Category Archives: Writing

Writing-Tip Wednesday: Let’s Talk Trunk Novels

A good idea remains such, regardless of the market and our inability to execute that idea when first it comes to us. Sometimes we need to grow into the ambition of certain projects.

Let me tell you about my trunk novels. Not all of them – that would take a while. But I have two in particular, the first two books of what I once thought might be a three- or four-book series, that I have been working on for the past week or so.

Many of us have trunk novels and don’t even know it. For those unfamiliar with the term, a trunk novel is a book – complete or partial – that we worked on for a time and then put away, for any number of reasons. The idea is, we shove them in a trunk somewhere – metaphorical? Metaphysical? – and try to forget about them.

Sometimes we put these projects away because we can’t sell them. Sometimes, we are so convinced that the books are deeply, deeply flawed, that we don’t even try to sell them. Sometimes we get feedback on the books – suggestions for revisions – that we’re unwilling or at least not ready to implement. Sometimes we write something, but the market is not right at that moment for the book in question.

I put these books away for several of those reasons. I LOVE the first book, but the market wasn’t right for it. And while I thought it had some great moments, I also knew that it needed serious revision. The prose needed tightening. It had too much exposition, which was slowing down sections that should have been punchy and concise. The second book… well, the second book was a hot mess. Again, I liked elements of it, loved certain passages and plot twists. But I never did figure out the ending. I knew it needed to be torn apart and put back together and I had neither the patience to undertake such a massive rewrite nor a concrete vision of what I wanted the book to look like.

I wrote these books several years back, and around the time I might have forced myself to tackle the revisions, we sold the Justis Fearsson series. Into the proverbial trunk they went. I got them out a couple of years later, but then we sold the Islevale novels and I shut the lid on the trunk once more.

Now, though, with the Thieftaker novellas in edits, with other projects lurking but failing to excite me, I have opened the trunk once more and taken out the books, determined this time to do something with them. My old impressions of the novels remain intact. I still love the first book, but see serious problems with the writing and the excess exposition. And I still see potential in the second book, but it remains a train wreck.

What are the books about? Well, they’re sort of a blend of Celtic fantasy and urban fantasy. Hence the marketing issues. Urban fantasy is well past its peak, and Celtic stories have long since flooded the market. There is no strong demand for either. That doesn’t mean, though, that there won’t be again. Or that my readers wouldn’t be interested in new novels, even if they are not on the cutting edge of what New York publishing considers “hot” and “trendy.” Self-publishing and small press publishing make it easier than ever to bypass the marketing gatekeepers and reach our readers.

Because, while the books need work (I’m about 20% through the revisions on book I), they are engaging and fun. I love my characters, I love the magic. I love the snark in the dialogue and the relationship between my two heroes (both women, one looking to rebuild her life, one bored to tears with hers). There is lots here to like. And the books might make a very nice premium for readers if I wind up creating a Patreon.

These posts are supposed to include tips for those of you trying to establish yourself as writers, and so here goes:

Chances are, you have trunk novels, too, even if you didn’t know them by that name. As writers we ought never to throw anything away. Yes, there are books and stories in my trunk that are irretrievably bad, that will never, ever see the light of day. But there are others that, despite their flaws or lack of market viability at a given time, represent quality work. I’d wager you have books like those, as well.

Don’t give up on those books. I know plenty of people who have sold trunk novels five or ten or even fifteen years after they first wrote them. A good idea remains such, regardless of the market and our inability to execute that idea when first it comes to us. Sometimes we need to grow into the ambition of certain projects. Sometimes it just takes time to figure out where a story ought to have gone.

And in the meantime, reading those old stories and books can tell us things about ourselves as writers. We can see our own growth, recognizing the mistakes and shortcomings of things our younger selves did. And we can also see, from the distance of years, with fresh eyes, the raw potential and effective moments of stories we soured on long ago. Those insights have value in and of themselves, even if we decide in the end that those trunk stories still belong… well, in the trunk.

Do you have trunk stories and books? Might it be time to dig them out and take a look?

Best of luck, and keep writing!

Monday Musings: How Are You Doing? How Am I Doing?

How are you holding up?

No, really. I’m asking. I’m asking you, and I’ve been asking myself over the past week or so.

This is a remarkable time we’re living through. Obviously, I don’t mean remarkable as in “This is great!” But remarkable as in, “We’ll be talking about this, and recovering from this, for years to come.” It is fraught and troubling and disorienting and challenging and, well, insert your own adjective here. I tend to be a news junkie; I rarely tune out the world. But I know many people who do, who prefer to keep politics and social issues in the background except for those moments – Election Day, for instance – when they feel they need to tune in.

Right now, though, we are living the news on a daily basis. There is no escaping it. There seems to be no distance between the world and our lives. There’s a direct line from those Covid maps on CNN and MSNBC and the cloth masks we put on to shop or go to the bank. Nor does it help that the Administration, which has failed utterly to develop a strategy for combatting the pandemic is, nevertheless, more than happy to exploit it in the most cynical ways possible for political gain.

But I have addressed those issues in past Monday Musings, and I’m sure I’ll do so again in future ones. Today, I’m focused more on the personal costs.

How am I doing? Thanks for asking. As I say, this is something I’ve been asking myself recently.

I’ll start with this: In all ways that matter I’m fine. My family and I have been fortunate so far and have avoided the virus. I am also fortunate in that I’m self-employed and have resources to fall back on even as the publishing industry has ground to a halt. I’m white, upper-middle class, and I live in a relatively isolated area. For those who are non-white, who lack financial security, who live in cities or crowded suburbs, all of this is far, far worse.

That said, I find that I’m struggling. I miss my kids, who I haven’t been able to see in months because of Covid concerns. Our older daughter is supposed to come pick up our old car tomorrow – our first time seeing her since December – but even this visit will be brief (just the evening) and distanced. Our other daughter we haven’t seen since March, and even that is far too long. I also miss my brother and his family, who we likely would have seen at some point this summer or fall.

I honestly don’t mind masking at all, but I miss seeing people – friends and even strangers. I miss going to a restaurant or bar. I miss travel. Problems of privilege, I know, but I’m being honest here. I really miss conventions – hanging out with friends, talking shop with fellow writers, interacting with fans. This past weekend, I was supposed to be in Calgary for a writing festival. A couple of weeks from now I am supposed to be in Atlanta for DragonCon, a highlight of my professional year. I work alone, and most of the time I enjoy delving into my imagination each day. That’s my job. These days, though, it feels particularly lonely.

I walk every day, but I miss my more vigorous workouts at the gym. And because I’m dealing with an unrelated medical issue that is affecting my shoulder, I have had to cut way back on my home workouts as well, which I find deeply frustrating, even depressing.

Mostly, I am weary of thinking about the pandemic, about the politics of the pandemic, about the logistical gymnastics we all have to go through for even the most mundane of errands because of the pandemic. This is exhausting – and way more so for those who have compromised immune systems and/or belong to at-risk groups. It would be terrifying if we had no health insurance, or lacked faith in the medical professionals in our area. Again, I recognize that I am very fortunate.

(And this, by the way, is what makes the Trump Administration’s mail-system machinations and its blindly foolish insistence on opening schools — just to name two of its worst offenses — so insidious. We are, all of us, dealing with heightened emotions, tensions, apprehensions. I can hardly imagine being the parent of school-aged children and, on top of everything else, worrying now about sending them to school.)

I get mad at myself when I am less productive in my work than I would like to be, or when I let everyday chores slide. The truth is, I should be cutting myself a bit of slack. We all should. The stress induced by this particular moment in history in unlike anything I’ve experienced in my lifetime. To my mind, it is rivaled only by the aftermath of 9/11.

I am, in the end, tired of it all. And I’m tired of whining about it. But for all of us who care, who take the threat as seriously as it merits, this is hard. I have no answers, no wisdom to dispense. As I said, I’m struggling, too. I do believe life will get better. I won’t say I expect us to go back to the old normal, but I expect the new normal – whatever that looks like – to be far more enjoyable than this.

Until then, please know that I am wishing all of you good health, simple joys, moments of peace and laughter and love. Stay well, be safe, take good care of one another. We will get through this.

Writing-Tip Wednesday: Short Fiction Anthologies — When Does an Idea Become a Story?

Galactic Stew, edited by David B. Coe and Joshua B. Palmatier What is the difference between an idea and a story? It sounds like a basic question, but we have just begun the Zombies Need Brains Kickstarter for the coming year’s anthologies, and once again I am hoping to co-edit one of the collections. (This year, I co-edited the Galactic Stew anthology; last year it was Temporally Deactivated. I also had stories in both, writing as D.B. Jackson.) In past years, one of the most common issues we have found with submitted stories is that they fail to move beyond being an idea. They introduce a concept, often an intriguing one. But that is all they do.

Hence today’s post.

Temporally Deactivated, edited by David B. Coe and Joshua B. Palmatier I have touched on the subject of creative ideas in other Writing-Tip Wednesday posts this year (here and here), and I have also spent a bit of time on tips for short fiction writers (here). Today, though, I would like delve in a bit deeper, in order to spell out what distinguishes a story from a partially developed idea.

Let me begin with this: Every successful fictional story blossomed from an idea. Not every idea yields a story. That’s just fact. Some of the “best” ideas I’ve had kind of fizzled out before becoming anything close to a story. I find this frustrating of course. I expect all writers must. But, as I say, it’s simply the way it is. Some ideas “have legs,” while others don’t.

The problem comes when we write an idea and submit it as a story. Not to be too simplistic, but a story has a beginning, middle, and end. It involves characters and emotion, and it carries those characters through changes that a reader can trace. Too often when reading through submissions for past anthologies, I have encountered pieces that introduce a concept and a set of characters, but do no more than that.

Let’s take a for instance: The theme for this next anthology I’ll be co-editing is “Derelict.” We are looking for stories about abandoned or wrecked ships, be they sailing vessels, spacecraft, or something else that we haven’t even considered. Someone might come up with an idea for, say, a haunted shipwreck (and I would urge you to look beyond this for an idea — we are going to get LOTS of haunted shipwreck stories) that traps the unwitting and makes them permanent members of the ghost crew still onboard. Cool idea, right? But what are we going to do with that idea? It’s not enough simply to show us a character being ensnared in this way. That is no more than an illustration of the idea.

It becomes a story when we follow a character through that transformation in a way that dips into emotion and creates a true character arc. Perhaps an elderly woman has come to an island from which her grandfather once sailed a hundred years before. She was estranged from her parents while they were alive, and has lost her siblings to age and disease. She seeks some connection to the family she has lost. Knowing that her great grandfather died here on the island in a storm a century ago, she goes out to the site of the wreck. While there, she realizes that ghosts still inhabit the ship, and venturing closer, she sees a man she recognizes from ancient family photos or portraits. She makes contact with him, but that isn’t enough for her. In the end, she chooses to join that crew and become a wraith like her grandfather, seeking in that ghostly partnership solace for all she lost in life. THAT would be a story. (In fact, maybe that will be my story for the anthology…) We have taken an idea and turned it into a narrative that has emotional weight, that allows our point of view character to develop and progress.

Coming up with the idea is only step one in a far more complex process. We want to think of the most unusual, emotionally potent way to express that idea. And, I would add that this is not something we can usually do in five hundred words, or a thousand, or even two thousand. I don’t like to say that word count is essential to a story, but the fact is true flash fiction is VERY hard to do well, particularly with intriguing speculative fiction ideas. It CAN be done, of course. But generally speaking, full development of an idea for a themed anthology — into a story that touches on emotion, that traces a meaningful arc for our main character or characters — demands that we write more than a couple of pages.

I would urge you to think about this as August gives way to September, and the open call for the Zombies Need Brains anthologies approaches. In the meantime, the Kickstarter is well underway. In our first week, we have already funded well beyond the halfway mark, which bodes well for the ultimate success of the campaign. But please consider helping us out. We have a great roster of anchor authors, and our list of authors chosen from open submissions could include you!

Best of luck, and keep writing.

Writing-Tip Wednesday: The ABCs of Character

Last week, I wrote about befriending our characters, as a way of using empathy to improve our character development. This week I would like to continue the discussion of character work by taking a slightly different approach to creating and enriching the people we write about in our books and stories.

I first came up with this formulation about a decade ago, while preparing to teach at the South Carolina Writers’ Workshop, which then took place at Myrtle Beach. I have since used it at conventions, in workshops, and in an Odyssey Online course I taught several years ago. I refer to it as “The ABCs of Character,” because it gets at the basics, and because it uses a handy mnemonic.

The ABCs are “Attributes, Backstory, and Circumstances,” and they cover the elements of character that I like to think about as I “build” the person in question.

Let’s start with Attributes: These are basic facts that define who the character appears to be to the outside world. They include, but are not limited to, the following: name, age, gender identity, racial identity, national and religious identities, occupation, family/partnership situation (single, married, married with children, widowed, etc.), appearance (eye color, hair color, body type, etc.) socio-economic status, education level, and pretty much anything else we deem essential to identifying this person. If our world is a magical one, and this person has access to magic, or if it’s a tech world, and our character has special techie abilities, then that information would fit here as well. This is important stuff, but it’s fairly superficial. The deeper issues come next.

Backstory: This is where we start to delve into our character’s past. What has happened to her so far in her life? Where is she from? What kind of childhood did she have? Was she happy? Did she have lots of advantages growing up? Or was hers a more difficult upbringing? Were her parents around? Were they kind? Abusive? Indifferent? What has she survived? Is there darkness in her past?

Backstory is where our character’s secrets lie. And in those secrets may lie the seeds of conflict that will inform our story. This is also where we might find the roots of our character’s strengths and weaknesses. It doesn’t take much imagination to see how very important backstory can be to all that will happen to our character and, even more to the point, how she might respond to adversity.

Finally, we have Circumstance: This is the immediate situation our character finds herself in as our story begins. This is where attributes and backstory meet our inciting event. Perhaps something has happened to change a key attribute. She has lost a job. She has found out her partner is cheating on her. A beloved friend or relation has died. Or… She has won the lottery, gotten her dream job, or discovered that she is the true heir to the throne of Whatever-Land. You get the idea. Big things have happened and her life has changed.

This event, for good or for ill, has dredged up some key element(s) of her backstory — a rivalry with a sibling, a dynamic in her relationship with her family, a buried memory that circumstance uncovers. Or this new circumstance calls on her to draw upon those strengths and weaknesses that are rooted in her life experience. This change, this inciting event, is where our story begins. This is where our character begins to figure out what motivates her, what she wants, and what obstacles she will face in trying to attain her goals.

Pretty straight-forward, right?

Let’s put this technique to use by using Gollum, from J.R.R. Tolkien’s The Hobbit and The Lord of the Rings as a case-study.

Gollum’s Attributes: Gollum is several hundred years old. He is basically bald, he has overlarge blue eyes. He is small, wiry, very strong for his stature. It would be generous to say that he dresses poorly and in a minimalist way… He likes to eat fish. And he has this Ring that he just loves. A lot. I mean, he really, really loves this Ring. He calls it “Precious” for God’s sake. You might say he’s a little obsessed with it. He has no friends. And he likes to talk about himself in the second person, like royalty. Except he calls himself “Precious,” too. He has issues.Gollum, Lord of the Rings

Gollum’s Backstory: He was once one of the River Folk, a branch of the Hobbit people. His name wasn’t always Gollum. It used to be Sméagol And, to be honest, the Ring wasn’t originally his. It belonged to his cousin, Déagol, who found it while they were fishing on Sméagol’s birthday. When Sméagol saw the Ring he fell in love with it, and he murdered his cousin to get it. His obsession intensified, and the Ring stretched out his life for centuries. He retreated into caves, existed in utter isolation as little more than an animal. He hunted, hid, tolerated the presence of orcs. Mostly he looked at his Ring.

Gollum’s Circumstance: Gollum has lost the Ring and he is hell-bent on getting it back. It seems that is slipped from his grasp and wound up in the hands of — ironically — another Hobbit. He is forced to leave the lonely comfort of his cave and venture once more into a world that he fears, one that looks upon him with disgust and contempt. He is captured by agents of the dark who torture him for information about the Ring, which tells him that others are looking for it as well. He must find it first, even if it means killing the Hobbit or Hobbits who have it.

And there we are. The ABCs of character. Attributes, Backstory, Circumstance. Give it a try. You might find it helpful to conceive your main characters in this way.

Best of luck and keep writing!

Writing-Tip Wednesday: Befriend Your Characters…And Be-Character Your Friends

This will be a relatively brief Writing-Tip Wednesday post. It’s a lazy, hot, stormy day and I’m feeling, well, lazy and hot…

So far this year, I have used my Wednesday posts to offer advice about any number of things, from finding agents and navigating the market to processing ideas and building worlds. I believe every topic I’ve covered is important and useful — I wouldn’t put so much work into these posts if I didn’t.

But I recently realized that I have yet to focus a post on character development. I’ve written about conflict and dialogue and point of view, which are integral to developing characters, but I have not tackled the subject head on. So for the next couple of weeks, I’ll be writing specifically about building and deepening characters.

Because nothing is more important to good story telling. For all the time we spend on our worlds, our plots, all the twists and turns and cool stuff we do with our stories, nothing matters more than giving our readers believable, compelling characters. The people in our stories are what captivate our readers. I would argue that they are also what captivate us as we write. I love my worlds and magic systems and such, but I live and die with my characters.

I have lots of suggestions I can make about creating characters, and I will focus on some in-depth specifics next week. For now, though, let me begin with something I have said before at conventions and workshops:

The qualities that make us good spouses, good parents, good siblings and offspring and friends, are also the qualities that make us good writers.

What do I mean by that?

Writing, I believe, is an act of empathy. So is being a good person, a caring companion to those in our lives. When the people we love need our guidance or our sympathy, we do our best to set our egos and needs aside and imagine ourselves in their positions. We draw upon our own experiences of course, and do our best to bring wisdom to their concerns, but we let go of the self and cater to what they require of us.

In the same way, we are at our best as writers when we dive deep into the emotions and thoughts of the people we create, when we put ourselves fully into their minds and their hearts and channel for our readers all that they experience. Put another way, our writing is most effective when we subsume ourselves to our point of view characters.

And so I often tell writers to befriend their characters, to nurture them, to give as much love and compassion to them, even our “villains,” as we do to the real people in our lives. Committing to our characters in that way will make them all the more real to our readers.

In this time of unrest and uncertainty, though, I would add this. I don’t often offer life advice in these posts. It takes enough gumption and hubris to offer writing advice in this environment. But to offer advice for the rest of what we do? What a terrible idea. And yet I would ask your indulgence as I do just that.

Because right now our world cries out for the some level of compassion and love that we ought to bring to our writing. And so I would ask that you “be-character” your friends and loved ones. Be as empathetic in dealing with the people you interact with as you would want to be in creating your characters. The world will be a better place for it.

Keep writing, and be kind to one another.

Writing-Tip Wednesday: World Building Lessons I’d Forgotten

Back in early March, I posted about creating magic systems, and said then that I expected I would post about world building at least once more over the course of the year. And so here I am, making myself a prophet (because right now making myself a profit is proving difficult [rim shot]).

I am world building again, for the first time in a while, actually. The last time I created a world whole-cloth was when I began work on the Islevale Cycle, which was several years ago. I have a completed novel that my agent and I are shopping around, but that is set in our world with only a small speculative fiction element. My other most recent work has been in the Thieftaker universe, which I developed nearly a decade ago. I’ve written a couple of Fearsson short stories, but that world even pre-dates the Thieftaker world (though the books took longer to find their way into print).

My point being that it feels a little odd to be immersed again in world building, and several times over the past few weeks I have had to remind myself of lessons I thought I had internalized long ago. So I figured I would share some of these lessons with you.

1) Begin with questions: As I said in that March post, I love world building. There is something thrilling about starting from scratch with limitless possibilities. I had forgotten, however, how overwhelming the process can feel, particularly at the outset, when ideas are amorphous and we don’t yet grasp what we need to discover about our world. And so I like to start with a series of questions, which serve to rationalize and structure my task. (This, by the way, is how I approach research as well; I see research and world building as connected parts of the same creative act.) That list of questions is long, and early on, as I learn more and more about my world, the list continues to expand, the addition of new questions outpacing my ability to answer them. Eventually, though, the questions get answered and the contours of my world — literal and figurative — come into relief.

2) Organize from the outset: I am not nearly as organized as some assume I am, or as I would like to be. Too often, my impulse is to dive into my world building and research and jot down what I find as quickly as I can. The result is haphazard to say the least. I do much better when I slow myself down from the start and make an effort to keep orderly notes. That means using Scrivener as it is meant to be used, as a catch-all for ALL world building and research. Already with this new project, I have not been as good in this regard as I would like to be. But the first step toward curing myself is recognizing that I have a problem, right? Right??

3) Consult with smart people: This new project of mine is NOT fantasy. It’s science fiction, almost space-opera-ish. I know. I can’t believe it either. But there it is. And so I know even less about my subject matter than I usually do at this stage. I have been in touch with literal rocket scientists about this stuff, and I’m learning a lot. Chances are, no matter the nature of the project we’re working on, we know someone — or we know someone who knows someone — who can help us fill in gaps in our knowledge base. Don’t be afraid to reach out to friends, or acquaintances, or even perfect strangers. The truth is, most people like to talk about the things they know, they like to help people, and they often think it’s pretty cool to learn we’re writing a book about something that fascinates them. Moreover, institutions like police departments and medical examiners offices, not to mention museums, government agencies, and scientific institutions, often have public relations offices that are there to answer our questions. Avail yourself of these resources.

4) Let your brain go wild: Plotting our books takes time and precision. It’s hard work, in part because we are forced to reign in our creative impulses a bit in order to come up with narratives that are logical, that make sense to our readers. World building is hard, too, and it also requires a certain rationality. But, as I said before, it is a time of possibility. We can choose what it means to be logical in this new setting. Decisions that will become immutable once we begin to write, remain fluid for now. This is the stage in the process when our imaginations should be most at liberty to roam. Enjoy that freedom.

5) Finally, be patient: Most of the time, I measure my work output in terms of pages and word counts. Progress is tangible and easily quantified. World building isn’t like that. At this stage of a project, I spend much of my time staring out the window, thinking, trying to come up with ideas, with names, with histories and forms of government and religions and the like. It is an amorphous, sloppy process that is nearly impossible to measure in any concrete way. This bothers me — it always has. I grow impatient. I chide myself for not “getting more done.” I have been world building for this new series for, like, two weeks, and already I’m railing at myself for not being done. Just for the sake of comparison, I took three months to research the Thieftaker books, so I need to cut myself some slack. World building is work. It might not break down into units that are easily counted and banked, but it’s work nevertheless. And if you’re like me, and you chafe at that sort of thing… Well, give yourself a break. That’s what I plan to do. Because I have a lot more world building to do.

Keep writing!

Writing-Tip Wednesday: The Allure of the New Shiny

All of us who write have felt it. Many of us have given into it. Others have resisted. Personally, I’ve done both — with different projects and also within a single one. We loves it and we hates it, but always we must have a healthy respect for its power.

I speak, of course, of the allure of the New Shiny. The bane and grail, the procrastination and promise, the distraction and passion. The New Shiny is all these and more.

The first time I experienced it, I was in the process of outlining the SECOND LonTobyn book. Not the third and final book, but the second. Nancy had a conference in Birmingham, England and we made a trip of it, even though we were toting around our older daughter, Alex, who was all of three months old. Our travels took us to Wales, where we toured castle after castle. I fell in love with the countryside, became totally obsessed with the notion of writing castle intrigue, and started to imagine the books that would become my Winds of the Forelands tetralogy.

The problem was, I still had TWO books left to write in my first trilogy. As the Forelands began to take shape in my mind, as I grasped the myriad possibilities of a new world in which to write, LonTobyn seemed to shrink before my eyes. Compared to the Forelands, the LonTobyn world became small and ordinary. In reality, of course, it was neither. In fact, LonTobyn was a pretty good world, and those books not only sold well, but also won me an award and launched my career.

For weeks after we returned home, though, I spent hour upon hour building my world for the new series. The series that wasn’t contracted yet. The series no one had ever heard of. The series I absolutely WOULD NOT GET TO WRITE if I didn’t FINISH MY FIRST SERIES.

I don’t need to tell you that our minds are notoriously independent of our wills. The moment we tell ourselves not to think of, say, golden retriever puppies, golden retriever puppies become the only things we CAN think of. So telling ourselves not to think about our New Shinies is pretty much futile. More to the point, I’m not entirely certain we would want to banish them from our minds. The creative energy that comes with falling in love with a new world, a new concept, a new set of characters, can feed all our artistic endeavors. Why would we want to deny ourselves the power of that process?

At the same time, though, more often than not, the best thing we can do for our careers at any given moment is finish our current project. I learned a valuable skill when writing my first trilogy, with the Forelands concept lurking in my hind brain. I learned to compartmentalize my art. I continued to think about the Forelands books. As ideas occurred to me, I typed them out. But then I closed those files and went back to writing the LonTobyn books. I had no choice in the matter. I wanted to build a career, and I certainly didn’t want a reputation as a writer who failed to complete projects, or as someone who delivered books late. I allowed myself to brainstorm when I had the chance, but I forced myself to reach my daily word counts on the work-in-progress.

And I would suggest that when grappling with the New Shiny, you do much the same thing. Don’t stifle your creative impulses. Take the time to jot down every idea, to write out scenes that come to mind, or to create character sketches as the people in your new world present themselves to you. When you have set aside your WIP for the night or the weekend, let your mind run wild in New Shiny-land.

But do not sacrifice the work you’ve been struggling with, simply because the New Shiny is teasing you from the other side of your brain. Because here are a few things the New Shiny will never tell you. First, the idea might not pan out. I have many files on my computer that contain half-realized worlds, half-baked ideas, and half-formed narratives. The New Shiny can be fickle and undependable. Second, as wonderful as the New Shiny MIGHT prove to be, the work-in-progress is real, it is immediate, it deserves to be finished. It represents a tremendous amount of time, energy, and completed work. As I said before, finishing our current project is almost always the best thing we can do to advance our career. Third, and last, never forget this one essential truth: No matter how bored we might have grown with our current work, no matter how much of a slog those last chapters of the last book can prove to be, the current work-in-progress was once itself a New Shiny.

The next idea is always the most exciting. That doesn’t make it most important.

Keep writing!

Writing-Tip Wednesday: Self-Defining Success

Islevale compositeAs you know at this point, we are in the midst of release week for Time’s Assassin, the third book in my epic fantasy/time travel series, The Islevale Cycle. For today’s writing tip, I am going to address a matter I’ve talked about before in conferences and workshops: defining success and balancing external disappointments with the satisfaction we ought to take in work well done.

To state the obvious, we want all of our books to succeed, to garner great reviews and sell like gangbusters. (And, with that in mind, you can order Time’s Assassin here. You can also get books I and II in the series at a special price. Here’s the link.) With few exceptions, our most recent efforts tend to be the ones we think are the best. That has certainly been the case with my work. Some series are more successful than others, but generally speaking, I have been most proud of whatever book I have completed most recently. The Islevale books are no exception to this. I love, love, love these books. All of them. And I think that Time’s Assassin is the finest concluding volume to a series I have ever written. I had creative goals for the book — things I wanted to accomplish with the narrative — and I feel that I achieved every one of them. I’m deeply proud of that.

Time's Assassin, book III of The Islevale Cycle, by D.B. Jackson (jacket art by Robyne Pomroy)The truth is, I have felt that way about all three volumes of this trilogy. The Islevale books were incredibly difficult to write. I knew going in that writing time travel would be really hard — as one friend told me, “It’ll make your brain explode.” So much can go wrong. We have to examine every plot point from every possible angle to make certain it holds up to logic, and to the simple reality that time travel gives us endless opportunities for do-overs. Put another way, every event in a time travel story is negotiable. Each one can be altered or reversed by the very plot devices on which our stories depend.

I have never struggled with a set of books so much. Part of the problem was, maybe due to the time travel, I could not outline the books. I’m a planner. I outline all my novels. Except these. And, early on, it showed. My wonderful agent, Lucienne Diver, tore apart the first draft of the first book, which I liked very much. And every criticism she had of the book was valid. I wound up cutting 40,000 words from that initial iteration and then writing scenes totaling 60,000 words to make it work. It was a brutal slog. But when I finished that new draft of Time’s Children, I knew I had written the best book of my career.

Time’s Children, by D.B. Jackson © Angry Robot. Art by Jan Weßbecher.I hoped that Time’s Demon, book II, would prove easier to write. It didn’t. This time, I did most of the cutting and adding on my own — I didn’t need anyone to point out most of the early flaws; I saw them for myself. Again, I couldn’t outline the book, but by the time the second volume was done, I had fallen in love with it as well. And so it went with book III, Time’s Assassin.

These books have also had a tangled history. The first book received terrific reviews — a starred review in Publisher’s Weekly, a designation as the Best Fantasy Novel of 2018 from Reviews and Robots, an Audie nomination — and sold well, too. The second book also received great reviews — and one high-profile poor one that stung. More, its release coincided with a turnover in management at Angry Robot, the original publisher. The book got lost in the transition and tanked. Angry Robot’s new editor apologized to me about this, but sales being what they were, she could not pick up the option on book three. Fortunately, John Hartness at Falstaff Books took the book on and made this week’s release possible. I’m grateful to him, and to all the great folks at Falstaff.

TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)I frequently tell beginning writers that they need to self-define success, something which is really hard to do in this business. All too often we writers are forced by the nature of publishing to seek exterior affirmation for our work — reviews, sales, awards if we’re fortunate enough to win them. These are the things the industry values and so, naturally, they are the things we care about as well. The problem with this is, the industry is cruel and capricious. We all know of good, even great, books that go unnoticed and unacknowledged. We all have seen mediocrity rewarded with terrific sales and undeserved attention. And we know that this is true in the world beyond publishing as well. Life is not always fair.

With the books of the Islevale Cycle, I have been left with no choice but to heed my own advice: I have to self-define my success. I can lament that these books deserved a better fate than that which the industry offered, or I can draw satisfaction from what they have meant to me, personally. Because they mean a lot: The series in total was the most ambitious project I’ve taken on, and the final products represent the finest work I have done. Writing these books forced me to stretch as an artist — every book and story I write from here on out will be better because of this series. So, yeah, I wish the second book had sold better. I wish I hadn’t had to deal with the pain of being dropped by the first publisher. And I hope that the release of this third volume will build sales for all three books.

I said at the outset of this post that I LOVE the books. And it’s true. I love the characters, the setting, the magic system, the prose, the emotion, the twists and turns. And I am hopeful that you will love them, too. Not just because I want to sell some books — though, yeah, I do — but because I take pride in the work, and I want others to see what I’ve done. I’m like a little kid showing his latest scribble to everyone who’ll take time to look at it. And I’m okay with that. When we’re kids, self-defining success comes easily. It’s when we’re older, and more aware of the pitfalls of creative careers, that we lose sight.

Thanks, and keep writing.

Release Day Interview: David B. Coe Interviews D.B. Jackson!

Time's Assassin, book III of The Islevale Cycle, by D.B. Jackson (jacket art by Robyne Pomroy)Release week continues with a special Tuesday interview post! Yes, that’s right: I am going to interview… Myself!!

Today, I am pleased to welcome author D.B. Jackson to the blog. D.B. has a new novel out this week. Time’s Assassin, the third volume in his critically acclaimed Islevale Cycle, will be released on Tuesday, July 7, by Falstaff Books. (Order it here.  Buy the first two books in the series at a special price here.)

David: D.B., welcome to the blog, and may I say that you are even better looking in person than you are in your pictures.

D.B.: Nice, starting right off with full-on conceited creeper. Way to hold your audience…

David: Why don’t you start by telling us about Time’s Assassin?

D.B.: Well, that’s a lazy-ass question. It’s not like you haven’t read the book….

Fine. Time’s Assassin is the concluding volume of the Islevale Cycle, my time travel, epic fantasy series. The Islevale books tell the story of Tobias Doljan and Mara Lijar, fifteen-year-old Walkers, time travelers, who go back in time to stop a war. But they’re trapped in the past and forced to protect and care for the infant daughter of an assassinated royal. The catch to all this is that time travel in my world exacts a price: For every year they go back in time, they age that amount. So they went back fourteen years, which means that they arrive in the past as twenty-nine year-olds, but with the thoughts and emotions of teenagers. They are pursued by assassins, caught up in castle intrigue, and have to match wits with a host of Ancients, as my demons are called. There’s a lot going on, and in this volume, all the story arcs come together.

David: It sounds interesting!

D.B.: Well… I’m glad you think so. If I couldn’t win you over, I was going to have a lot of trouble getting anyone else to care…

David: What made you decide to take on time travel?

Islevale compositeD.B.: Hubris, foolishness, self-loathing: take your pick. Time travel is so difficult. I love these books, and I’m very proud of them, but I hope never to write another time travel novel. The allure of time-travel lies in the narrative possibilities, the complications, the twists and turns. And it’s all there. But those attractions are also the biggest problems. No plot point is certain. Every event is, potentially, subject to a do-over. When we mess with time, we take away the guaranteed permanence of everything we do to and with our characters. That’s why I had to make the price of my time travel magic so steep. Because if it costs nothing to travel across time, then the time travel itself takes over the story and makes everything transitory. At least with the time travel exacting such a cost, I can limit this somewhat. And even so, once my characters made it to the past, I had to take steps to ensure that they couldn’t Walk through time again, at least for a while.

David: Islevale is yet another world of your own creation. Tell us a bit about it.

D.B.: Islevale is a world of oceans and islands, a bit like Ursula K. Le Guin’s Earthsea. The Earthsea trilogy was one of my very favorite fantasy series when I was young — it’s one of the works that inspired me to write — and so I meant the world as an homage to Le Guin and to those books.

If I had to place Islevale in a period analogous to some historical era of our world, I would probably choose the early Renaissance. That’s the technology level. And, like many fantasy worlds, Islevale is inhabited by a diverse population of humans and also by other sorts of creatures. Specifically, humans share the world with the Ancients, different races of what the humans, in their ignorance, call demons. These are magical beings with their own customs and ancient forms of commerce and culture. They were enormous fun to write.

David: So, you are actually a pseudonym. What’s that like?

D.B.: Excuse me?

David: You’re a pseudonym. A pen name. You don’t really exist. You’re just the alter ego of a real, well-established author. So I’m just wondering—

D.B.: I knew you were going to do this.

David: What?

D.B.: You know what. Pulling the whole “I’m real, you’re not” thing. That is so typical of you corporeal types. You think our readers give a flying fart about which one of us is “real”?

David: Just for the record, I am.

D.B.: I know! But what I’m saying is, it doesn’t matter. We share a newsletter and a Facebook page—

David: Maintained by yours truly.

D.B.: —And a lot of our audience likes books by both of us. Moreover, Mister Real Guy, I’d be careful about who you call the “real established author.” Would you care to compare reviews?

David: [Clearing throat] Why don’t you tell us what you’re working on now?

D.B.: Yeah, I thought so.

I’ve just finished working on a set of three novellas set in the Thieftaker universe. These will be released one at a time in ebook format later this year, and then the three together will be published in a printed omnibus. And, speaking of Thieftaker, our agent and I have recently gotten back the rights to the third and fourth Thieftaker novels, A Plunder of Souls and Dead Man’s Reach, which had been hard to find. We will be re-issuing these in trade paperback later this year or early next year.

David: Well, that sounds great. I wish you — us, really — every success with Time’s Assassin and the rest of the Islevale books, as well as with the upcoming Thieftaker releases. Best of luck to you.

D.B.: Thank you. And to you. [Sotto voce] Pinhead…

Monday Musings: On New Releases and All That Comes With Them

Time's Assassin, book III of The Islevale Cycle, by D.B. Jackson (jacket art by Robyne Pomroy)It is release week for Time’s Assassin, the third book in my epic fantasy/time travel series, The Islevale Cycle, and so that will be the focus of my posts this week. And I’d like to kick off the week with some musings about new releases and the excitement and anxiety that comes with them.

Release days are odd. Even today, with the marketplace changed and production times for books shortened by digital advances and the movement toward smaller presses and self-publishing, the actual day a book drops seems to be removed from time — an irony given that, in this instance, the release is a time travel story. Producing a book takes months, and while the rest of the world sees Time’s Assassin as my newest work, I know it’s not. Since completing the submitted draft of this book, I have written short stories, a non-fiction piece, several novellas, and a full-length novel. I’m currently reading and worldbuilding in preparation for another multi-volume project. In other words, my mind has moved on from Islevale. Talking and writing about this book feels like a journey to a different time.

To be clear, it’s not a journey I mind making. I love the Islevale books; I believe they’re the best novels I’ve published. They’re just not the focus of my professional life the way they were when I was neck-deep in writing them. And that’s a bit of a problem. The fact is, the success of Time’s Assassin and the two volumes that came before it will have a huge impact on everything I do after. Sadly, that’s how publishing works. We are only as successful commercially — and, to a lesser degree, critically — as our most recent work. This is why even perennial bestsellers still worry about each new release. They sweat the reviews and pore over their sales numbers.

We want to take satisfaction in the publication itself (more on this in Wednesday’s post) and to some degree we do. Certainly we should. Writing a book is no small feat. Completing a series is an accomplishment that deserves a moment’s reflection. I still get a thrill out of seeing the jacket art for a new book, or holding the printed novel in my hands for the first time. I have a bookcase next to my desk that holds a copy of every novel I’ve published, every anthology in which I’ve placed a short story or which I’ve edited. Two shelves are full; I’m about to start filling a third. I’m proud of that.

That said, I’m already invested in other projects. I want this release to go well, but my creative energy is focused elsewhere. I don’t mean for that to sound jaded. This is, I believe, as it should be. It’s not just the allure of the New Shiny — though that is real, and worth exploring in a future Writing-Tip Wednesday post. Looking beyond the current release is, to my mind, a natural expression of all that we love about our profession. Yes, completing a book feels great. And yes, starting a new novel can be daunting.

For authors, though, as for all artists working in all forms, creation is a constant. We work on the next project because we have ideas that demand attention, and because we believe with all our hearts that as much as we might love the thing we’ve just finished and are currently promoting, we know that we can do even better.

So, we worry about the sales and the critics. We do what we can to promote the new release.

Time’s Children, by D.B. Jackson © Angry Robot. Art by Jan Weßbecher.TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)…And allow me take a moment to urge you get a copy of Time’s Assassin. (You can order it here.) It is, I believe, a wonderful conclusion to a series I adore. If you haven’t yet read Time’s Children and Time’s Demon, now is the time. The three books are out. There will be no more in this world. And they are as good as any work I’ve ever done. And now, back to our regularly scheduled blog post…

But I’ll be perfectly honest with you: Even if the reviews for Time’s Assassin suck, and even if we don’t sell a single copy (neither of which I anticipate), I’m still going to work on the new projects. I am a writer. This is what I do.

Creativity is its own reward. At least it should be. Sometimes things get a bit more complicated than that, a phenomenon I’ll address on Wednesday.

Today, though, I intend to enjoy having my mind in two projects at once, two worlds at once. I am deeply proud of my new release. I hope you’ll buy it and I hope you enjoy it. AND I am incredibly excited about my new projects. I can’t wait for you to see them.

Enjoy your week.