Tag Archives: submission guidelines

Professional Wednesday: Three Ways To Help Your Short Fiction Submission, and Three Ways To Doom It

The deadline for submissions to Artifice and Craft, the anthology I’m co-editing with Edmund Schubert for Zombies Need Brains, is ten days away. December 31. As of this writing, we are closing in on 400 submissions. The anthology will have a total of fourteen stories, seven of them from anchor authors. Meaning we can accept seven stories from all those submissions. We will likely wind up with about 500 subs — maybe more. They just pour in during the last week.

Noir, edited by David B. Coe and John Zakour, an anthology from Zombies Need BrainsSo far, we have received some very good stories. We have also received far, far more that won’t make the first cut. And so I thought I would go over again, briefly, the things that can make or break a story submission, at least for this editor.

To start, here are three things an author can do that might well doom their chances of having their story accepted.

1) Fail to follow the guidelines. I have said this before and will continue to say it until I’m blue in the face, because it sometimes seems I’m shouting into the wind. Every market for stories (and novels, too) has guidelines — GLs for short — that they want authors to follow. These are basics: acceptable fonts, line spacing, margins, etc., as well as presentation instructions, such as what information should appear on the first page and what a cover letter ought to say. Following GLs could not be easier. All one has to do is read them and then follow them. That’s it. And yet, you would be amazed at the number of submissions that don’t do this.

GALACTIC STEW, edited by David B. Coe and Joshua PalmatierWill I reject a story simply because it is single-spaced instead of double-spaced? No, I’m not quite that mean. But when reading a story, knowing I have literally dozens more waiting in the queue, I will only tolerate so many flaws before I reject it. Remember, I have 500 stories to choose from. I can and will find what I’m looking for. No story is ever perfect, so ask yourself, do you want to expend one of your flaws on formatting? Or do you want to present your story correctly so that I can judge it on its artistic merits? The answer seems self-evident to me.

2) Fail to write a story that’s on theme. Again, this would seem so obvious as to be silly. And yet . . . . ZNB anthologies are themed. All of them. And those themes are not suggestions, they’re requirements. The anthology’s theme is written out plainly in the call for submissions (along with the GLs). And yes, if a story isn’t right on theme I WILL reject it. It can be the best story ever, but if it’s not on theme, it will not be in the anthology. Period. Full stop.

3) Fail to write a full story. This one is a little less self-evident. The word limit for each submission is 7,500 words. The GLs don’t give a word minimum. But this is my fifth time editing an anthology and never have I given a top rating to any story that was shorter than, say, 2,500 to 3,000 words. It’s not that I’m imposing a minimum of my own. It’s just that these anthologies are not venues for flash fiction. That upper word limit of 7,500 words is sort of a hint telling you that we want to see story depth, character development and arc, narrative complexity. We want to see excellent ideas that are fully realized, and it is very hard to do that with flash fiction. Over the past couple of months, I have read too many pieces of fiction that offered great ideas, but didn’t do nearly enough with them.

Okay, so what three things can authors do to give themselves the best chance of having a story accepted?

DERELICT, edited by David B. Coe and Joshua Palmatier1) I abhor the cliché, but think outside the box. As Joshua Palmatier, owner and publisher of Zombies Need Brains, has said, don’t assume your first idea is your best idea. The most obvious ideas often come to us first, and if they’re obvious to us, they’re likely to be obvious to everyone. Make your story stand out by exploring the second or third idea, by looking for an idea that isn’t obvious but is rich with narrative possibility.

2) Write with emotion and passion. Too many of the stories I’ve read consist of dialogue and almost nothing else. Others take a kind of epistolary approach, by telling the story in the form of documents — court transcripts or product descriptions or something similar. Clever, but devoid of character development, and, as such, often devoid of emotion and tension as well. Stories need to touch our hearts. Clever is fun, but in the absence of passion, it’s probably not enough to gain acceptance to such a selective anthology. Delve into the emotions of your characters, because that is how you will reach the emotions of your readers.

3) Give us a twist or two. Just as your first idea might not be the most original, your most obvious narrative path might not be the most fruitful. Beware writing the pat ending, the contrived plot, the convenient “surprise.” Take your story in directions that make sense without being predictable. Yes, that can take work, but no one ever said this was going to be easy.

Best of luck with your submissions! And keep writing!

Professional Wednesday: Submitting To Our Newest Anthologies

Thanksgiving is upon us, and the year is winding down. But for those of you who write and who are looking for publication opportunities, I want to point out that the open call for short story submissions for this year’s Zombie Need Brains anthologies — Brave New Worlds, Shattering the Glass Slipper, and, Noir (which I am co-editing with John Zakour) doesn’t end until December 31st. You still have plenty of time to submit stories to us.

As I have done in the past, I wanted to offer a post on things to do and consider when submitting short stories to any market, but ours in particular.

Let me start with the most obvious thing. ALL fiction markets — publishers, agencies, journals and magazines, as well as anthologies — have submission guidelines, known in the business as GLs. The guidelines for Zombies Need Brains anthologies can be found here.

GLs are called guidelines for a reason. They are not suggestions. They are not there for you to follow or ignore at your whim. They are requirements. If you ignore the guidelines — ANY of them — chances are your story will be rejected out of hand, without having been read. Why? you ask. Because editors are mean and arbitrary. Ha ha. Just a little editing humor for you there. Well, not really. We ARE mean and arbitrary. But we have good reasons for establishing GLs and wanting to see them followed.

Each anthology ZNB publishes begins with a set of anchor authors, writers you know, people with readerships, who have already agreed to write stories for the collection. Anchor stories usually account for seven or eight of the fourteen stories generally found in each anthology. The remaining stories, six or seven of them, are reserved for stories submitted through the open call.

DERELICT, edited by David B. Coe and Joshua PalmatierLast year, I co-edited Derelict. We received more than four hundred stories. The year before, I co-edited Galactic Stew. We received more than four hundred stories. The year before that, I co-edited Temporally Deactivated. We received more than two-hundred and fifty stories. Again, these are submissions for a total of six or seven slots.

We have guidelines because reading all those stories, and looking for the ones that are of the highest quality AND that will fit the anthology, is hard work. And one thing that makes it easier is having all the stories look the same, with clear fonts, standard margins and spacing, and professional presentation. If the stories come in looking the same, if the stories are all easy to read, we can judge them strictly on the basis of their quality. And this is exactly what YOU want us to do. The last thing you want is for us to reject your story without ever reading it. Think about those odds I just gave you. Even with Temporally Deactivated, which received the fewest submissions of the three I have co-edited, we only accepted 2.5% of the stories we received. With the more recent volumes, the acceptance rate was under 2%. With all those submissions coming in, we are, of course, looking for great stories (more on that later), but we’re also looking for reasons to weed out submissions, to help us get through the piles of stories we have to read. You don’t want us to toss your story because you sent it in a difficult-to-read font, or because you single-spaced when you should have double-spaced. You want your presentation to be professional and correct. You want us to judge the story on its merits, on the great characters you’ve written, on your gorgeous prose, on your scintillating narrative.

GALACTIC STEW, edited by David B. Coe and Joshua PalmatierAlong similar lines, ZNB anthologies are themed, which means that all the stories are about something in particular. Galactic Stew was about food. Derelict was about abandoned or lost ships. Noir is about detectives, in SF, fantasy, horror, or paranormal settings, investigating mysteries. As with the GLs, anthology themes are not suggestions. We’re not saying “If you feel like writing about detectives, feel free, but we’ll take any story about anything.” We’re saying, “For this anthology, we want detective stories with a speculative fiction element.” I can’t tell you how many stories we get that have nothing at all to do with our theme. I CAN tell you that we reject every last one of them. If you send to a themed anthology open-call a story that is off theme, it will not be accepted. Ever. Full stop.

Okay, so what are we looking for? How do you write a story for us that has a chance of being accepted. First, let me say this: If your story is on theme, and if you followed the GLs, we might still reject your story, even if it’s good. Hell, even if it’s great. We always have stories we love that don’t make it in. Think about those numbers again: four hundred submissions; six or seven slots. There’s no way to avoid this sort of disappointment. So do not take a rejection as an indication that your story is bad. It may be that we had a similar story that was simply a shade better. Or it may be that your great story was too similar to an anchor author’s story. Or it may be that we had too many fantasy stories and needed an SF (or vice versa).

But to give yourself the best chance, you want to be creative, different, attention-catching. We’re looking for detective stories in a noir-voice, so we expect a certain number of tropes. But we want to see those tropes turned on their heads. We want unusual mysteries, populated with intriguing, non-traditional characters. We want beautiful, clean prose. We want stories that make us think, that grab our attention on page one and don’t let go until the final passage. We want stories with suspense, or with laugh-out-loud humor, or with emotional power, or, best of all, with all of these things.

This is vague, I realize. The things I’ve told you NOT to do, are much clearer and more concrete than the things I’m telling you TO do. Because the best stories are the ones we can’t possibly anticipate. Often, we don’t know specifically what we want until we see it. We want to be surprised, just as we want the readers who will eventually buy the anthology to be surprised. And so I can’t tell you exactly what to write. But if you’re passionate about the story, if in some way the twists and turns of your story surprised you while you were writing it, if you’ve got something that you believe is different from anything you’ve read before, chances are you’re on the right track.

Best of luck. Remember, the submission deadline is December 31.

Writing-Tip Wednesday: Call For Stories, and Submission Advice Revisited!

I am co-editing a new Zombies Need Brains anthology with my friend, Joshua Palmatier, who is the founder and owner of Zombies Need Brains. Joshua is co-editing all three of the ZNB anthologies this year, which to my mind is totally nuts, but good for him.

The theme and title of our project for this year is DERELICT, and if you’re a writer, you should consider submitting. We are looking for stories about derelict ships (seafaring ships, space ships, even a good story about a derelict bus or truck or car could find its way into the collection). The stories should be speculative fiction (SF, fantasy, or horror) and they should be about 2,500-7,500 words long, though REALLY good stories that are shorter or a bit longer will be considered. You can find the guidelines for all three of this year’s anthologies at the ZNB website. ALWAYS read the GLs before submitting to any market.

With stories already arriving in good numbers, and the call for stories open until December 31st, I thought I would revisit some of the short fiction submission advice I offered earlier this year and late last year.

Galactic Stew, edited by David B. Coe and Joshua B. PalmatierAnd I’ll start with this: Joshua and I are generous readers. We will read an entire story, even when it’s pretty clear halfway in (or a quarter in…) that the story probably won’t make the cut. Your goal as a writer is to sell us a story, obviously. But really your goal is to make us consider your story on your terms. Here’s what I mean by that: We are expecting to get somewhere between 300 and 400 submissions, for a total of 6 or 7 slots. (Last year, for GALACTIC STEW, we received 409 and selected 7.) Read those sentences again; I’ll wait.

We have a lot of stories to read, and while we are eager to be blown away by something really good, we are also looking for reasons to reduce our pile of submissions to be read. If you send us a manuscript that doesn’t follow the theme, or that doesn’t follow the submission guidelines, or that is filled with typos and misspellings and grammatical issues, we are probably going to reject your story and move right on to the next. That’s just fact. So, you want to get all of that stuff right, so we can consider your story solely on its merits — your terms.

Now, it may be that your story is good but not as good as others, or it might be good but too similar to others we’ve read. We’ll reject stories, even fine ones, for a number of reasons. But by getting the simple stuff right, by turning in a solid, clean, professionally presented manuscript, you give yourself a better chance.

With that in mind…

— Read and follow the guidelines. Follow the formatting to the letter. There is nothing that bothers me more than being in the middle of a 10 hour day of reading slush and getting a single-spaced manuscript that I then have to format myself. In the same way, if the GLs say the story should be no longer than 7,500 words, don’t send us something that’s 10,000. Either edit it down to the word limit or submit something else.

— Edit and polish your story. Proofread it and then proofread it AGAIN. Don’t be in such a rush to get the story out that you neglect to get rid of that typo on page 6 or three instances of “your” that should have been “you’re.” Take pride in your work. Be professional.

— Pay attention to and follow the theme. Again, we’re looking for stories about derelict ships. That doesn’t mean we want a story in which a derelict is mentioned. The ship should be the essential element of the narrative. Without the derelict, your story should fall apart. Think of it like the instructions on a cooking show: “Make our theme the star of your dish…”

— Keep in mind the basic principles of good storytelling. A successful story has conflict, emotion, tension. Characters should be impacted by what takes place. If you have trouble identifying the protagonist and antagonist of your story, it may be that you have more work to do.

— This piece of advice is one I heard Joshua give at a conference last year: Chances are your first idea won’t be your best idea. Sometimes the first idea that comes to us is the one everyone will think of. A bit more digging and thinking might produce an idea that is more original and innovative. And that may well give you a better chance of making it into the anthology. Now, I will add that now and then, the first idea IS the best. But more often than not, a bit of thought and patience will be rewarded.

— Most important, understand that a rejection from this anthology is NOT a judgment on your ability as a writer, or even on the quality of your story. Remember those numbers I gave you earlier: 300-400 submissions for 6-7 slots. Our anthology is harder to get into than Harvard. We will absolutely be rejecting outstanding stories. That’s inevitable. So don’t take it too hard. Rejections are part of being a writer. View them as a step in a longer negotiation. If your story is rejected, take ten minutes to cry over it. Have a beer or a glass of wine or a cup of hot tea. And then figure out where you’re going to send the story next.

Best of luck, and keep writing!