Category Archives: Time’s Demon

Writing-Tip Wednesday: Plotting Or Not — Doing Away With a Dumb Debate

This is my forty-second Writing-Tip Wednesday post of the year, and somehow I have gotten through forty-one posts without addressing that age-old writing question, “Do I or do I not outline?” Or put another way, “Plotter or pantser?”

First, a word on nomenclature. “Pantsing” and “being a pantser,” as in “writing by the seat of one’s pants,” have come to be seen by some as demeaning and denigrating terms. As if those who plot, who outline their books and stories ahead of time, are creating “the right way,” as opposed to those who “write organically,” who are just sort of winging it. Frankly, I hate ALL of these terms, because I think all of them make assumptions about process that are unfair and unsupported. This, to be honest, is why I have avoided this particular topic for most of the year.

Having used the term “pantsing,” I am going to avoid it for the rest of this post. Because I do agree that it sounds demeaning. I am also going to avoid the word “organic” when describing how people write, because I don’t think it applies to one side of the debate any more than to the other. Even those books I have outlined extensively have come to me “organically.” Neither side owns the term.

Two hundred words into the post, and already I’m exhausted. The Outline vs. Don’t Outline debate is one that inspires a good deal of passion on both sides. I have seen discussions of the topic break down into ugly arguments. And I believe this is because many of us, myself included, have in the past been far too prescriptive in articulating our positions. Too often, we have said, “This is how I do it, because this is the way it’s supposed to be done.” Again, I have been guilty of this myself. For a long, long time, I have self-identified as someone who outlines, as a plotter. Thinking about that now, I’m reasonably sure that I have never actually been that writer.

You’ve heard me say this before, but it seems especially important to repeat it now: There is no single right way to do any of this.

Full stop. Period.

I have friends who outline in great detail. Their outlines are pages and pages long. I know of writers who outline to such a degree that writing the book basically consists of filling in description and dialogue in order to turn their outlines into finished novels.

And I also have friends who don’t outline at all. Not a bit. They have an idea, they sit themselves in front of a keyboard, and they start to compose.

The Thieftaker Chronicles, by D.B. JacksonThen there are people like me. Some books, I outline in a good deal of detail. The Thieftaker novels demand preparation of this sort because I am tying together fictional and historical timelines, trying to make my story meld with established events. The Islevale books — time-travel epic fantasies — should have demanded similar planning. But for reasons I still have not fully grasped, all three books defied my efforts to outline. I simply couldn’t plot the books ahead of time. I tried for months (literally) to outline the first book, Time’s Children, and finally my wife said, “Maybe you just need to write it.” Islevale compositeThat’s what I did, and the result was a first draft that needed extensive reworking. When I began book II, Time’s Demon, I ran into the same problem. I didn’t even try to outline Time’s Assassin, the third and final volume. I knew it would be a waste of time. All three books needed extensive editing, more than I usually need to do. But they wound up being far and away the finest books I’ve written.

Yet, I wouldn’t want to write future books that way. The process for all three was tortuous and frustrating, and I know I don’t HAVE to suffer through that in order to write successful stories.

The truth is, like so many writers, I work on an ever-moving continuum between the extremes of creating hyper-detailed outlines and not outlining at all. With some projects, I lean one way, with other projects I lean the other way. Neither approach is right or better. As with so much else in this craft, we have to understand that the exigencies of each project will shape our process. Let’s go back a moment to the writer friends I spoke of earlier. Even the most detail-oriented outliners I know admit that their outlines change as they move through a novel, because almost invariably something happens in the book that surprises them and takes them away from their original vision. And even the most outline-adverse writers begin with ideas of where they intend to do with their characters, their setting, their narrative. They might not write it down and color-code it, but they have a sense of what path their story will follow.

This debate has, for too long, shed far more heat than light. I have yet to meet a pure outliner OR a pure non-outliner. And I know precious few writers who would say they write all their novels exactly the same way. We reinvent ourselves and our process each time we begin a new project.

So, my advice to you is to not worry about whether or not you consider yourself a plotter, or how others define your approach. Write your book. Plan it to the extent you wish to. Dive into it when you feel you’re ready. You can always pause to outline if you need to. And you can always crumple up or burn or shred the outline you’ve already done. It’s your book. It’s your process.

Keep writing.

Writing-Tip Wednesday: Self-Defining Success

Islevale compositeAs you know at this point, we are in the midst of release week for Time’s Assassin, the third book in my epic fantasy/time travel series, The Islevale Cycle. For today’s writing tip, I am going to address a matter I’ve talked about before in conferences and workshops: defining success and balancing external disappointments with the satisfaction we ought to take in work well done.

To state the obvious, we want all of our books to succeed, to garner great reviews and sell like gangbusters. (And, with that in mind, you can order Time’s Assassin here. You can also get books I and II in the series at a special price. Here’s the link.) With few exceptions, our most recent efforts tend to be the ones we think are the best. That has certainly been the case with my work. Some series are more successful than others, but generally speaking, I have been most proud of whatever book I have completed most recently. The Islevale books are no exception to this. I love, love, love these books. All of them. And I think that Time’s Assassin is the finest concluding volume to a series I have ever written. I had creative goals for the book — things I wanted to accomplish with the narrative — and I feel that I achieved every one of them. I’m deeply proud of that.

Time's Assassin, book III of The Islevale Cycle, by D.B. Jackson (jacket art by Robyne Pomroy)The truth is, I have felt that way about all three volumes of this trilogy. The Islevale books were incredibly difficult to write. I knew going in that writing time travel would be really hard — as one friend told me, “It’ll make your brain explode.” So much can go wrong. We have to examine every plot point from every possible angle to make certain it holds up to logic, and to the simple reality that time travel gives us endless opportunities for do-overs. Put another way, every event in a time travel story is negotiable. Each one can be altered or reversed by the very plot devices on which our stories depend.

I have never struggled with a set of books so much. Part of the problem was, maybe due to the time travel, I could not outline the books. I’m a planner. I outline all my novels. Except these. And, early on, it showed. My wonderful agent, Lucienne Diver, tore apart the first draft of the first book, which I liked very much. And every criticism she had of the book was valid. I wound up cutting 40,000 words from that initial iteration and then writing scenes totaling 60,000 words to make it work. It was a brutal slog. But when I finished that new draft of Time’s Children, I knew I had written the best book of my career.

Time’s Children, by D.B. Jackson © Angry Robot. Art by Jan Weßbecher.I hoped that Time’s Demon, book II, would prove easier to write. It didn’t. This time, I did most of the cutting and adding on my own — I didn’t need anyone to point out most of the early flaws; I saw them for myself. Again, I couldn’t outline the book, but by the time the second volume was done, I had fallen in love with it as well. And so it went with book III, Time’s Assassin.

These books have also had a tangled history. The first book received terrific reviews — a starred review in Publisher’s Weekly, a designation as the Best Fantasy Novel of 2018 from Reviews and Robots, an Audie nomination — and sold well, too. The second book also received great reviews — and one high-profile poor one that stung. More, its release coincided with a turnover in management at Angry Robot, the original publisher. The book got lost in the transition and tanked. Angry Robot’s new editor apologized to me about this, but sales being what they were, she could not pick up the option on book three. Fortunately, John Hartness at Falstaff Books took the book on and made this week’s release possible. I’m grateful to him, and to all the great folks at Falstaff.

TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)I frequently tell beginning writers that they need to self-define success, something which is really hard to do in this business. All too often we writers are forced by the nature of publishing to seek exterior affirmation for our work — reviews, sales, awards if we’re fortunate enough to win them. These are the things the industry values and so, naturally, they are the things we care about as well. The problem with this is, the industry is cruel and capricious. We all know of good, even great, books that go unnoticed and unacknowledged. We all have seen mediocrity rewarded with terrific sales and undeserved attention. And we know that this is true in the world beyond publishing as well. Life is not always fair.

With the books of the Islevale Cycle, I have been left with no choice but to heed my own advice: I have to self-define my success. I can lament that these books deserved a better fate than that which the industry offered, or I can draw satisfaction from what they have meant to me, personally. Because they mean a lot: The series in total was the most ambitious project I’ve taken on, and the final products represent the finest work I have done. Writing these books forced me to stretch as an artist — every book and story I write from here on out will be better because of this series. So, yeah, I wish the second book had sold better. I wish I hadn’t had to deal with the pain of being dropped by the first publisher. And I hope that the release of this third volume will build sales for all three books.

I said at the outset of this post that I LOVE the books. And it’s true. I love the characters, the setting, the magic system, the prose, the emotion, the twists and turns. And I am hopeful that you will love them, too. Not just because I want to sell some books — though, yeah, I do — but because I take pride in the work, and I want others to see what I’ve done. I’m like a little kid showing his latest scribble to everyone who’ll take time to look at it. And I’m okay with that. When we’re kids, self-defining success comes easily. It’s when we’re older, and more aware of the pitfalls of creative careers, that we lose sight.

Thanks, and keep writing.

Release Day Interview: David B. Coe Interviews D.B. Jackson!

Time's Assassin, book III of The Islevale Cycle, by D.B. Jackson (jacket art by Robyne Pomroy)Release week continues with a special Tuesday interview post! Yes, that’s right: I am going to interview… Myself!!

Today, I am pleased to welcome author D.B. Jackson to the blog. D.B. has a new novel out this week. Time’s Assassin, the third volume in his critically acclaimed Islevale Cycle, will be released on Tuesday, July 7, by Falstaff Books. (Order it here.  Buy the first two books in the series at a special price here.)

David: D.B., welcome to the blog, and may I say that you are even better looking in person than you are in your pictures.

D.B.: Nice, starting right off with full-on conceited creeper. Way to hold your audience…

David: Why don’t you start by telling us about Time’s Assassin?

D.B.: Well, that’s a lazy-ass question. It’s not like you haven’t read the book….

Fine. Time’s Assassin is the concluding volume of the Islevale Cycle, my time travel, epic fantasy series. The Islevale books tell the story of Tobias Doljan and Mara Lijar, fifteen-year-old Walkers, time travelers, who go back in time to stop a war. But they’re trapped in the past and forced to protect and care for the infant daughter of an assassinated royal. The catch to all this is that time travel in my world exacts a price: For every year they go back in time, they age that amount. So they went back fourteen years, which means that they arrive in the past as twenty-nine year-olds, but with the thoughts and emotions of teenagers. They are pursued by assassins, caught up in castle intrigue, and have to match wits with a host of Ancients, as my demons are called. There’s a lot going on, and in this volume, all the story arcs come together.

David: It sounds interesting!

D.B.: Well… I’m glad you think so. If I couldn’t win you over, I was going to have a lot of trouble getting anyone else to care…

David: What made you decide to take on time travel?

Islevale compositeD.B.: Hubris, foolishness, self-loathing: take your pick. Time travel is so difficult. I love these books, and I’m very proud of them, but I hope never to write another time travel novel. The allure of time-travel lies in the narrative possibilities, the complications, the twists and turns. And it’s all there. But those attractions are also the biggest problems. No plot point is certain. Every event is, potentially, subject to a do-over. When we mess with time, we take away the guaranteed permanence of everything we do to and with our characters. That’s why I had to make the price of my time travel magic so steep. Because if it costs nothing to travel across time, then the time travel itself takes over the story and makes everything transitory. At least with the time travel exacting such a cost, I can limit this somewhat. And even so, once my characters made it to the past, I had to take steps to ensure that they couldn’t Walk through time again, at least for a while.

David: Islevale is yet another world of your own creation. Tell us a bit about it.

D.B.: Islevale is a world of oceans and islands, a bit like Ursula K. Le Guin’s Earthsea. The Earthsea trilogy was one of my very favorite fantasy series when I was young — it’s one of the works that inspired me to write — and so I meant the world as an homage to Le Guin and to those books.

If I had to place Islevale in a period analogous to some historical era of our world, I would probably choose the early Renaissance. That’s the technology level. And, like many fantasy worlds, Islevale is inhabited by a diverse population of humans and also by other sorts of creatures. Specifically, humans share the world with the Ancients, different races of what the humans, in their ignorance, call demons. These are magical beings with their own customs and ancient forms of commerce and culture. They were enormous fun to write.

David: So, you are actually a pseudonym. What’s that like?

D.B.: Excuse me?

David: You’re a pseudonym. A pen name. You don’t really exist. You’re just the alter ego of a real, well-established author. So I’m just wondering—

D.B.: I knew you were going to do this.

David: What?

D.B.: You know what. Pulling the whole “I’m real, you’re not” thing. That is so typical of you corporeal types. You think our readers give a flying fart about which one of us is “real”?

David: Just for the record, I am.

D.B.: I know! But what I’m saying is, it doesn’t matter. We share a newsletter and a Facebook page—

David: Maintained by yours truly.

D.B.: —And a lot of our audience likes books by both of us. Moreover, Mister Real Guy, I’d be careful about who you call the “real established author.” Would you care to compare reviews?

David: [Clearing throat] Why don’t you tell us what you’re working on now?

D.B.: Yeah, I thought so.

I’ve just finished working on a set of three novellas set in the Thieftaker universe. These will be released one at a time in ebook format later this year, and then the three together will be published in a printed omnibus. And, speaking of Thieftaker, our agent and I have recently gotten back the rights to the third and fourth Thieftaker novels, A Plunder of Souls and Dead Man’s Reach, which had been hard to find. We will be re-issuing these in trade paperback later this year or early next year.

David: Well, that sounds great. I wish you — us, really — every success with Time’s Assassin and the rest of the Islevale books, as well as with the upcoming Thieftaker releases. Best of luck to you.

D.B.: Thank you. And to you. [Sotto voce] Pinhead…

Monday Musings: On New Releases and All That Comes With Them

Time's Assassin, book III of The Islevale Cycle, by D.B. Jackson (jacket art by Robyne Pomroy)It is release week for Time’s Assassin, the third book in my epic fantasy/time travel series, The Islevale Cycle, and so that will be the focus of my posts this week. And I’d like to kick off the week with some musings about new releases and the excitement and anxiety that comes with them.

Release days are odd. Even today, with the marketplace changed and production times for books shortened by digital advances and the movement toward smaller presses and self-publishing, the actual day a book drops seems to be removed from time — an irony given that, in this instance, the release is a time travel story. Producing a book takes months, and while the rest of the world sees Time’s Assassin as my newest work, I know it’s not. Since completing the submitted draft of this book, I have written short stories, a non-fiction piece, several novellas, and a full-length novel. I’m currently reading and worldbuilding in preparation for another multi-volume project. In other words, my mind has moved on from Islevale. Talking and writing about this book feels like a journey to a different time.

To be clear, it’s not a journey I mind making. I love the Islevale books; I believe they’re the best novels I’ve published. They’re just not the focus of my professional life the way they were when I was neck-deep in writing them. And that’s a bit of a problem. The fact is, the success of Time’s Assassin and the two volumes that came before it will have a huge impact on everything I do after. Sadly, that’s how publishing works. We are only as successful commercially — and, to a lesser degree, critically — as our most recent work. This is why even perennial bestsellers still worry about each new release. They sweat the reviews and pore over their sales numbers.

We want to take satisfaction in the publication itself (more on this in Wednesday’s post) and to some degree we do. Certainly we should. Writing a book is no small feat. Completing a series is an accomplishment that deserves a moment’s reflection. I still get a thrill out of seeing the jacket art for a new book, or holding the printed novel in my hands for the first time. I have a bookcase next to my desk that holds a copy of every novel I’ve published, every anthology in which I’ve placed a short story or which I’ve edited. Two shelves are full; I’m about to start filling a third. I’m proud of that.

That said, I’m already invested in other projects. I want this release to go well, but my creative energy is focused elsewhere. I don’t mean for that to sound jaded. This is, I believe, as it should be. It’s not just the allure of the New Shiny — though that is real, and worth exploring in a future Writing-Tip Wednesday post. Looking beyond the current release is, to my mind, a natural expression of all that we love about our profession. Yes, completing a book feels great. And yes, starting a new novel can be daunting.

For authors, though, as for all artists working in all forms, creation is a constant. We work on the next project because we have ideas that demand attention, and because we believe with all our hearts that as much as we might love the thing we’ve just finished and are currently promoting, we know that we can do even better.

So, we worry about the sales and the critics. We do what we can to promote the new release.

Time’s Children, by D.B. Jackson © Angry Robot. Art by Jan Weßbecher.TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)…And allow me take a moment to urge you get a copy of Time’s Assassin. (You can order it here.) It is, I believe, a wonderful conclusion to a series I adore. If you haven’t yet read Time’s Children and Time’s Demon, now is the time. The three books are out. There will be no more in this world. And they are as good as any work I’ve ever done. And now, back to our regularly scheduled blog post…

But I’ll be perfectly honest with you: Even if the reviews for Time’s Assassin suck, and even if we don’t sell a single copy (neither of which I anticipate), I’m still going to work on the new projects. I am a writer. This is what I do.

Creativity is its own reward. At least it should be. Sometimes things get a bit more complicated than that, a phenomenon I’ll address on Wednesday.

Today, though, I intend to enjoy having my mind in two projects at once, two worlds at once. I am deeply proud of my new release. I hope you’ll buy it and I hope you enjoy it. AND I am incredibly excited about my new projects. I can’t wait for you to see them.

Enjoy your week.

Writing-Tip Wednesday: Dialogue, part II — Attribution

Last week’s Writing-Tip Wednesday post began a two part series on dialogue with some advice on the writing of the actual “spoken” words we put in the mouths of our characters. Today, I follow that up with a discussion of dialogue attribution. This is a very long post, which includes lengthy excerpts from my work that should serve to illustrate the points I’m trying to make. I hope you’ll stick with it to the end.

Identifying the speaker in written conversations is one of the most difficult things we do as writers. It seems so simple, right? All we’re trying to do is tell the reader who said what. And yet it is so easy to do this poorly. Part of the problem is that, as with the dialogue itself, everything we try to do in this regard must strike a balance. Too heavy a hand, and our dialogue tags sound clunky. Too light a hand, and our readers lose track of who is speaking. Take too limited an approach and the tags start to sound boring and repetitive.

I am a huge fan of the Harry Potter books. Our daughters loved them and Nancy and I wound up enjoying them immensely as well. We have read the entire series multiple times and listened to them on audiobook during many a family roadtrip. I think J.K. Rowling does many things very, very well as both a writer and a storyteller. But in listening to her books on audio and I came to realize that her dialogue attribution is terrible. Why? Because it is unimaginative and repetitious. She resorts to “said Harry,” “said Hermione,” “said Ron,” with almost every line.

So how do we avoid that?

Let’s start by defining some terms. Dialogue tags are words we use as direct attribution – “he said,” “she asked.” Said-bookisms are dialogue tags run amok. They are direct attribution but with more descriptive verbs – “he hissed,” “she growled,” “he averred,” “she opined,” “he remarked,” “she exclaimed,” etc. At times, I will speak of using action, emotion, or mannerism to identify the speaker. By this I mean starting a paragraph with, say, “Kannice brushed a strand of hair from her brow,” before having her speak. And finally unattributed dialogue is simply a line of dialogue that has no other sort of identifier except the spoken words themselves.

In these definitions, we see three broad approaches to identifying the speakers in our written conversations. We can use dialogue tags. We can use action and mannerisms. We can let the spoken words stand alone and unattributed.

When it comes to using these various approaches, there are several schools of thought. I have writer friends who swear that we should NEVER use direct tags of any sort. No “said”s, no “asked”s, and certainly no “hissed”s or “opined”s. And I should add here that said-bookisms are generally frowned upon in all segments of the market these days. They are considered “telling” rather than “showing,” and thus seen as evidence of bad writing. The things said-bookisms might tell us are better conveyed with context, with the spoken dialogue itself, and with other descriptive tools. Some people are VERY strict in their rejection of said-bookisms and the like. I’m not. In addition to “said” and “asked” I will use a few words that convey volume (“whispered,” “called,” “muttered,” “shouted”) and sometimes one or two that supply context and rhythm (“went on” or “added”). I am VERY sparing in my use of these words. Mostly, when I use tags, it’s “said” and “asked.”

There are also benefits and drawbacks to each of these approaches. Dialogue tags offer the most clarity, but, as with the Harry Potter books, they can be boring, even pedestrian. Unattributed dialogue flows most smoothly and can be very dramatic and fast-paced when used well. But after a few lines, readers have to start counting back to figure out who is saying what. (And as mentioned last week, we SHOULD NOT deal with this by having characters call one another by name with any frequency.) Finally, using mannerism, emotion, and action can be an elegant way of identifying the speaker, one that also adds details and emotional cues that tell the reader a lot. But overuse of them makes our characters seem unnaturally twitchy; mannerisms can quickly turn into tics, which we don’t want.

With all of that in mind, it probably won’t surprise any of you to learn that I suggest using a mix of the three techniques of attribution. Some lines, I feel, should be attributed directly. Some should stand on their own without attribution. And in some cases the speaker should be identified in some other way – facial expression, gesture, action, etc. By way of example, here is a passage from Time’s Demon, the second Islevale Cycle book. This is the scene in which the Tirribin, Droë first encounters the Arrokad, Qiyed:

Water ran down his body as he stepped from the surf and halted in front of her.

“There is a price to be paid for summoning my kind, even for one such as you, cousin.”

“I know. What price?”

“We shall decide, you and I. Why have you summoned me?”

She opened her mouth to answer, but no words came. Instead, to her shame, she burst into tears. For some time, too long, she could not speak for her sobbing. The Arrokad regarded her, unmoving and apparently unmoved.

When at last she found her voice, she apologized.

“What is your name, cousin?”

“I am Droënalka. Most call me Droë.” She would have expected a human or another Tirribin to reciprocate, but such conventions did not apply to the Most Ancient Ones. Either he would tell her his name or wouldn’t. His to choose.

“Do you seek a boon, Droë of the Tirribin? Is this why you summoned me?”

She hesitated before nodding.

“I see. That, too, carries a cost.”

“I know that,” she said, wearying of being spoken to as if she knew nothing. “I’m Tirribin. I understand the commerce of summons and boon.”

A canny smile revealed gleaming sharp teeth. “Better. That is the spirit I expect when treating with Tirribin. I had begun to think you simple.”

“That’s rude.” But his teasing made her feel better, more like herself.

“Yes, I suppose it is. I am Qiyed. You showed great restraint in not asking. I know how much your kind care about etiquette.”

Her cheeks warmed.

“Tell me more of this boon you seek.”

“I– I don’t know how.”

“That is intriguing, but I do not wish to remain on this strand for long.” Lightning flashed, and thunder followed, sooner than she had expected. “A storm comes, and I long to swim with it.” Another sly grin. “Have you ever done this?”

“No.”

“Would you care to?”

She reflected with distaste on her swim from the ship. “I don’t think so, no.”

“Very well. Quickly then.”

Where to begin?

“There is a Walker. I’m told I knew him when he trained in the palace at Trevynisle.”

“You have come from the northern isles?” he asked, surprise in the question.

“Yes.”

“And what does that mean: ‘I’m told I knew him’?”

“He traveled back in time, and created this misfuture we’re in now. The humans have fought over Hayncalde in Daerjen. One supremacy has given way to another.”

“I knew nothing of this.”

She canted her head. “Payment for my summons?”

He bared his teeth again. “Clever, cousin.” He considered this. “Done. That part of your debt to me is paid in full. Go on.”

As you can see here, I use a lot of dialogue to establish their relationship, and I blend direct attribution with emotion and gesture, while also leaving a few lines to stand for themselves, without any tag or other cue as to who is speaking. And yet, we never lose track of the conversation. Clearly, this becomes more difficult when we introduce a third character (and a fourth or fifth or sixth). The more people in the scene, the more often we need to identify the speaker.

Here is a second scene, this one among three characters, one a woman who has Walked through time and met herself in the past, at the expense of her sanity, and the other two the Tirribin siblings, Maeli and Teelo.

At a stirring of the wind, she caught the fetor of decay and she glanced around again. The smell dissipated as swiftly as it had come.

“I suppose I should be on my way,” she said, after the silence had lengthened uncomfortably.

“I can’t tell what it is,” the girl said in a voice both childlike and knowing. “Can you?”

The boy shook his head. “Not at all. At least not beyond the obvious.”

“Its years are all–”

“Who are you?” she asked. “Why are you talking about me that way?”

“We’re having a conversation,” the girl told her, as haughty as a court noble. “And you’re interrupting. That’s rude.”

She had to smile. “Isn’t it just as rude to talk about someone in their presence, as if they aren’t there?”

The two shared a look, worry in their ghostly eyes.

“Yes, it is,” the girl said, chastened. “Please forgive us.”

“Children shouldn’t be out alone in the streets. You should go home”

The girl hid her mouth with a thin hand, her laughter as clear and musical as the splash of a brook. “We’re not children. You should know that.”

She stared at one and then the other, puzzled now. If not children… Were they creations of her mind, symptoms of her madness? She thought she understood the depths of this Walking induced insanity. What if she was wrong, and it continued to worsen? What if these two marked the beginning of a slide into hallucination?

“You’ve confused it,” the boy said. “Maybe it doesn’t know as much as we hoped.”

She scowled. “Stop referring to me as ‘it.’”

“What else would we call you?”

“‘She,’ of course.”

He shook his head. “You’re not a she, are you? You’re not really anything at all.”

“I don’t–”

“We tasted your years when you were still on the sand,” the girl said. “That’s why we called for you. We sensed the confusion in you, and we wanted to know exactly what you are. But you don’t know yourself.”

We tasted…

“You’re Tirribin,” she said, drawing on a memory from so long ago, it could have been a different life. She took a step back from them. “That’s why…” She stopped herself from mentioning the smell. “Why you could taste my years from so great a distance.”

The girl glowered, appearing to know what Lenna intended to say.

“That’s right,” the boy said. “We’re Tirribin.” To his sister, he said, “Maybe she knows more than we thought.”

Suspicion lingered in the girl’s glare. “I’m not so sure. You don’t need to fear us,” she said, a rasp underlying the words. “Your years are muddied. We wouldn’t feed on you any more than a human would drink sea water. It would do more harm than good.”

“Why? What’s wrong with them?” She feared their answer.

“Don’t you know?”

Of course she did. Tirribin didn’t prey on Walkers because their years were less pure. She remembered a time demon explaining this to her when she was a child in Windhome. Before a boy died and another was sent away. Now she was here, fourteen years out of her time, twelve days out of another, half-mad from having met herself. Whose years could be less pure than hers?

“Yes,” she said. “I know. But that doesn’t make me less than human, and it doesn’t excuse you calling me ‘it.’”

“You’re a creature outside of time,” the girl said with relish. “There are too many of you, and your years are beyond repair.” She made a small gesture, indicating the lane and the houses. “You bear little resemblance to the humans I sense around me.”

“Maeli…”

The girl rounded on the other demon. “Don’t tell me I’m being rude. She was going to say something about the way we smell. Humans do that a lot, and I grow tired of it.”

“What should I do?” Lenna asked, drawing their attention once more.

The girl laughed again, the sound uglier than before. “Do?”

“Don’t you intend to help me? Isn’t that why you called to me?”

“We’re Tirribin. We’re predators, and while your years would be disgusting to us, that doesn’t make you more than prey.”

The boy frowned but held his tongue.

“And even if that weren’t so, there would be no helping you. You are what you are, and can’t be changed or redeemed. You didn’t exist before today. I can tell. Yet you have all these years. Confused, corrupted, but years nevertheless. We didn’t call you here to help. We called to see you. We sensed you, and we wanted to see what sort of being could have such years.” The girl raked her up and down with her gaze. “Honestly, I thought you would be more interesting than you are. You seem no different from other humans.”

“Then maybe you’re wrong about me.”

The Tirribin shook her head. “I’m not.”

The process is trickier here, because of the number of characters, but still I have done my best to use all the techniques at my disposal in a way that keeps the narrative flowing and keeps the speakers clear in the minds of readers.

A few other points and then I will end what is already a very long post: First, punctuating and formatting dialogue is a little complicated. Pay attention to how I have done so in these examples and keep in mind that whenever you change who is speaking or reacting, you need to start a new paragraph. Also remember that things like laughter or sighs are NOT dialogue tags. They are actions/mannerisms. You can’t say, “‘That’s funny,’ he laughed.” But you can say, “‘That’s funny.’ He laughed.” See the difference?

Finally, remember this: Writing dialogue is fun, just as reading it is fun. It’s also hard and takes some time to master. I’ve been doing this for 25 years. It took me a while to get to where I feel comfortable using a variety of techniques to attribute my lines of dialogue. You’ll get there as well. For now, your priorities should be remaining true to your characters’ voices and being totally clear about who is speaking. I find that it’s easier to remove tags and other identifiers than it is to put more in, so I always err on the side of clarity, knowing that I can clean things up in revisions.

Best of luck with this, and keep writing!

TIME’S DEMON Blog Tour, So Far

TIME'S DEMON, by D.B. Jackson (Art by Jan Weßbecher)Time’s Demon, the second volume in The Islevale Cycle, my time travel/epic fantasy series (written as D.B. Jackson), came out last week. The reviews have been very nice, with SFFWorld saying that the book is “about as perfect a second book in a series as a reader could hope to have.” I have been blogging about the book a lot, and thought I would take advantage of this small lull in the blog tour to give you a review of where I have been so far. Below you will find a list of my appearances to date for the release. As I make more stops on the tour, I will alert you to those as well. In the meantime, I hope you will take a few moments to check out these posts and interviews. Thanks, and enjoy!

*****

Black Gate Magazine, a post about my writing inspirations

[Earlier in May, I wrote for Black Gate a review of Guy Gavriel Kay’s newest novel, A Brightness Long Ago. And Black Gate also published a “Future Treasures” preview of Time’s Demon.]

PaulSemel.com, an interview with Paul

My Life, My Books, My Escape, an interview with D.J.

Civilian Reader, a post about the challenge of middle books

A Refuge From Life, an interview with Will

Joshua Palmatier’s blog, a post about imposter syndrome

Stephen Leigh’s blog, a post about plotting or not plotting

Marie Brennan’s blog, a post in her Spark of Life feature

Faith Hunter’s blog, an excerpt from Time’s Demon

Alma Alexander’s blog, an interview with Alma

On Writing: Revisions and the Editorial Process

Sure, these criticisms come in the context of someone saying, “Hey, I love this story, and I want to pay you for it. In real money.” So, thinking about this rationally, we should be able to process the editor’s feedback with this underlying praise in mind.

But we’re writers. We don’t necessarily do rational. And given the chance to fixate on praise or criticism, we will invariably choose the latter. Pathetic, I know. But it’s a living…

I recently completed revisions on TIME’S DEMON, the second novel in my Islevale Cycle. Almost immediately after finishing them, I began editing submissions to the upcoming anthology from Zombies Need Brains, TEMPORALLY DEACTIVATED, which I’m co-editing with Joshua Palmatier. So for obvious reasons, I have had revisions and the editing process on my brain.

TIME'S DEMON, by D.B. Jackson  Art by Jan Weßbecher.When we talk about craft, we usually focus on elements of initial creation – world building, character building and development, plotting, structuring and pacing a story or novel, and all the pitfalls we encounter when writing our stories. And certainly those are topics worthy of vigorous exploration.

The fact is, though, the purpose in working on all of those things is to sell our story or novel. And should we be fortunate enough to do so, pretty much the first thing we will be expected to do is revise our manuscript in response to an editor’s concerns and criticisms. So doesn’t it make sense to turn some attention to that part of the creative process?

Receiving editorial feedback on something we’ve written can be incredibly difficult. Chances are, if we submitted a story or novel for consideration at a magazine or anthology or publishing house, we thought the story was pretty good to start with. So hearing that it has flaws – in certain cases significant, pervasive flaws – often comes as both a shock and a blow. Sure, these criticisms come in the context of someone saying, “Hey, I love this story, and I want to pay you for it. In real money.” So, thinking about this rationally, we should be able to process the editor’s feedback with this underlying praise in mind.

Jacket image for TEMPORALLY DEACTIVATED, edited by Joshua Palmatier and David B. Coe

But we’re writers. We don’t necessarily do rational. And given the chance to fixate on praise or criticism, we will invariably choose the latter. Pathetic, I know. But it’s a living…

Kidding aside, accepting editorial feedback and turning it into a positive revision process is one of the greatest challenges we face as writers. Especially early in my career, I found that my own reactions to criticism from editors ranged between two extremes. At times, I reacted with a knee-jerk defensiveness: “They just don’t understand what I’m trying to do with my story. If they were better readers, they’d get it, and they’d see that there’s no problem here.” At other times, I internalized it all and allowed it to feed my lingering imposter syndrome: “Yeah, they’re right. This is shit. I don’t know what the hell I was thinking. I have no place even attempting a story this complex or ambitious.”

Of course, both extremes had little basis in fact. My editors understood perfectly what I was trying to do with my story. There were just elements of it that I hadn’t handled well. Which didn’t mean that I was a shit writer. It meant I was human. My story wasn’t perfect. But it was good, and with my editor’s help, I could make it even better.

The emotional health in that previous paragraph was pretty alien to me early in my career. Sometimes it still eludes me. But it’s what I strive for when I receive editorial letters. So, here are a few things I try to keep in mind when trying to turn editorial feedback into effective revisions.

1. Editors are not our adversaries. The reality is that at times we find ourselves thinking of editors this way, in part because the editor-writer relationship is something of a hybrid. It’s a business relationship. Editors buy our stories and books, and at times we want them to pay us more than they’re willing to shell out. But it’s also an artistic collaboration. Our editors want our stories to be as good as they can be, just as we do. Every margin comment and line in an editorial letter is intended to help us get the most out of our narratives and characters.

2. A second set of eyes helps. No matter how much experience we have, or how good we might be at editing our own work, our stories will ALWAYS benefit from another reader’s perspective, especially if that reader is a professional in the field. We can’t possibly anticipate every problem with the things we write; we’re just too close to the material, the emotions, the creative process. Distance is our friend, and almost by definition, another reader brings that distance.

3. Our initial reaction to criticism is not necessarily our most productive reaction. I read through editorial notes the day I receive them. But I never respond until I’ve let myself process them for a day or two or three. Often I find that my first response to certain criticisms is to disagree, but over time I start to see what the editor is getting at. I generally wind up agreeing with 90% or more of the feedback I receive, although on that first day I probably agree with less than half of it.

4. I find it helps when I ask myself why I’m disagreeing with one point or another. Am I being overly sensitive? Am I too attached to a certain turn of phrase or narrative moment? Or is there really something vital here that I don’t want to sacrifice? A good editor will make clear up front that suggested wording changes are just that: suggestions. Early on, my first editor would cross out what I had written and put in his own wording. And sometimes his wording sucked. But when I talked to him about these instances, he said, “I don’t care if you use my wording. That’s not the point. I just want you to look for another way to say this.” Once I understood that he was pointing out problems rather than trying to make my book into his book, I found his comments much easier to take.

5. Sometimes we do have to fight for our artistic choices. There are times when editors get it wrong, and our way really is the right way. And in those instances, we have to hold strong for what we believe in. I try not to do this too often, because, as I say, we are all prone to defensiveness, and I want to be certain that I’m not opposing changes for the wrong reasons. But there have been times when I have had to stand firm on points about which I felt strongly. And a good editor also knows when to back down.

6. The revision process can be tremendously satisfying. Insights from a skilled editor can make the difference between a book that is just fine and one that is truly excellent. I try to approach revisions with my ego as much in check as possible, my mind open to possibilities I might not have considered before, and my commitment to my original artistic vision foremost in my mind. That last point is key. Clinging to my original vision does not mean resisting change. My original vision and my original wording are NOT the same things. Indeed, sometimes my writing carries me away from that first inspiration, and it takes the input of a perceptive reader to get me back to it.

Be open to new ideas, to the possibility that the current draft might not be the best possible draft, to the notion that the person pointing out where you can improve your story really does have your best interests at heart. Do these things and you might find, as I do, that revising a manuscript is every bit as gratifying as creating one.

Pub Date and Cover Art Reveal!

This is a big day in my world. Today saw the official pub date announcement and cover art reveal for TIME’S CHILDREN, book I in The Islevale Cycle, my new epic fantasy/time travel series. The series is being published by Angry Robot Books. The first volume will be out on October 2 and will be available as a trade paperback and also in all electronic formats. You can preorder here.

 Time’s Children, by D.B. Jackson © Angry Robot. Art by Jan Weßbecher.Interested in learning more? Well here is the link to the official announcement at Unbound Worlds, complete with the artwork. But I’m also going to show you the art here, because I love, love, LOVE it.

As a bonus, you also get to see the jacket art for TIME’S DEMON, the second book in the series, which will be out in May 2019. Follow the link.

I love these books. I think they represent my finest work to date. I hope you enjoy them, too. As more news about the releases becomes available, I’ll pass it along. In the meantime, you can read excerpts from the books in my newsletter. There is a sign-up link in the menu along the side of this page. Not only am I providing book teasers, I’m also running monthly giveaways. You can win a free, signed copy of one of my books just by subscribing. Pretty cool, eh? So what are you waiting for? Follow the link! Check out the art! Subscribe to the newsletter! And please enjoy!