentioned to a mutual friend that the people running the program needed an epic fantasist, and this person thought of me.

I’m flattered, and I’m grateful for the opportunity.

The thing is, though, I don’t necessarily think of myself as an epic fantasy author.

At Boskone a couple of weeks ago, I was on a panel about historical fantasy and others forms of historical fiction. In fact, I am usually on at least one history panel at just about every convention I attend, whether in-person or virtual.

I don’t necessarily think of myself as a historical fiction author, either.

I can go through this same formulation with media tie-in work, with urban fantasy, with novels and with short stories. I can even apply it to my blog posts. Am I a political blogger? An advice and instruction blogger for aspiring writers? A social critic? A commentator on the arts?

Yes. Yes, I am.

The writers I know who are happiest tend to be those who are least easily defined by genre speciality. I have one friend — many of you know him — who has written thrillers, epic fantasy, middle grade, YA, science fiction, something approaching horror. He’s excelled at everything he’s tried, and he’s been a bestseller in more than one section of the bookstore. I have another friend — and many of you know her — who says that if writers haven’t had to re-invent themselves at least two or three times, they’re just not trying.

I have published twenty-four books. My twenty-fifth and twenty-sixth, and possibly my twenty-seventh, will be out this year. Of these, eleven are epic fantasy, nine are urban fantasy, with five — soon to be six — of the UFs also qualifying as historicals. Three more are a hybrid of epic fantasy and time travel. Two are tie-ins. And two of the books coming out this year are supernatural thrillers, a genre I’ve never tried before now. I can divide up my short fiction publications — I have somewhere between twenty-five and thirty — the same way. I’m all over the place.

And that’s just how I want it. I would get bored writing the same thing all the time. I like jumping from epic to historical to contemporary and back to epic again. The variety keeps every project fresh.

I see too many young writers trying to define themselves by subgenre. I think some do it because the industry encourages a certain level of pigeon-holing. If we enjoy some success in one area, the market responds by saying, “That’s great! Do it again, only better!”

I would encourage you all to resist that pressure. Certainly if you want to keep working for a time in the same world, with the same characters, do so. I can hardly fault anyone for that, having set eight novels in the Forelands/Southlands universe, and having turned Thieftaker into a franchise of both short fiction and novel-length works.

But I would also urge you to experiment, to try different sorts of stories, to challenge yourself to write something outside your comfort zone. Three years ago, I wouldn’t have dreamed that I’d be publishing supernatural thrillers. Five years before that, I would have told you that I had no intention of ever attempting to write a time-travel story, much less a trilogy. Seriously. That shit will make your brain explode. And yet…

And yet, the time-travel novels of my Islevale Cycle might be the best books I’ve written. The thriller coming out this spring/summer is a book of which I’m deeply proud. The sequel, which I’m writing now, is taking me in all sorts of cool directions. I’m having a blast.

And that’s sort of the point. As I said in last week’s post about my new approach to writing, I am working with the goal of enjoying my work, of taking satisfaction in what I do. This remains a very difficult profession. So write for the joy of it. Stretch, push yourself, take chances. You’ll improve your story telling. You’ll hone your prose. Most important, you’ll have fun.

So what’s next? I’m not entirely sure. But I do have this science fiction idea I’ve been toying with. And a pair of contemporary fantasies based on Celtic mythology. And a middle grade book that I’d like to get back to. And… and… and…

Writing-Tip Wednesday: Holidays As Part of World Building

I have written about the holidays a good deal in the past few weeks, but I have yet to address holidays as a topic in a Writing-Tip Wednesday post.

Now, you’re first response to this might be, “Well, why would you?”

And my answer? “World building.”

Think about the holidays that mark our calendars. Christmas, Easter, Ramadan, Passover, Yom Kippur — these are events that reveal much about our faiths, about the histories and traditions of the religions that guide the lives of so many. Veterans Day, Thanksgiving, Labor Day, Memorial Day, the Fourth of July, Martin Luther King Jr. Day, Presidents’ Day — these holidays carry meaning for our secular history, showing who and what we as a culture and society value year after year. Even Halloween and Groundhog Day, which are not holidays in any real sense of the word, offer glimpses into a pagan past that a small but significant part of our population still honors with celebrations marking Beltane, Samhain, Candlemas, the Solstices and Equinoxes.

Every culture and country has its special days, and every one of those special days comes with a story. Which is why the worlds we create for our novels and short fiction also need to have annual observances. Celebrations of this sort are something people do. They are one way of perpetuating the social norms and cultural touchstones that create communal identity. Holidays at their core, are all about story, about history and faith and tradition. And, as it happens, world building is about precisely the same things.

Seeds of Betrayal, by David B. Coe Weavers of War, by David B. CoeFor the Winds of the Forelands series (Rules of Ascension, Seeds of Betrayal, Bonds of Vengeance, Shapers of Darkness, Weavers of War) , I created what is without a doubt the most complex “calendar” I’ve ever undertaken for any project. For those of you not familiar with the world, I’ll give a very brief description. The world has two moons, Ilias and Panya, the Lovers, who chase each other across the sky. Each turn (month) has one night when both moons are full (the Night of Two Moons) and one night when both moons are dark (Pitch Night). Each turn is also named for a god or goddess, and so each Night of Two Moons and each Pitch Night has a special meaning.

For example, Adriel’s Turn (roughly equivalent to our May), is named for the goddess of fertility. According to lore, a love consummated on the Night of Two Moons in her turn will last forever. A love consummated on Pitch Night will end in betrayal. Kebb’s Turn (roughly October) is named for the god of the hunt. People believe a successful hunt on the Night of Two Moons presages good hunting throughout the cold turns. Meat from a beast killed on Pitch Night is considered cursed and cannot be eaten. Each turn has similar legends, or in some cases actual phenomena: Pitch Night in Morna’s Turn (named for the goddess of thunder) is always a night of violent storms. The first killing frost in the Forelands almost always arrives on Pitch Night in Sivan’s Turn. Several Nights of Two Moons and several Pitch Nights are observed with prayer and/or gift giving.

These beliefs and traditions make for a much richer, more believable world. If my characters were to traipse through their year without any sort of holidays or occasions, readers might still be drawn in by the rest of my storytelling, but the world would feel flat, and far less interesting.

TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)I did something similar for the Islevale Cycle novels (Time’s Children, Time’s Demon, Time’s Assassin). In this world there are two primary deities, Kheraya (female) and Sipar (male), and the calendar is structured around them. It begins with the spring equinox — Kheraya’s Emergence, a day and night of enhanced magickal power and sensuality. The spring months are known as Kheraya’s Stirring, Kheraya’s Waking, Kheraya’s Ascent. The summer solstice is called Kheraya Ascendent, a day of feasts, celebration, and gift-giving. This is followed by the hot months of summer: Kheraya’s Descent, Fading, and Settling.

Sipar’s Emergence coincides with the autumn equinox, the pivot of the year, another day and night of sensuality and enhanced power. And then the pattern of the first half of the year repeats itself — Sipar’s Stirring, Sipar’s Waking, Sipar’s Ascent. These cooler months culminate in the solstice, called Sipar Ascendent, a day of fasting and contemplation. Finally, the year ends with the winter months: his Descent, Fading, and Settling.

In part, of course, I need a calendar for my worlds in order to organize my story. The Forelands books were sprawling and complex, with multiple narrative threads and point of view characters. I had to have a detailed calendar that allowed me to track all the stories and people. And with the Islevale books, which added time travel to the mix, I REALLY needed to know where and when I was in every chapter and on every page.

But my creative work on these calendars went far beyond what I would have required had I simply been interested in a utilitarian time structure. I wanted something that would enhance my storytelling, that would give my readers insights into these worlds and the people who inhabit them. Yes, they’re complex. That’s the fun part! That’s what made this element of my world building so exciting for me.

So as you think about the worlds you’re building, consider not only geography and climate, history and religion, weaponry and food. Think about holidays as well. Create a calendar that is completely endemic to your world. And then show your readers glimpses of it. You don’t have to let them see every detail. Likely that would be too much. It would drown out your story. Give your readers just enough to hint at all the great work you’ve done in the background. And take pride in knowing that you have taken one more step toward crafting a fully realized, intricate, living, breathing world.

Keep writing!

Writing-Tip Wednesday: The Quickening

Okay, writers, raise your hand if any of your characters have ever done things you didn’t expect. Yeah, I figure that’s most of us. Now raise your hand if your characters have ever done things you really didn’t want them to do. Yep. Also most of us.

Of all the things I tell non-writers about what I do for a living, this is the one that always draws the most interest, surprise, and skepticism.

“But they’re creations of your imagination! You control them. How can they surprise you, much less disobey you?”

I control them?! Hah!

At the end of the first book of Winds of the Forelands, a series I intended at the time to be four books long (it wound up being five), one of my characters told me she was pregnant. I swear. I typed the words, sat back, and said aloud, “Freaking hell, she’s pregnant.” Except I didn’t say “freaking.”

I had the other books planned out. I knew where the plot was going and what the character arcs for the rest of the series were supposed to look like. There was no room in there for a kid. None.

“So,” a non-writer might ask, “why not delete that sentence from the manuscript and write something else? They’re your characters, inhabiting your world, right?”

Well, yes, but no.

Because while I didn’t want her to be pregnant, I knew as soon as I typed the words that she had to be, that it made far more sense with all that had come before. And the rest of the series, as eventually written and published, bears this out. It was a much better story with the child than without her. I just needed to be led there, and my character did that for me.

There is an old term, coined originally by midwives — the quickening. This is when a fetus begins to move, showing its first signs of life in the womb. And that is the term I use to describe the evolution of a character from a creature purely of our imagination, to a person capable of making decisions that surprise us and help to shape our narratives.

At my very first DragonCon some twenty-plus years ago, when I was still the newbiest of newbies, I got into an argument with a VERY famous fantasy writer about this very thing. (We were on a panel — this was in front of a crowd.) I won’t give this person’s name. Some of you have heard me tell the story, and so know. The rest of you have my apologies. But this was a BIG name, one of the very biggest. And this person swore up and down that we are the gods of our worlds, the masters of our stories, and if our characters were doing things we didn’t expect then we were doing this wrong. And at last, in my frustration, I said what I believe to this day to be the single wisest thing about character development I have ever offered: If you write them like puppets, they’ll read like puppets. (I patched things up with the Big Name afterwards. This person was gracious and kind, which is why my vehemence, and the implied criticism in my remark, did not wind up ruining my career.)

The quickening is a good thing, a great thing. When our characters begin to behave in a way that feels independent, as if they have agency and will and spirit, they become more real to our readers. They go from being words on a page to being three-dimensional beings.

Now, of course, they really are words on a page. And I have no doubt that someone versed in the workings of the psyche would tell me what is happening has nothing to do with the characters and everything to do with the mechanics of my imagination. At the moment of the quickening, they would likely say, my belief in my characters and my comfort with them reaches a point where they begin to work on my subconscious and influence my thinking about my narrative and my world. Whatever. It’s much easier to say that my characters are surprising me and guiding me. Because that’s how it feels, and in all ways that matter, that’s what’s happening.

I can’t think of any advice that will help you get to this moment with your characters. I would guess that most of you get there on your own, in the normal course of writing your stories. The truth is, the moment when our characters begin to surprise us is the moment when writing becomes really fun. When I’m writing and enjoying the process most, I don’t think so much as I describe things my characters are seeing, and document things they’re doing and saying. Writing dialogue becomes more like stenography — I’m writing down the conversations I hear in my mind.

But I will offer this — to carry the childbirth analogy a bit further…

Dealing with characters who have come alive in our minds is a bit like parenting. We want to give them the freedom they need to become the literary equivalent of living, breathing people. We want them to grow, to be independent, to have that agency I mentioned before so that the stories we’re telling feel organic and true and immediate. At the same time, though, as with real children, we don’t want to give them absolute free reign. That big name author was right in part: This is still our creative work, and while characters have to be allowed to take our stories in unexpected directions, they shouldn’t take over entirely. We wouldn’t want a five-year-old running our household, and we don’t want a fictional character, or even a set of them, making every meaningful decision in our narrative. Put another way, we don’t want to stifle the character’s growth, but by necessity we have to maintain some control.

The quickening is magical and affirming and inspirational. It’s that moment in Frankenstein (or, if you prefer, Young Frankenstein) when the doctor cries out “It’s alive!” It carries our storytelling to another level, transforming writing into something akin to discovery. But we must always remember that it does not absolve us of our creative responsibilities.

Enjoy! And keep writing!

Writing-Tip Wednesday: Real-World Influences On Our Fiction

It’s also possible, particularly with our world as fraught as it is right now, that the sheer gravity of real-world events and conflicts will pull your story in directions you don’t want it to go. These influences are powerful, but they’re not immutable. You have a choice.

I wrote the LonTobyn Chronicle, my first series, in the mid-1990s. The first book, Children of Amarid, had been percolating in my head literally for more than a decade. It changed a bit as I wrote it, but it was a book I first imagined the summer before I started college.

The Outlanders, by David B. Coe (jacket art by Romas Kukalis)The second book, in contrast, was very much a product of its time, and I mean that in a couple of ways. In that book, The Outlanders, my heroes, Jaryd and Alayna are building a life together and starting a family, just as Nancy and I were starting our own family. When writing in book III, Eagle-Sage, about their young daughter, I drew extensively on our experience raising our first child. And in book II, when Niall lost his wife to cancer, I drew upon the experience of watching my father deal with my mother’s death.

So far, I’m sure none of this is very surprising. When we write, our life experiences shape our fiction — this is hardly the stuff of epiphany.

But looking at books II and III in the LonTobyn series, you can also see the influence of outside events, specifically national politics, on my narrative. I won’t bore you with a deep summary of the plot, but suffice it to say that the partisan rancor between Bill Clinton’s White House and Newt Gingrich’s Congress plays out in a split among the community of mages in Tobyn-Ser. I hadn’t intended this, of course, but I did realize at the time that real-world events were informing my fiction and I made a conscious decision to roll with it.

The next time something similar happened, I didn’t realize what had happened to my books until I was well into the series. I wrote Rules of Ascension, the first Winds of the Forelands book in 2000. In that series, a conspiracy among the magical Qirsi seeks to overthrow the non-magical Eandi courts. Not all Qirsi are involved in this movement, but prejudice against the magical race among the Eandi is already widespread, and, as the series progresses, fear of the conspiracy breeds deep fear, even paranoia among the ruling people.

Jacket art for Bonds of Vengeance, book III in Winds of the Forelands, by David B. Coe (Jacket art by Romas Kukalis)I was still working on the second book, Seeds of Betrayal, when the 9/11 attacks took place, and I wrote books three, four, and five against the backdrop of the Patriot Act, the torture of terrorism suspects, the illegal imprisonment of suspects at Guantanamo, and the deep anti-Islam sentiments of the early and mid-2000s. The Qirsi conspiracy was part of my plan for the series all along, but by the time the books were done, I realized that, without intending to, I had written a post-9/11 allegory. Again, I didn’t go back and change anything. I chose to keep the books as they developed. But I will admit to having been caught off guard by the degree to which our world had intruded upon my concept for the books.

And this still happens to me. My agent and I are currently shopping a supernatural thriller that involves, in part, a government agency trying to separate children from their parent. I wonder where that idea came from…

This is, of course, a writing-tips post, and so I am supposed to offer advice. For a number of reasons, I will not tell you to avoid allowing the real-world to impinge upon your fiction. First of all, it’s almost impossible to do. Even if we’re writing in a medieval setting, as I was with the Forelands books, we can’t help but allow some of our world to seep in. Sometimes it manifests in subtle ways; sometimes, as with Winds of the Forelands, it profoundly shapes the finished product. Chances are, though, it’s going to be there in some form. Second, that real-world influence might wind up being a good thing. It may give your already compelling and exciting novel a resonance and relevance that it otherwise would have lacked. And finally, speaking as a historian, this is the reason students of history view contemporary fiction as primary source material. The influence of our world on our books will be edifying not only for current readers, but also for readers fifty or one hundred or five hundred years from now. That’s all to the good.

The advice I would offer, however, is to watch for these outside influences. Understand that you’re not writing in a vacuum. It may be that history’s impact on your work will do wonderful things for your story. Great. But including those elements ought to be a choice rather than an accident. Because it’s also possible, particularly with our world as fraught as it is right now, that the sheer gravity of real-world events and conflicts will pull your story in directions you don’t want it to go. These influences are powerful, but they’re not immutable. You have a choice. If you see your book going places that you didn’t intend and that you don’t like, you can do something about it. Again, the key is to be aware so you can make an informed choice.

We are subject to history’s arc, but we’re not helpless before it. We can allow our art to be shaped by the world around us, or we can make our art a refuge from that world. There is no single right way to do this (a good rule of thumb for assessing any writing advice). Watch for the influence of the outside world on your story, and make an informed decision as to how much of it you want reflected in the final product.

Best of luck, and keep writing.

Writing-Tip Wednesday: “Pitch Inside”

In the mid-1980s, my favorite baseball player on the planet was a young pitcher for the New York Mets named Dwight Gooden. Gooden had a meteoric career that was shortened by injuries and chronic drug abuse. But for the first two and a half years of his career, from the beginning of his rookie season in 1984 to mid-season in 1986, he was one of the best pitchers baseball has ever seen. He was only 20 years old when he entered the league, but already he had outstanding velocity, a monster curveball, pinpoint control, and uncommon poise for a player so young.

Why am I starting a writing-tip post with a discussion of Dwight Gooden? Read on…

At the time of his great success, New York Magazine ran a profile of him and a teammate (an equally young, equally talented, equally troubled outfielder named Darryl Strawberry). In the profile there was a picture of Gooden in uniform and you could see scrawled on the underside of the visor of his baseball cap the words “Pitch inside.”

Pitching inside is, quite often, the best way to get hitters out, particularly if the pitcher in question happens to have great velocity and control. When pitched inside, hitters can’t extend their arms fully and thus can’t generate as much power in their swing. Usually. The problem with pitching inside is that if the pitcher doesn’t have quite enough velocity, or if he misses his intended target by even an inch or two, his offering becomes very hittable, often resulting in massive home runs, or at the very least, crisp base hits.

Pitchers can do okay for a while pitching hitters away, but they become great when they take on that risk and throw the ball inside.

High risk, high reward.

Writers need to take risks as well. We can tell a decent story playing it safe, but we flourish when we take chances, when we explore bold ideas for our stories, or create stunningly original worlds, or develop plots that are destined to surprise and captivate our readers.

The Outlanders, by David B. Coe (jacket art by Romas Kukalis)My first book, Children of Amarid, was a fairly standard epic fantasy, though it had the seeds of more within the nuances of its plot. It was my second novel, though, The Outlanders, that convinced me I could succeed as a writer. The reason was, that second book was different. It introduced a technological, crime-ridden world unlike anything I’d ever tried writing. It created an unusual dynamic among three of my lead characters — two of the characters, who were allies, spoke different languages, and they had to rely on the third for translation. But neither of them trusted that third character.

I struggled with that book far, far more than I had with the first, and I think my struggles were symptomatic of factors that helped the book succeed. It was an ambitious project. It forced me to grow as an artist. Nothing felt familiar or pat, and so the finished product read as something fresh and exciting and innovative. As I say, the first book was fine, but the series won the Crawford Award because of The Outlanders.

It’s easy to advise you to take chances, to push yourself out of your comfort zone. Turning that advice into instruction in the form of concrete steps is more difficult. Every story is different, every project presents its own challenges.

Still, I can say this: It’s easy to grow attached to one particular franchise, one particularly world and set of characters and style of story. Certainly I have written a good deal in the Thieftaker world, and will soon be coming out with new work about Ethan Kaille, Sephira Pryce, et al. The fact is, though, each time I have moved on to a new project, I have tried (admittedly with varying degrees of success) to challenge myself, to force myself to grow.

After the LonTobyn books, I moved to Winds of the Forelands and Blood of the Southlands, which demanded far more sophisticated world building and character work. After those, I turned to Thieftaker, adding historical and mystery elements to my storytelling and limiting my point of view to a single character. I also started working on the Justis Fearsson books, which explored mental health issues and were my first forays into writing in a contemporary setting. Then I took on the Islevale books, time travel/epic fantasies that presented the most difficult plotting issues I’ve ever faced.

We can also challenge ourselves within a particular franchise by shaking up the formula, by changing our approach to plotting, or taking characters and character relationships in new and unexpected directions.

The point is, if we challenge ourselves, if we remind ourselves to “pitch inside,” we will breathe new life into our work, grow as artists, and, likely, have more fun.

Keep writing!

Writing-Tip Wednesday: The Allure of the New Shiny

All of us who write have felt it. Many of us have given into it. Others have resisted. Personally, I’ve done both — with different projects and also within a single one. We loves it and we hates it, but always we must have a healthy respect for its power.

I speak, of course, of the allure of the New Shiny. The bane and grail, the procrastination and promise, the distraction and passion. The New Shiny is all these and more.

The first time I experienced it, I was in the process of outlining the SECOND LonTobyn book. Not the third and final book, but the second. Nancy had a conference in Birmingham, England and we made a trip of it, even though we were toting around our older daughter, Alex, who was all of three months old. Our travels took us to Wales, where we toured castle after castle. I fell in love with the countryside, became totally obsessed with the notion of writing castle intrigue, and started to imagine the books that would become my Winds of the Forelands tetralogy.

The problem was, I still had TWO books left to write in my first trilogy. As the Forelands began to take shape in my mind, as I grasped the myriad possibilities of a new world in which to write, LonTobyn seemed to shrink before my eyes. Compared to the Forelands, the LonTobyn world became small and ordinary. In reality, of course, it was neither. In fact, LonTobyn was a pretty good world, and those books not only sold well, but also won me an award and launched my career.

For weeks after we returned home, though, I spent hour upon hour building my world for the new series. The series that wasn’t contracted yet. The series no one had ever heard of. The series I absolutely WOULD NOT GET TO WRITE if I didn’t FINISH MY FIRST SERIES.

I don’t need to tell you that our minds are notoriously independent of our wills. The moment we tell ourselves not to think of, say, golden retriever puppies, golden retriever puppies become the only things we CAN think of. So telling ourselves not to think about our New Shinies is pretty much futile. More to the point, I’m not entirely certain we would want to banish them from our minds. The creative energy that comes with falling in love with a new world, a new concept, a new set of characters, can feed all our artistic endeavors. Why would we want to deny ourselves the power of that process?

At the same time, though, more often than not, the best thing we can do for our careers at any given moment is finish our current project. I learned a valuable skill when writing my first trilogy, with the Forelands concept lurking in my hind brain. I learned to compartmentalize my art. I continued to think about the Forelands books. As ideas occurred to me, I typed them out. But then I closed those files and went back to writing the LonTobyn books. I had no choice in the matter. I wanted to build a career, and I certainly didn’t want a reputation as a writer who failed to complete projects, or as someone who delivered books late. I allowed myself to brainstorm when I had the chance, but I forced myself to reach my daily word counts on the work-in-progress.

And I would suggest that when grappling with the New Shiny, you do much the same thing. Don’t stifle your creative impulses. Take the time to jot down every idea, to write out scenes that come to mind, or to create character sketches as the people in your new world present themselves to you. When you have set aside your WIP for the night or the weekend, let your mind run wild in New Shiny-land.

But do not sacrifice the work you’ve been struggling with, simply because the New Shiny is teasing you from the other side of your brain. Because here are a few things the New Shiny will never tell you. First, the idea might not pan out. I have many files on my computer that contain half-realized worlds, half-baked ideas, and half-formed narratives. The New Shiny can be fickle and undependable. Second, as wonderful as the New Shiny MIGHT prove to be, the work-in-progress is real, it is immediate, it deserves to be finished. It represents a tremendous amount of time, energy, and completed work. As I said before, finishing our current project is almost always the best thing we can do to advance our career. Third, and last, never forget this one essential truth: No matter how bored we might have grown with our current work, no matter how much of a slog those last chapters of the last book can prove to be, the current work-in-progress was once itself a New Shiny.

The next idea is always the most exciting. That doesn’t make it most important.

Keep writing!

Writing-Tip Wednesday: Single Point of View v. Multiple Point of View

If you know me, if you have been with me in panel discussions at conventions, if you have ever received any sort of writing advice from me, or even heard me give such advice to others, I need for you to sit down and prepare yourselves. What I’m about to tell you is shocking. For some of you, it may be more than you can handle. But we’re in this together and we will get through to a better place. I promise.

Ready? Here goes…

It is the last week of May – we are twenty-one weeks, twenty-one Writing-Tip Wednesday posts, into the year – and I have yet to write about point of view.

I know. I can’t believe it either.

Don’t worry, though. I’m going to make it up to you today. Who knows, I might even return to the subject in the weeks and months to come. I’m confident that, by the end of the year, you’ll be as tired of hearing me go on and on about point of view as you usually are. A bit of normality in a topsy-turvy world…

Point of view, for those of you unfamiliar with the term, is, essentially, the narrative voice used to tell a story. And the initial choice of point of view for each project we write usually focuses on the relative advantages of writing in first person (action and emotions and descriptions treated with “I,” “me,” “my”) versus writing in close third person (action and emotions and descriptions treated with “she/he/they,” “hers/his/theirs”).

(Yes, there are other choices. One can write in what is known as omniscient POV, a challenging voice to use and master, because it demands that the narrator know what all characters are thinking and feeling WITHOUT resorting to what’s referred to as head-hopping. And one can write in second person point of view, in which the author writes the entire narrative in effect addressing the reader – “You walk into a bar and order your drink. Sounds and smells assault you from all sides…” Etc. Both of these are difficult, even risky choices for beginning writers.)

One day last week, though, I had a conversation with a writer friend (let’s call her “Haith Funter”) about the other choice we make when deciding on the narrative voice for our projects, and it is this element of point of view I wish to focus on today. Specifically, our conversation centered on whether Haith should consider using a single point of view character or multiple point of view characters for a future project she’s considering.

And being me, the moment she mentioned that she was grappling with this I launched into a lengthy (and unasked-for) recitation of the relative merits of each approach. A recitation I offer again here.

Children of Amarid, by David B. Coe (jacket art by Romas Kukalis)Let’s start with what I mean when I speak of multiple point of view characters. This is NOT an invitation to jump willy-nilly from character to character, sharing their thoughts, emotions, and sensations. That is called head-hopping, and it is considered poor writing. Rather, writing with multiple point of view characters means telling the story with several different narrators, each given her or his own chapters or chapter-sections in which to “tell” their part of the story. When we are in a given character’s point of view, we are privy only to her thoughts and emotions. In the next chapter, we might be privy to the thoughts of someone else in the story. This is an approach used to great effect by George R.R. Martin in his Song of Ice and Fire series. Martin goes so far as to use his chapter headings to tell us who the point of view character is for that section of the story. Guy Gavriel Kay uses multiple point of view quite a bit – in Tigana, in his Fionavar Tapestry, in many of his more recent sweeping historical fantasies. I have used it in my epic fantasy series – The LonTobyn Chronicle, Winds of the Forelands, Blood of the Southlands, The Islevale Cycle.

DEATH'S RIVAL, by Faith HunterThis is in contrast with single character point of view, in which we have only one point of view character for the entire story (and that point of view can be either first or third person). Think of Haith’s Yane Jellowrock series, or my Thieftaker or Justis Fearsson series, or Jim Butcher’s Harry Dresden books, or Suzanne Collins Hunger Games series, or even (for the most part) J.K. Rowling’s Harry Potter books.

With both approaches, the point of view of each character is inviolate, meaning that your reader can learn nothing from a given character that the character her- or himself can’t know. The key is that this limitation means vastly different things in single POV on the one hand, and multiple character point of view on the other.

You might notice that the examples I give for each approach are distinctive. Granted, my examples are FAR from comprehensive, but they are instructive.

SPELL BLIND,  by David B. Coe (Jacket art by Alan Pollack)For single character point of view we have essentially two kinds of books: urban fantasies that have a mystery element, and YA novels that concentrate as much on the lead character’s emotional development as on external factors. Single character POV tends to be intimate. Readers form a powerful attachment to the narrators of these books. And, of even greater importance, readers learn things about the narrative at the same time the characters do. Even in books that begin with our narrator looking back on past events, we are soon taken back in time so that this older narrative has a sense of immediacy. This is why single character POV works so well in mysteries. The reader gets information as the “detective” does. Discovery happens in real time, as it were.

My examples of multiple character POV books are almost all grand, sprawling epics of one sort or another. In part, this is because it can be more difficult to tell such stories from the vantage point of only one character. But more than that, the power of multiple POV lies in two simple facts.

First, because we are following several POV characters at once, we are drawn into a number of subplots. All of these are braided together in some way, contributing to the larger story line. And since we can leave one to pick up another, we almost always have several characters in danger, or creating danger, at any one time. Each shift from one POV character to another leaves one story hanging in order to pick up another. The shifts in narrator actually impart momentum to the story.

Second, in multiple POV, our readers always have more information than any one character. We see traps as they’re being laid, we see intrigue from all angles, we can recognize the perils for one character based upon the machinations of another. Rather than discovering things as our narrators do, our readers are almost always one step ahead of them. This knowledge creates anticipation, feeds expectation, some of which we can satisfy, some of which we might thwart, all of which ratchets up the narrative tension.

Different stories lend themselves to different point of view choices. I would never dream of telling anyone (not even Haith) what approach to use for their story. Chances are you’ll know what your story requires as soon as you begin to write it. But my hope is that a clearer understanding of the relative strengths and advantages of each option will make that choice a little easier.

Keep writing!