Tag Archives: Temporally Deactivated

Professional Wednesday: Writing For a Themed Anthology . . . And My Story Idea Revealed!

With the Zombies Need Brains Kickstarter well underway, and our pledges slowly creeping up on our ambitious funding goal (four anthologies instead of three this year, to mark ZNB’s 10th anniversary!), it is time for my yearly “Writing For a Themed Anthology” post. This post, though, has a bit of a twist, which I’ll share with you at the end of the essay.

This year, I am hoping (Kickstarter gods allowing) to co-edit Artifice and Craft, with my dear friend, Edmund R. Schubert. Edmund is an experienced editor, a fantastic writer, and one of my very favorite people in the world. He and I have been friends for a long, long time, and have worked together on many projects. He edited and contributed to How To Write Magical Words, the book on writing I co-wrote with A.J. Hartley, Faith Hunter, Stuart Jaffe, Misty Massey, and C.E. Murphy. He also edited a couple of my short stories when he was lead editor of the Intergalactic Medicine Show. And I edited a story of his for Temporally Deactivated. We have, however, never co-edited before this. I’m excited.

GALACTIC STEW, edited by David B. Coe and Joshua PalmatierThis will be the fifth anthology I have edited for ZNB (after Temporally Deactivated, Galactic Stew, Derelict, and Noir). For each of them, we have had literally hundreds of submissions for about seven open slots. Getting a story into these anthologies is really hard. We editors have the luxury of being highly selective, because we have so many stories from which to choose.

I have found that no matter the theme, there are recurring categories of stories my co-editors and I tend to reject. The first category is fairly obvious, and encompasses the vast majority of rejections: Some stories just don’t work for one of several reasons. The writing might be too rough, the prose unclear and inelegant; the plot might be too hard to follow (or even indecipherable); or the character development might be weak. Put another way, some stories simply aren’t ready for publication. This is fairly self-evident. When reading slush, we expect to encounter a lot of stories that need too much work to be up to standard.

But then there are two other categories that are far more important for our discussion today.

A) Some stories we get are beautifully written and have really fine core ideas. But they fail to move beyond their conceptual strengths and delve into the emotional and narrative potential of those ideas. I can’t tell you how often we read stories like these, and it’s deeply frustrating. Yes, a themed anthology demands stories that have strong conceptual underpinnings. But the idea is only as good as the story it inspires. It’s not enough to show us the great idea. Authors need to develop those ideas, to give them meaning by building compelling characters and creating tension and suspense and all the other emotions that come through in effective storytelling. So if you submit a story, make sure you give us more than an idea. Give us a fully realized story.

B) Some stories we get are brilliantly written AND developed beyond the conceptual to dive into emotion and character arc and all the rest. But they’re not on theme. This year’s theme for our anthology, Artifice and Craft, is pretty simple. The story needs to have at its core some piece of art that has magical or supernatural qualities. It can be any kind of art, from a painting or sculpture, to a theatrical production or musical composition, to a piece of fine furniture or a piece of short fiction. It’s not enough to have the work of art in the story. It needs to be central to the plot, so that if the work of art were taken out, the entire story would collapse. We will make this clear in the call for submissions. And yet, I can guarantee you that we will receive dozens of stories that aren’t at all on theme, or that, for instance, feature a magical artist who creates great art (which is NOT on theme) or that mention a magical novel, but focus on a scheme to steal the book, rather than on the book itself. (Again, that is NOT on theme, because you could replace the book with, say, a diamond, and you’d have the same basic story.)

So make certain you are following the theme as it is described in the guidelines. Make sure you are doing more than just jotting down an idea, that you’re developing that idea with character work and emotion and tension and conflict and all the other good stuff we writers like to do. And then go to town! Because writing for anthologies is really fun.

Finally, allow me to share with you my own story idea. I am editing Artifice and Craft, but I am also an anchor author for Dragonesque, which will be edited by Joshua Palmatier and S.C. Butler. The theme of Dragonesque is dragon stories written from the point of view of the dragon. Fun, right?

So, the dragon in my story is going to a re-enactor, a dragon who does Renaissance Faires and such. Each weekend she allows herself to be “slain” by a knight, and in return she is paid in gold. Except, she’s getting tired of losing all the time, of letting herself be humiliated by these pretend knights. And during the weekend on which my story focuses, she decides to take matters into her own talons, as it were . . . .

Our Kickstarter is going well. We’re about 2/3 of the way to our funding goal. But if I’m going to write my dragon story, and if Edmund and I are going to find the best magical-work-of-art stories available, we first have to fund the anthologies. So if you want to read great short fiction, and/or if you want to have four new anthologies to which to submit your work, please consider supporting the project! Thanks so much!

Writing-Tip Wednesday: Short Fiction Anthologies — When Does an Idea Become a Story?

Galactic Stew, edited by David B. Coe and Joshua B. Palmatier What is the difference between an idea and a story? It sounds like a basic question, but we have just begun the Zombies Need Brains Kickstarter for the coming year’s anthologies, and once again I am hoping to co-edit one of the collections. (This year, I co-edited the Galactic Stew anthology; last year it was Temporally Deactivated. I also had stories in both, writing as D.B. Jackson.) In past years, one of the most common issues we have found with submitted stories is that they fail to move beyond being an idea. They introduce a concept, often an intriguing one. But that is all they do.

Hence today’s post.

Temporally Deactivated, edited by David B. Coe and Joshua B. Palmatier I have touched on the subject of creative ideas in other Writing-Tip Wednesday posts this year (here and here), and I have also spent a bit of time on tips for short fiction writers (here). Today, though, I would like delve in a bit deeper, in order to spell out what distinguishes a story from a partially developed idea.

Let me begin with this: Every successful fictional story blossomed from an idea. Not every idea yields a story. That’s just fact. Some of the “best” ideas I’ve had kind of fizzled out before becoming anything close to a story. I find this frustrating of course. I expect all writers must. But, as I say, it’s simply the way it is. Some ideas “have legs,” while others don’t.

The problem comes when we write an idea and submit it as a story. Not to be too simplistic, but a story has a beginning, middle, and end. It involves characters and emotion, and it carries those characters through changes that a reader can trace. Too often when reading through submissions for past anthologies, I have encountered pieces that introduce a concept and a set of characters, but do no more than that.

Let’s take a for instance: The theme for this next anthology I’ll be co-editing is “Derelict.” We are looking for stories about abandoned or wrecked ships, be they sailing vessels, spacecraft, or something else that we haven’t even considered. Someone might come up with an idea for, say, a haunted shipwreck (and I would urge you to look beyond this for an idea — we are going to get LOTS of haunted shipwreck stories) that traps the unwitting and makes them permanent members of the ghost crew still onboard. Cool idea, right? But what are we going to do with that idea? It’s not enough simply to show us a character being ensnared in this way. That is no more than an illustration of the idea.

It becomes a story when we follow a character through that transformation in a way that dips into emotion and creates a true character arc. Perhaps an elderly woman has come to an island from which her grandfather once sailed a hundred years before. She was estranged from her parents while they were alive, and has lost her siblings to age and disease. She seeks some connection to the family she has lost. Knowing that her great grandfather died here on the island in a storm a century ago, she goes out to the site of the wreck. While there, she realizes that ghosts still inhabit the ship, and venturing closer, she sees a man she recognizes from ancient family photos or portraits. She makes contact with him, but that isn’t enough for her. In the end, she chooses to join that crew and become a wraith like her grandfather, seeking in that ghostly partnership solace for all she lost in life. THAT would be a story. (In fact, maybe that will be my story for the anthology…) We have taken an idea and turned it into a narrative that has emotional weight, that allows our point of view character to develop and progress.

Coming up with the idea is only step one in a far more complex process. We want to think of the most unusual, emotionally potent way to express that idea. And, I would add that this is not something we can usually do in five hundred words, or a thousand, or even two thousand. I don’t like to say that word count is essential to a story, but the fact is true flash fiction is VERY hard to do well, particularly with intriguing speculative fiction ideas. It CAN be done, of course. But generally speaking, full development of an idea for a themed anthology — into a story that touches on emotion, that traces a meaningful arc for our main character or characters — demands that we write more than a couple of pages.

I would urge you to think about this as August gives way to September, and the open call for the Zombies Need Brains anthologies approaches. In the meantime, the Kickstarter is well underway. In our first week, we have already funded well beyond the halfway mark, which bodes well for the ultimate success of the campaign. But please consider helping us out. We have a great roster of anchor authors, and our list of authors chosen from open submissions could include you!

Best of luck, and keep writing.