Photo Friday: A Winter Walk

Last weekend, in between rainstorms, Nancy and I got out for a lovely walk on what is known here as the Mountain Goat Trail. The Mountain Goat is an old railroad bed and the MGT Alliance is part of the Rails-to-Trails Conservancy.

It was a warm, sunny afternoon, and the play of shadow and light, of path and bare trees, made for a peaceful black and white image. I hope you like it.

Have a wonderful weekend. I’ll be in Charlotte, NC for the Saga Professional Development Conference. Hope to see some of you there.

A Winter's Walk, by David B. Coe

Writing-Tip Wednesday: Creating Magic Systems

I do everything in my power to keep magic from taking over my story, because ultimately, even in the most imaginative fantasy worlds, magic should remain secondary to character and plot.

For today’s Writing Tip, I would like to offer the first of what I expect will be an intermittent series world building posts. I love world building. Of all the things we speculative fiction writers get to do, it may be the one I think of as the most fun. It can involve a ton of research (which, for many of us, adds to the fun), but it is, at its core, an act of pure creation. It is that stage of writing a book when we get to play “let’s pretend,” sometimes for days, even weeks, at a time. What’s not to love?

There are lots of elements to world building, of course, but for today’s purposes, I want to talk about creating our magic systems.

To many, magic is the defining feature of fantasy stories, the one story element that sets what we do apart from the work of other writers. I’m not entirely sure I believe that (and it could be a topic for a fun bar conversation), but I do agree that for fantasies that include magic, developing a consistent and believable magic system is absolutely essential to the success of our narrative.

So, what are the most important ingredients of a good magic system?

Let me start here: Everything I’m about to say is just my opinion. These are the things that I strive to put into my magic systems. There are other ways to do this, and I would never be so arrogant as to suggest that if you don’t set up your magic with the properties I use in mine, you’re doing it wrong. So with every declarative statement I’m about to make, please insert a silent “In my opinion” or “To my way of thinking.”

I try to make my magic systems limited, costly, ordered, and realistic (to the extent that anything magical can be). I do everything in my power to keep magic from taking over my story, because ultimately, even in the most imaginative fantasy worlds, magic should remain secondary to character and plot. In my opinion.

All of my magic system requirements are interlocked, but the first two in particular are closely related.

By limited, I mean just that. Magic can be powerful, it can be frightening. It can be wondrous. It should NOT be the answer to every problem our magic-wielding characters encounter. It can’t be omnipotent. At least not if I’m to keep to what I said above about not allowing magic to take over my story. So the first thing I like to do with my magic system is figure out specifically what magic can do. In the Thieftaker and Fearsson books, that has meant coming up with a partial list of spells, and giving all of them a similar amount of reach and impact. For the Winds of the Forelands series, it meant coming up with different categories of Qirsi magic – mists and winds, language of beasts, shattering, healing, etc. It’s not that every person’s magic is the same, or even that my list of abilities is necessarily comprehensive. Part of the fun of writing these books is discovering new flavors of magic as each series progresses. But in determining what most magics are like, I begin to define the boundaries of what magic can do and what it can’t.

Magics should be costly because even a relatively limited magic can take over a story if your magic-wielder can draw upon it over and over and over without consequence. By imposing a cost for magic – fatigue, blood loss, the shortening of one’s life (as in Winds of the Forelands) or the loss of years (as with the time travel in my Islevale Cycle) – I force my characters to use their magic strategically and, even more important, to rely on other qualities as they seek to overcome whatever problems I place in their paths. Magic without cost is empty, it’s boring. Any victories achieved with it will wind up feeling cheap and unearned, which we don’t want.

An ordered magic system is internally consistent. Limits that apply in one situation will, generally speaking, apply in all situations. The costs of magic are extracted from all. Sure, a more experienced or more powerful sorcerer/mage/conjurer/weremyste might deal with those costs better than others. There is nothing wrong with hierarchies. The problems arise when there is no rationale for discrepancies in what magic does for one person or another. Now, I will also say that quite often we set up our rules and costs and limits, only to introduce a villain who finds her way around those things. That’s fine, as long as we can explain within the logic of the system exactly what makes her exceptional. The fact that there are rules doesn’t necessarily mean that our hero knows all of those rules. By giving our villain this sort of advantage, we make her that much more dangerous, and we force our hero to find a way, within the rules, to overcome her foe’s powers. Our hero might have to learn something new, or find an innovative way to apply old rules. These are the sorts of conflicts I relish as a writer.

All of these structural elements are intended to make our magic systems as realistic as possible, but realism goes beyond them. Magic should seem to the reader to be as endemic to the worlds we create as air and water, as the cycle of days and seasons, as the oceans and deserts and forests we describe. It should be elemental, integral to the larger world. Just as gravity applies to all on our planet (until we find some way within the rules of physics to defy gravity), so should magic and its rules apply believably across the board in our worlds. This is why Thieftaker magic looks just like 18th century descriptions of witchcraft – I wanted my magic to blend with my historical world.

I’ll end this by returning to a point I raised early on: Magic is a plot device, something we use to make our work original and intriguing and fun, for us and for our readers. It is no replacement for good plotting and convincing character work. In fact, I’ll take this a step further: in most of my stories, at the end, magic will fail my characters. They will find themselves driven to the very limits of their magical abilities, and these talents will prove insufficient. In order to prevail, they will need to draw upon other qualities: wit, resourcefulness, courage, strength. Only by combining these other, more ordinary, human attributes with their magic, can they emerge triumphant. Because magic is not, cannot be, the most important thing. We are writing about people, first and foremost. And we want their victories to reflect who and what they are. It’s easy to write a magical victory. Writing a human victory – that’s the great challenge.

Keep writing! Hope to see many of you at Saga this weekend!

Monday Musings: The Social Side of Cons

At the end of this week, I will drive to Charlotte for the Saga Professional Development Conference, where I will be speaking over the weekend. It should be a fun event and I hope to see many of you there.

As I prepare for it, though, I realize that I left something out of my recent Monday Musings post on attending conventions. Clearly, we all want to glean from our conventions and conferences all that we can professionally. But there is another reason we attend these gatherings. I am looking forward to my panels and my workshop, but mostly I’m excited to spend time with my friends and colleagues, to reconnect with fellow writers who I don’t get to see nearly enough.

I live in a tiny town in the rural south. It’s a college town – good places to eat, lots of cultural opportunities, and a wonderful community of smart, interesting, socially-aware people. But I’m pretty much the only speculative fiction writer in the area. There are plenty of writers in town – and I spend time with several of them – but our genre is not well represented.

Moreover, writing is a solitary act (if you don’t count the clamor of voices in our heads). It’s easy to feel isolated in this profession, especially early in one’s career, when we haven’t yet had the chance to build a writing community.

And so when we attend conventions, conferences, and the like, of course we want to sell our books and stories, of course we want to connect with agents and editors who can help us further our careers. But we also want to build that community of colleagues and friends. I’ve been in the business for a quarter century, and I still find new friends at nearly every event I attend. I’m not particularly good at small talk, at being “social” on demand. To some degree I have to force myself. There is a part of me – almost always – that wants to retreat to my hotel room and watch TV, or read, or work, or take a nap. Any of those would be easier than making myself into Socialize Guy. And I did make a point in that previous post I mentioned about building in alone time when attending a convention. I believe that’s important.

The danger lies in retreating completely. As I said, writing is a solitary act. Many of us are drawn to it for just that reason. I love my work time, I enjoy being alone with my ideas, my creativity. That element of my job comes naturally to me. It’s the hobnobbing I struggle with.

Yet, I’m fortunate. I’ve been doing this for long enough that I have lots of friends in the business. I already know many of the people I’ll be seeing this weekend, and I couldn’t be more excited to catch up with them. Whatever social anxiety I have is helped by those long-standing friendships. I know that what I’m describing here is difficult, and even downright terrifying, for many people. And all I can say is, we’re really a friendly bunch, and we are more like you than you might think. Make the effort to step outside of your comfort zone, even if it’s just to introduce yourself to one person.

Because as much as we all want to connect with an agent or get invited into an anthology, it is every bit as important to start building your community. And the truth is, I wouldn’t trade a single one of my dear friends for all the book contracts and anthology invites in the world.

Although, if you happen to be a movie agent, you should ignore that last line. Really. Call me!

Have a great week!